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Michael 2023-08-13 19:23:27 +02:00 committed by GitHub
parent c14448ee32
commit e66a41e90b
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2 changed files with 125 additions and 173 deletions

View File

@ -27,6 +27,7 @@
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../eventsSDL/InputHandler.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h"
@ -415,12 +416,13 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType type)
OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType _type)
: CWindowObject(BORDERED)
{
addUsedEvents(LCLICK | SHOW_POPUP);
color = _color;
type = _type;
initialFraction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
@ -434,7 +436,14 @@ OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType type)
if(allowedHeroesFlag[i])
allowedHeroes.insert(HeroTypeID(i));
recreate(type);
allowedBonus.push_back(-1); // random
if(initialHero >= -1)
allowedBonus.push_back(0); // artifact
allowedBonus.push_back(1); // gold
if(initialFraction >= 0)
allowedBonus.push_back(2); // resource
recreate();
}
int OptionsTab::SelectionWindow::calcLines(FactionID faction)
@ -453,32 +462,12 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
return std::ceil(std::max((double)count, (double)allowedFactions.size()) / (double)ELEMENTS_PER_LINE);
}
int OptionsTab::SelectionWindow::calcLines()
{
// size count
int max = 0;
for(auto & elemf : allowedFactions)
{
int count = 0;
for(auto & elemh : allowedHeroes)
{
CHero * type = VLC->heroh->objects[elemh];
if(type->heroClass->faction == elemf)
count++;
}
max = std::max(max, count);
}
max = std::max(max, (int)allowedFactions.size());
int y = std::ceil((double)max / (double)ELEMENTS_PER_LINE);
return y;
}
void OptionsTab::SelectionWindow::apply()
{
if(GH.windows().isTopWindow(this))
{
GH.input().hapticFeedback();
close();
setSelection();
@ -503,6 +492,14 @@ void OptionsTab::SelectionWindow::setSelection()
if(deltaFraction != 0)
for(int i = 0; i<abs(deltaFraction); i++)
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, deltaFraction > 0 ? 1 : -1, color);
else
{
if(type == SelType::TOWN)
{
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, 1, color);
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, -1, color);
}
}
// hero
int selectedHeroPos = -1;
@ -525,22 +522,29 @@ void OptionsTab::SelectionWindow::setSelection()
// bonus
int deltaBonus = selectedBonus - initialBonus;
if(initialHero < -1 && ((selectedBonus > 0 && initialBonus < 0) || (selectedBonus < 0 && initialBonus > 0))) // no artifact
{
if(deltaBonus > 0)
deltaBonus--;
else if(deltaBonus < 0)
deltaBonus++;
}
if(deltaBonus != 0)
for(int i = 0; i<abs(deltaBonus); i++)
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, deltaBonus > 0 ? 1 : -1, color);
}
void OptionsTab::SelectionWindow::recreate(SelType type)
void OptionsTab::SelectionWindow::recreate()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
int amountLinesMax = calcLines();
int amountLines = calcLines((type > SelType::TOWN) ? selectedFraction : static_cast<FactionID>(-1));
if(type == SelType::BONUS)
amountLines = 1;
int xMax = (ELEMENTS_PER_LINE * 2 + 5) * 57;
int x = (type == SelType::TOWN) ? (ELEMENTS_PER_LINE + 2) * 57 : xMax;
int yMax = (amountLinesMax + 2) * 63 + 20;
int y = (amountLines + 2) * 63 + 20;
int x = (ELEMENTS_PER_LINE) * 57;
int y = (amountLines) * 63;
pos = Rect(0, 0, x, y);
@ -551,47 +555,36 @@ void OptionsTab::SelectionWindow::recreate(SelType type)
GH.windows().totalRedraw();
genContentCastles();
if(type > SelType::TOWN) {
if(type == SelType::TOWN)
genContentCastles();
if(type == SelType::HERO)
genContentHeroes();
if(type == SelType::BONUS)
genContentBonus();
}
genContentGrid(type == SelType::TOWN, amountLines);
genContentGrid(amountLines);
center(Point((GH.screenDimensions().x / 2) - ((xMax - x) / 2), (GH.screenDimensions().y / 2) - ((yMax - y) / 2)));
center();
}
void OptionsTab::SelectionWindow::genContentGrid(bool small, int lines)
void OptionsTab::SelectionWindow::genContentGrid(int lines)
{
for(int y = 0; y<lines; y++)
{
for(int x = 0; x<ELEMENTS_PER_LINE; x++)
{
components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", (x + 1) * 57, (y + 2) * 63));
if(!small)
components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", (x + 2 + ELEMENTS_PER_LINE) * 57, (y + 2) * 63));
