1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
mateuszb e62cfed95f a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!

And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
AI/EmptyAI Finished drawing selection window for treasure chest. 2007-12-27 00:11:46 +00:00
config * added #17 2007-10-15 20:59:17 +00:00
defSorter Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
hch a bit of hero window 2008-01-10 19:01:25 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
AdventureMapButton.h a bit of hero window 2008-01-10 19:01:25 +00:00
AI_Base.h * added #45, #44, #43 2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp a bit of hero window 2008-01-10 19:01:25 +00:00
CAdvmapInterface.h a bit of hero window 2008-01-10 19:01:25 +00:00
CCallback.cpp Finished treasure chests. 2007-12-27 23:43:36 +00:00
CCallback.h Handling custom properties of resources (except of guards). 2007-12-28 00:00:57 +00:00
CCastleInterface.cpp Reading buildings in the castles - still needs more testing and improvents. 2008-01-09 19:59:23 +00:00
CCastleInterface.h a bit of hero window 2008-01-10 19:01:25 +00:00
CConsoleHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CConsoleHandler.h * a lot of improvements 2007-09-30 16:16:00 +00:00
CCursorHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CCursorHandler.h More bugfixes. 2007-12-09 12:42:45 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h small bugfix, move of one file 2007-09-17 17:36:20 +00:00
CGameInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CGameInterface.h Finished drawing selection window for treasure chest. 2007-12-27 00:11:46 +00:00
CGameState.h hero animation speed now independent 2008-01-08 13:31:44 +00:00
CHeroWindow.cpp a bit of hero window 2008-01-10 19:01:25 +00:00
CHeroWindow.h a bit of hero window 2008-01-10 19:01:25 +00:00
CLua.cpp Handling custom properties of resources (except of guards). 2007-12-28 00:00:57 +00:00
CLua.h Finished drawing selection window for treasure chest. 2007-12-27 00:11:46 +00:00
CLuaHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CLuaHandler.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CMessage.cpp Finished drawing selection window for treasure chest. 2007-12-27 00:11:46 +00:00
CMessage.h Finished drawing selection window for treasure chest. 2007-12-27 00:11:46 +00:00
CMT.cpp - rename 2008-01-06 18:07:03 +00:00
CPathfinder.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CPathfinder.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CPlayerInterface.cpp a bit of hero window 2008-01-10 19:01:25 +00:00
CPlayerInterface.h a bit of hero window 2008-01-10 19:01:25 +00:00
CPreGame.cpp Arrays allocated with new[] must be deleted with delete[] 2007-12-23 16:46:33 +00:00
CPreGame.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CScreenHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h Reading buildings in the castles - still needs more testing and improvents. 2008-01-09 19:59:23 +00:00
h3m.txt * improved minimap 2007-08-27 14:15:03 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp * improved minimap 2007-08-27 14:15:03 +00:00
map.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
mapHandler.cpp possibly handles all H3 maps inculding RoE 2008-01-08 16:08:25 +00:00
mapHandler.h hero animation speed now independent 2008-01-08 13:31:44 +00:00
nodrze.h Bugfixes for AI, Callback Interface, logging macrodefs. 2007-12-06 18:32:06 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp * working info about collecting resources in infoBar 2007-12-22 18:04:34 +00:00
SDL_Extensions.h * displaying flags 2007-10-25 16:14:43 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h Bugfixes for AI, Callback Interface, logging macrodefs. 2007-12-06 18:32:06 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 2007-08-12 17:48:05 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00