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a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method! And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
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@@ -5,6 +5,7 @@
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#include "SDL.h"
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#include "CPlayerInterface.h"
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#include <map>
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#include "CHeroWindow.h"
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class CDefHandler;
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class CCallback;
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class CTownInstance;
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@@ -235,6 +236,8 @@ public:
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CHeroList heroList;
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CTownList townList;
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CInfoBar infoBar;
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CHeroWindow heroWindow;
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struct CurrentSelection
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{
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