components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", x * 57, y * 63));
}
}
}
void OptionsTab::SelectionWindow::genContentCastles()
{
factions.clear();
components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE - 1) * 57, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.518")));
PlayerSettings set = PlayerSettings();
set.castle = (initialFraction == set.NONE) ? set.NONE : set.RANDOM;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 57 + 34, 32 / 2 + 63));
if(selectedFraction == set.RANDOM || initialFraction == set.NONE)
components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", (ELEMENTS_PER_LINE / 2) * 57 + 34, 32 / 2 + 63));
int i = 0;
for(auto & elem : allowedFactions)
{
int x = i % ELEMENTS_PER_LINE + 1;
int y = i / ELEMENTS_PER_LINE + 2;
int x = i % ELEMENTS_PER_LINE;
int y = i / ELEMENTS_PER_LINE;
PlayerSettings set = PlayerSettings();
set.castle = elem;
@ -608,21 +601,8 @@ void OptionsTab::SelectionWindow::genContentCastles()
void OptionsTab::SelectionWindow::genContentHeroes()
{
heroes.clear();
components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2) * 57, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.519")));
PlayerSettings set = PlayerSettings();
set.hero = (initialHero == set.NONE) ? set.NONE : set.RANDOM;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, (ELEMENTS_PER_LINE / 2) * 57 + (ELEMENTS_PER_LINE + 1) * 57 + 34, 32 / 2 + 63));
if(selectedHero == set.RANDOM || initialHero == set.NONE)
components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", (ELEMENTS_PER_LINE / 2) * 57 + (ELEMENTS_PER_LINE + 1) * 57 + 34, 32 / 2 + 63));
if(initialHero == set.NONE)
return;
int i = 0;
for(auto & elem : allowedHeroes)
{
CHero * type = VLC->heroh->objects[elem];
@ -630,8 +610,8 @@ void OptionsTab::SelectionWindow::genContentHeroes()
if(type->heroClass->faction == selectedFraction)
{
int x = (i % ELEMENTS_PER_LINE) + ELEMENTS_PER_LINE + 2;
int y = i / ELEMENTS_PER_LINE + 2;
int x = i % ELEMENTS_PER_LINE;
int y = i / ELEMENTS_PER_LINE;
PlayerSettings set = PlayerSettings();
set.hero = elem;
@ -651,137 +631,99 @@ void OptionsTab::SelectionWindow::genContentBonus()
{
PlayerSettings set = PlayerSettings();
components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2 + 3) * 57 + 29, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("core.genrltxt.520")));
int i = 0;
for(auto elem : {set.RANDOM, set.ARTIFACT, set.GOLD, set.RESOURCE})
for(auto elem : allowedBonus)
{
int x = ELEMENTS_PER_LINE * 2 + 3;
int y = i + 1;
int x = i;
int y = 0;
set.bonus = elem;
set.bonus = static_cast<PlayerSettings::Ebonus>(elem);
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57, y * 63 + 32 / 2));
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 57 + 6, y * 63 + 32 / 2));
if(selectedBonus == elem)
components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57, y * 63 + 32 / 2));
if(elem == set.RESOURCE && selectedFraction >= 0)
components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * 57 + 6, y * 63 + 32 / 2));
i++;
}
}
FactionID OptionsTab::SelectionWindow::getElementCastle(const Point & cursorPosition)
int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
{
Point loc = getElement(cursorPosition, 0);
FactionID faction;
faction = PlayerSettings().NONE;
if ((loc.x == ELEMENTS_PER_LINE / 2 || loc.x == ELEMENTS_PER_LINE / 2 - 1) && loc.y == 0)
faction = PlayerSettings().RANDOM;
else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
{
int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
if (index < factions.size())
faction = factions[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
}
return faction;
}
HeroTypeID OptionsTab::SelectionWindow::getElementHero(const Point & cursorPosition)
{
Point loc = getElement(cursorPosition, 1);
HeroTypeID hero;
hero = PlayerSettings().NONE;
if(loc.x < 0)
return hero;
if ((loc.x == ELEMENTS_PER_LINE / 2 || loc.x == ELEMENTS_PER_LINE / 2 - 1) && loc.y == 0)
hero = PlayerSettings().RANDOM;
else if(loc.y > 0 && loc.x < ELEMENTS_PER_LINE)
{
int index = loc.x + (loc.y - 1) * ELEMENTS_PER_LINE;
if (index < heroes.size())
hero = heroes[loc.x + (loc.y - 1) * ELEMENTS_PER_LINE];
}
return hero;
}
int OptionsTab::SelectionWindow::getElementBonus(const Point & cursorPosition)
{
Point loc = getElement(cursorPosition, 2);
