mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
simplify
This commit is contained in:
parent
c14448ee32
commit
e66a41e90b
@ -27,6 +27,7 @@
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../eventsSDL/InputHandler.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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@ -415,12 +416,13 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
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textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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}
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OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType type)
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OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType _type)
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: CWindowObject(BORDERED)
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{
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addUsedEvents(LCLICK | SHOW_POPUP);
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color = _color;
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type = _type;
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initialFraction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
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initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
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@ -434,7 +436,14 @@ OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType type)
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if(allowedHeroesFlag[i])
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allowedHeroes.insert(HeroTypeID(i));
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recreate(type);
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allowedBonus.push_back(-1); // random
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if(initialHero >= -1)
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allowedBonus.push_back(0); // artifact
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allowedBonus.push_back(1); // gold
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if(initialFraction >= 0)
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allowedBonus.push_back(2); // resource
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recreate();
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}
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int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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@ -453,32 +462,12 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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return std::ceil(std::max((double)count, (double)allowedFactions.size()) / (double)ELEMENTS_PER_LINE);
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}
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int OptionsTab::SelectionWindow::calcLines()
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{
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// size count
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int max = 0;
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for(auto & elemf : allowedFactions)
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{
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int count = 0;
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for(auto & elemh : allowedHeroes)
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{
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CHero * type = VLC->heroh->objects[elemh];
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if(type->heroClass->faction == elemf)
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count++;
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}
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max = std::max(max, count);
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}
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max = std::max(max, (int)allowedFactions.size());
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int y = std::ceil((double)max / (double)ELEMENTS_PER_LINE);
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return y;
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}
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void OptionsTab::SelectionWindow::apply()
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{
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if(GH.windows().isTopWindow(this))
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{
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GH.input().hapticFeedback();
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close();
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setSelection();
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@ -503,6 +492,14 @@ void OptionsTab::SelectionWindow::setSelection()
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if(deltaFraction != 0)
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for(int i = 0; i<abs(deltaFraction); i++)
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CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, deltaFraction > 0 ? 1 : -1, color);
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else
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{
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if(type == SelType::TOWN)
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{
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CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, 1, color);
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CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, -1, color);
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}
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}
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// hero
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int selectedHeroPos = -1;
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@ -525,22 +522,29 @@ void OptionsTab::SelectionWindow::setSelection()
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// bonus
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int deltaBonus = selectedBonus - initialBonus;
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if(initialHero < -1 && ((selectedBonus > 0 && initialBonus < 0) || (selectedBonus < 0 && initialBonus > 0))) // no artifact
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{
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if(deltaBonus > 0)
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deltaBonus--;
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else if(deltaBonus < 0)
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deltaBonus++;
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}
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if(deltaBonus != 0)
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for(int i = 0; i<abs(deltaBonus); i++)
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CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, deltaBonus > 0 ? 1 : -1, color);
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}
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void OptionsTab::SelectionWindow::recreate(SelType type)
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void OptionsTab::SelectionWindow::recreate()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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int amountLinesMax = calcLines();
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int amountLines = calcLines((type > SelType::TOWN) ? selectedFraction : static_cast<FactionID>(-1));
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if(type == SelType::BONUS)
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amountLines = 1;
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int xMax = (ELEMENTS_PER_LINE * 2 + 5) * 57;
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int x = (type == SelType::TOWN) ? (ELEMENTS_PER_LINE + 2) * 57 : xMax;
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int yMax = (amountLinesMax + 2) * 63 + 20;
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int y = (amountLines + 2) * 63 + 20;
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int x = (ELEMENTS_PER_LINE) * 57;
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int y = (amountLines) * 63;
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pos = Rect(0, 0, x, y);
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@ -551,47 +555,36 @@ void OptionsTab::SelectionWindow::recreate(SelType type)
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GH.windows().totalRedraw();
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genContentCastles();
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if(type > SelType::TOWN) {
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if(type == SelType::TOWN)
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genContentCastles();
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if(type == SelType::HERO)
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genContentHeroes();
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if(type == SelType::BONUS)
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genContentBonus();
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}
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genContentGrid(type == SelType::TOWN, amountLines);
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genContentGrid(amountLines);
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center(Point((GH.screenDimensions().x / 2) - ((xMax - x) / 2), (GH.screenDimensions().y / 2) - ((yMax - y) / 2)));
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center();
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}
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void OptionsTab::SelectionWindow::genContentGrid(bool small, int lines)
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void OptionsTab::SelectionWindow::genContentGrid(int lines)
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{
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for(int y = 0; y<lines; y++)
