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vcmi/CHeroWindow.cpp
mateuszb e62cfed95f a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!

And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00

32 lines
543 B
C++

#include "stdafx.h"
#include "CHeroWindow.h"
#include "SDL.h"
#include "SDL_Extensions.h"
extern SDL_Surface * ekran;
CHeroWindow::CHeroWindow()
{
background = SDL_LoadBMP("Data\\HEROSCR4.bmp");
pos.x = 0;
pos.y = 0;
pos.h = background->h;
pos.w = background->w;
}
CHeroWindow::~CHeroWindow()
{
SDL_FreeSurface(background);
}
void CHeroWindow::show(SDL_Surface *to)
{
if(!to)
to=ekran;
blitAt(background,pos.x,pos.y,to);
}
void CHeroWindow::setHero(const CGHeroInstance *hero)
{
curHero = hero;
}