if(loc.x != 0 || loc.y < 0 || loc.y > 3)
return -2;
return loc.y - 1;
}
Point OptionsTab::SelectionWindow::getElement(const Point & cursorPosition, int area)
{
int x = (cursorPosition.x - pos.x - area * (ELEMENTS_PER_LINE + 1) * 57) / 57;
int x = (cursorPosition.x - pos.x) / 57;
int y = (cursorPosition.y - pos.y) / 63;
return Point(x - 1, y - 1);
return x + y * ELEMENTS_PER_LINE;
}
void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
FactionID faction = getElementCastle(cursorPosition);
HeroTypeID hero = getElementHero(cursorPosition);
int bonus = getElementBonus(cursorPosition);
int elem = getElement(cursorPosition);
PlayerSettings set = PlayerSettings();
set.castle = faction;
set.hero = hero;
set.bonus = static_cast<PlayerSettings::Ebonus>(bonus);
if(set.castle != -2)
if(type == SelType::TOWN)
{
selectedFraction = set.castle;
if(set.castle == -1)
apply();
else
recreate(SelType::HERO);
if(elem >= factions.size())
return;
set.castle = factions[elem];
if(set.castle != -2)
selectedFraction = set.castle;
}
else if(set.hero != -2)
if(type == SelType::HERO)
{
selectedHero = set.hero;
apply();
if(elem >= heroes.size())
return;
set.hero = heroes[elem];
if(set.hero != -2)
selectedHero = set.hero;
}
else if(set.bonus != -2)
if(type == SelType::BONUS)
{
selectedBonus = set.bonus;
recreate(SelType::BONUS);
if(elem >= allowedBonus.size())
return;
set.bonus = static_cast<PlayerSettings::Ebonus>(allowedBonus[elem]);
if(set.bonus != -2)
selectedBonus = set.bonus;
}
apply();
}
void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
{
FactionID faction = getElementCastle(cursorPosition);
HeroTypeID hero = getElementHero(cursorPosition);
int bonus = getElementBonus(cursorPosition);
int elem = getElement(cursorPosition);
PlayerSettings set = PlayerSettings();
set.castle = faction;
set.hero = hero;
set.bonus = static_cast<PlayerSettings::Ebonus>(bonus);
if(set.castle != -2)
if(type == SelType::TOWN)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
if(elem >= factions.size())
return;
set.castle = factions[elem];
if(set.castle != -2)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
}
else if(set.hero != -2)
if(type == SelType::HERO)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
if(elem >= heroes.size())
return;
set.hero = heroes[elem];
if(set.hero != -2)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
}
else if(set.bonus != -2)
if(type == SelType::BONUS)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
if(elem >= 4)
return;
set.bonus = static_cast<PlayerSettings::Ebonus>(elem-1);
if(set.bonus != -2)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
}
}
@ -818,6 +760,19 @@ void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
{
PlayerInfo pi = SEL->getPlayerInfo(settings.color.getNum());
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(settings.color);
if(type == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
return;
if(type == SelType::HERO && ((pi.defaultHero() != -1 || settings.castle < 0) || foreignPlayer))
return;
if(type == SelType::BONUS && foreignPlayer)
return;
GH.input().hapticFeedback();
GH.windows().createAndPushWindow<SelectionWindow>(settings.color, type);
}

View File

@ -100,6 +100,7 @@ public:
const int ELEMENTS_PER_LINE = 4;
PlayerColor color;
SelType type;
std::shared_ptr<CFilledTexture> backgroundTexture;
std::vector<std::shared_ptr<CIntObject>> components;
@ -116,28 +117,24 @@ public:
std::set<FactionID> allowedFactions;
std::set<HeroTypeID> allowedHeroes;
std::vector<bool> allowedBonus;
std::vector<int> allowedBonus;
void genContentGrid(bool small, int lines);
void genContentGrid(int lines);
void genContentCastles();
void genContentHeroes();
void genContentBonus();
int calcLines(FactionID faction);
int calcLines();
void apply();
void recreate(SelType type);
void recreate();
void setSelection();
FactionID getElementCastle(const Point & cursorPosition);
HeroTypeID getElementHero(const Point & cursorPosition);
int getElementBonus(const Point & cursorPosition);
Point getElement(const Point & cursorPosition, int area);
int getElement(const Point & cursorPosition);
void clickReleased(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
public:
SelectionWindow(PlayerColor _color, SelType type);
SelectionWindow(PlayerColor _color, SelType _type);
};
/// Image with current town/hero/bonus