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{
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for(int x = 0; x<ELEMENTS_PER_LINE; x++)
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{
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components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", (x + 1) * 57, (y + 2) * 63));
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if(!small)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", (x + 2 + ELEMENTS_PER_LINE) * 57, (y + 2) * 63));
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components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", x * 57, y * 63));
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}
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}
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}
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void OptionsTab::SelectionWindow::genContentCastles()
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{
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factions.clear();
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components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE - 1) * 57, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.518")));
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PlayerSettings set = PlayerSettings();
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set.castle = (initialFraction == set.NONE) ? set.NONE : set.RANDOM;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 57 + 34, 32 / 2 + 63));
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if(selectedFraction == set.RANDOM || initialFraction == set.NONE)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", (ELEMENTS_PER_LINE / 2) * 57 + 34, 32 / 2 + 63));
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int i = 0;
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for(auto & elem : allowedFactions)
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{
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int x = i % ELEMENTS_PER_LINE + 1;
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int y = i / ELEMENTS_PER_LINE + 2;
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int x = i % ELEMENTS_PER_LINE;
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int y = i / ELEMENTS_PER_LINE;
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PlayerSettings set = PlayerSettings();
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set.castle = elem;
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@ -608,21 +601,8 @@ void OptionsTab::SelectionWindow::genContentCastles()
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void OptionsTab::SelectionWindow::genContentHeroes()
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{
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heroes.clear();
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components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2) * 57, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.519")));
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PlayerSettings set = PlayerSettings();
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set.hero = (initialHero == set.NONE) ? set.NONE : set.RANDOM;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 57 + (ELEMENTS_PER_LINE + 1) * 57 + 34, 32 / 2 + 63));
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if(selectedHero == set.RANDOM || initialHero == set.NONE)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", (ELEMENTS_PER_LINE / 2) * 57 + (ELEMENTS_PER_LINE + 1) * 57 + 34, 32 / 2 + 63));
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if(initialHero == set.NONE)
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return;
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int i = 0;
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for(auto & elem : allowedHeroes)
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{
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CHero * type = VLC->heroh->objects[elem];
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@ -630,8 +610,8 @@ void OptionsTab::SelectionWindow::genContentHeroes()
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if(type->heroClass->faction == selectedFraction)
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{
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int x = (i % ELEMENTS_PER_LINE) + ELEMENTS_PER_LINE + 2;
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int y = i / ELEMENTS_PER_LINE + 2;
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int x = i % ELEMENTS_PER_LINE;
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int y = i / ELEMENTS_PER_LINE;
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PlayerSettings set = PlayerSettings();
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set.hero = elem;
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@ -651,137 +631,99 @@ void OptionsTab::SelectionWindow::genContentBonus()
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{
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PlayerSettings set = PlayerSettings();
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components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2 + 3) * 57 + 29, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.520")));
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int i = 0;
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for(auto elem : {set.RANDOM, set.ARTIFACT, set.GOLD, set.RESOURCE})
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for(auto elem : allowedBonus)
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{
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int x = ELEMENTS_PER_LINE * 2 + 3;
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int y = i + 1;
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int x = i;
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int y = 0;
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set.bonus = elem;
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set.bonus = static_cast<PlayerSettings::Ebonus>(elem);
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57, y * 63 + 32 / 2));
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57 + 6, y * 63 + 32 / 2));
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if(selectedBonus == elem)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57, y * 63 + 32 / 2));
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if(elem == set.RESOURCE && selectedFraction >= 0)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57 + 6, y * 63 + 32 / 2));
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i++;
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}
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}
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FactionID OptionsTab::SelectionWindow::getElementCastle(const Point & cursorPosition)
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int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
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{
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Point loc = getElement(cursorPosition, 0);
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FactionID faction;
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faction = PlayerSettings().NONE;
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if ((loc.x == ELEMENTS_PER_LINE / 2 || loc.x == ELEMENTS_PER_LINE / 2 - 1) && loc.y == 0)
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faction = PlayerSettings().RANDOM;
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else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
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{
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int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
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if (index < factions.size())
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faction = factions[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
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}
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return faction;
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}
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HeroTypeID OptionsTab::SelectionWindow::getElementHero(const Point & cursorPosition)
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{
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Point loc = getElement(cursorPosition, 1);
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HeroTypeID hero;
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hero = PlayerSettings().NONE;
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if(loc.x < 0)
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return hero;
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if ((loc.x == ELEMENTS_PER_LINE / 2 || loc.x == ELEMENTS_PER_LINE / 2 - 1) && loc.y == 0)
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hero = PlayerSettings().RANDOM;
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else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
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{
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int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
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if (index < heroes.size())
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hero = heroes[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
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}
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return hero;
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}
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int OptionsTab::SelectionWindow::getElementBonus(const Point & cursorPosition)
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{
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Point loc = getElement(cursorPosition, 2);
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if(loc.x != 0 || loc.y < 0 || loc.y > 3)
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return -2;
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return loc.y - 1;
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}
