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Disable tactical advantage engine until rework

This commit is contained in:
Dydzio 2019-02-13 00:28:39 +01:00
parent 1e8fc51f70
commit e6baba3ca0
2 changed files with 3 additions and 3 deletions

View File

@ -203,7 +203,7 @@ TacticalAdvantageEngine::TacticalAdvantageEngine()
float TacticalAdvantageEngine::getTacticalAdvantage(const CArmedInstance * we, const CArmedInstance * enemy)
{
float output = 1;
try
/*try //TODO: rework this engine, it tends to produce nonsense output
{
armyStructure ourStructure = evaluateArmyStructure(we);
armyStructure enemyStructure = evaluateArmyStructure(enemy);
@ -248,7 +248,7 @@ float TacticalAdvantageEngine::getTacticalAdvantage(const CArmedInstance * we, c
log << names[i] << ": " << tab[i]->getValue() << " ";
logAi->error(log.str());
assert(false);
}
}*/
return output;
}

View File

@ -24,7 +24,7 @@ public:
engineBase();
};
class TacticalAdvantageEngine : public engineBase
class TacticalAdvantageEngine : public engineBase //TODO: rework this engine, it does not work well (example: AI hero with 140 beholders attacked 150 beholders - engine lowered danger 50000 -> 35000)
{
public:
TacticalAdvantageEngine();