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possibly handles all H3 maps inculding RoE
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@ -1228,94 +1228,119 @@ void CAmbarCendamo::deh3m()
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else //RoE
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{
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int artID = bufor[i]; ++i;
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spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
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if(artID!=255) //not none quest
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{
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spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
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spec->missionType = 5;
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}
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else
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{
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spec->missionType = 255;
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}
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}
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unsigned char rewardType = bufor[i]; ++i;
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spec->rewardType = rewardType;
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switch(rewardType)
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if(spec->missionType!=255)
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{
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case 1:
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unsigned char rewardType = bufor[i]; ++i;
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spec->rewardType = rewardType;
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switch(rewardType)
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{
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spec->r1exp = readNormalNr(i); i+=4;
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break;
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}
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case 2:
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{
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spec->r2mana = readNormalNr(i); i+=4;
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break;
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}
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case 3:
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{
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spec->r3morale = bufor[i]; ++i;
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break;
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}
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case 4:
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{
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spec->r4luck = bufor[i]; ++i;
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break;
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}
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case 5:
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{
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spec->r5type = bufor[i]; ++i;
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spec->r5amount = readNormalNr(i, 3); i+=3;
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i+=1;
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break;
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}
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case 6:
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{
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spec->r6type = bufor[i]; ++i;
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spec->r6amount = bufor[i]; ++i;
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break;
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}
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case 7:
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{
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int abid = bufor[i]; ++i;
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spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
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spec->r7level = bufor[i]; ++i;
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break;
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}
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case 8:
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{
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int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
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spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
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break;
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}
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case 9:
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{
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int spellid = bufor[i]; ++i;
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spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
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break;
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}
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case 10:
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{
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int creid = readNormalNr(i, 2); i+=2;
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spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
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spec->r10amount = readNormalNr(i, 2); i+=2;
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break;
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}
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}// end of internal switch
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i+=2;
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case 1:
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{
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spec->r1exp = readNormalNr(i); i+=4;
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break;
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}
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case 2:
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{
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spec->r2mana = readNormalNr(i); i+=4;
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break;
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}
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case 3:
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{
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spec->r3morale = bufor[i]; ++i;
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break;
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}
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case 4:
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{
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spec->r4luck = bufor[i]; ++i;
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break;
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}
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case 5:
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{
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spec->r5type = bufor[i]; ++i;
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spec->r5amount = readNormalNr(i, 3); i+=3;
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i+=1;
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break;
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}
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case 6:
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{
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spec->r6type = bufor[i]; ++i;
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spec->r6amount = bufor[i]; ++i;
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break;
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}
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case 7:
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{
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int abid = bufor[i]; ++i;
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spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
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spec->r7level = bufor[i]; ++i;
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break;
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}
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case 8:
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{
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int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
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spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
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break;
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}
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case 9:
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{
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int spellid = bufor[i]; ++i;
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spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
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break;
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}
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case 10:
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{
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int creid = readNormalNr(i, 2); i+=2;
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spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
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spec->r10amount = readNormalNr(i, 2); i+=2;
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break;
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}
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}// end of internal switch
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i+=2;
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}
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else //missionType==255
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{
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i+=3;
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}
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nobj->info = spec;
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break;
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}
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case EDefType::WITCHHUT_DEF:
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{
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CWitchHutObjInfo * spec = new CWitchHutObjInfo;
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ist=i; //starting i for loop
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for(i; i<ist+4; ++i)
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if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
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{
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unsigned char c = bufor[i];
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for(int yy=0; yy<8; ++yy)
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ist=i; //starting i for loop
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for(i; i<ist+4; ++i)
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{
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if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
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unsigned char c = bufor[i];
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for(int yy=0; yy<8; ++yy)
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{
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if(c == (c|((unsigned char)intPow(2, yy))))
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spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
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if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
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{
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if(c == (c|((unsigned char)intPow(2, yy))))
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spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
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}
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}
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}
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}
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else //(RoE map)
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{
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for(int gg=0; gg<CGameInfo::mainObj->abilh->abilities.size(); ++gg)
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{
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spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]);
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}
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}
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nobj->info = spec;
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break;
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@ -791,7 +791,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y)
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{
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for (int j=0;j<FullWidth+add;j++)
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{
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if( i+y<dest->h && j+x<dest->w)
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if( i+y<dest->h && j+x<dest->w && i+y>=0 && j+x>=0)
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{
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unsigned char coln = FTemp[i*(FullWidth+add)+j]; //number of color from palette
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if(coln==0)
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@ -93,7 +93,7 @@ public:
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class CSeerHutObjInfo : public CSpecObjInfo
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{
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public:
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char missionType; //type of mission: 0 - no mission; 1 - reach level; 2 - reach main statistics values; 3 - win with a certain hero; 4 - win with a certain creature; 5 - collect some atifacts; 6 - have certain troops in army; 7 - collect resources; 8 - be a certain hero; 9 - be a certain player
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unsigned char missionType; //type of mission: 0 - no mission; 1 - reach level; 2 - reach main statistics values; 3 - win with a certain hero; 4 - win with a certain creature; 5 - collect some atifacts; 6 - have certain troops in army; 7 - collect resources; 8 - be a certain hero; 9 - be a certain player
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bool isDayLimit; //if true, there is a day limit
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int lastDay; //after this day (first day is 0) mission cannot be completed
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//for mission 1
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@ -689,7 +689,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
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CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
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if(themp && themp->moveDir && !themp->isStanding)
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if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
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{
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int imgVal = 8;
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SDL_Surface * tb;
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@ -857,7 +857,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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}
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}
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}
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else if(themp && themp->moveDir && themp->isStanding)
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else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison
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{
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int imgVal = 8;
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SDL_Surface * tb;
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@ -1880,7 +1880,7 @@ std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance *
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}
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}
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}
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int lvl = atoi(di->name.substr(7, 8).c_str());
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int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
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return creGenNames[fraction][lvl];
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}
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else
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@ -1897,7 +1897,7 @@ std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance *
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possibleTowns.push_back(8);
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int fraction = possibleTowns[rand()%possibleTowns.size()];
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int lvl = atoi(di->name.substr(7, 8).c_str());
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int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
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return creGenNames[fraction][lvl];
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}
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}
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