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Point OptionsTab::SelectionWindow::getElement(const Point & cursorPosition, int area)
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{
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int x = (cursorPosition.x - pos.x - area * (ELEMENTS_PER_LINE + 1) * 57) / 57;
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int x = (cursorPosition.x - pos.x) / 57;
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int y = (cursorPosition.y - pos.y) / 63;
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return Point(x - 1, y - 1);
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return x + y * ELEMENTS_PER_LINE;
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}
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void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
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FactionID faction = getElementCastle(cursorPosition);
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HeroTypeID hero = getElementHero(cursorPosition);
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int bonus = getElementBonus(cursorPosition);
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int elem = getElement(cursorPosition);
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PlayerSettings set = PlayerSettings();
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set.castle = faction;
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set.hero = hero;
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set.bonus = static_cast<PlayerSettings::Ebonus>(bonus);
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if(set.castle != -2)
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if(type == SelType::TOWN)
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{
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selectedFraction = set.castle;
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if(set.castle == -1)
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apply();
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else
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recreate(SelType::HERO);
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if(elem >= factions.size())
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return;
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set.castle = factions[elem];
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if(set.castle != -2)
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selectedFraction = set.castle;
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}
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else if(set.hero != -2)
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if(type == SelType::HERO)
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{
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selectedHero = set.hero;
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apply();
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if(elem >= heroes.size())
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return;
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set.hero = heroes[elem];
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if(set.hero != -2)
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selectedHero = set.hero;
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}
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else if(set.bonus != -2)
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if(type == SelType::BONUS)
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{
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selectedBonus = set.bonus;
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recreate(SelType::BONUS);
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if(elem >= allowedBonus.size())
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return;
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set.bonus = static_cast<PlayerSettings::Ebonus>(allowedBonus[elem]);
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if(set.bonus != -2)
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selectedBonus = set.bonus;
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}
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apply();
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}
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void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
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{
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FactionID faction = getElementCastle(cursorPosition);
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HeroTypeID hero = getElementHero(cursorPosition);
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int bonus = getElementBonus(cursorPosition);
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int elem = getElement(cursorPosition);
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PlayerSettings set = PlayerSettings();
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set.castle = faction;
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set.hero = hero;
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set.bonus = static_cast<PlayerSettings::Ebonus>(bonus);
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if(set.castle != -2)
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if(type == SelType::TOWN)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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if(elem >= factions.size())
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return;
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set.castle = factions[elem];
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if(set.castle != -2)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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}
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}
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else if(set.hero != -2)
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if(type == SelType::HERO)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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if(elem >= heroes.size())
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return;
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set.hero = heroes[elem];
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if(set.hero != -2)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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}
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}
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else if(set.bonus != -2)
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if(type == SelType::BONUS)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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if(elem >= 4)
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return;
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set.bonus = static_cast<PlayerSettings::Ebonus>(elem-1);
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if(set.bonus != -2)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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}
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}
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}
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@ -818,6 +760,19 @@ void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
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void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
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{
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PlayerInfo pi = SEL->getPlayerInfo(settings.color.getNum());
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const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(settings.color);
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if(type == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
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return;
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if(type == SelType::HERO && ((pi.defaultHero() != -1 || settings.castle < 0) || foreignPlayer))
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return;
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if(type == SelType::BONUS && foreignPlayer)
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return;
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GH.input().hapticFeedback();
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GH.windows().createAndPushWindow<SelectionWindow>(settings.color, type);
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}
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@ -100,6 +100,7 @@ public:
|
||||
const int ELEMENTS_PER_LINE = 4;
|
||||
|
||||
PlayerColor color;
|
||||
SelType type;
|
||||
|
||||
std::shared_ptr<CFilledTexture> backgroundTexture;
|
||||
std::vector<std::shared_ptr<CIntObject>> components;
|
||||
@ -116,28 +117,24 @@ public:
|
||||
|
||||
std::set<FactionID> allowedFactions;
|
||||
std::set<HeroTypeID> allowedHeroes;
|
||||
std::vector<bool> allowedBonus;
|
||||
std::vector<int> allowedBonus;
|
||||
|
||||
void genContentGrid(bool small, int lines);
|
||||
void genContentGrid(int lines);
|
||||
void genContentCastles();
|
||||
void genContentHeroes();
|
||||
void genContentBonus();
|
||||
|
||||
int calcLines(FactionID faction);
|
||||
int calcLines();
|
||||
void apply();
|
||||
void recreate(SelType type);
|
||||
void recreate();
|
||||
void setSelection();
|
||||
FactionID getElementCastle(const Point & cursorPosition);
|
||||
HeroTypeID getElementHero(const Point & cursorPosition);
|
||||
int getElementBonus(const Point & cursorPosition);
|
||||
Point getElement(const Point & cursorPosition, int area);
|
||||
int getElement(const Point & cursorPosition);
|
||||
|
||||
void clickReleased(const Point & cursorPosition) override;
|
||||
void showPopupWindow(const Point & cursorPosition) override;
|
||||
|
||||
public:
|
||||
SelectionWindow(PlayerColor _color, SelType type);
|
||||
SelectionWindow(PlayerColor _color, SelType _type);
|
||||
};
|
||||
|
||||
/// Image with current town/hero/bonus
|
||||
|
Loading…
x
Reference in New Issue
Block a user