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Fix puzzle map fade.
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@ -5372,6 +5372,9 @@ CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
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piecesToRemove.push_back(piece);
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piece->needRefresh = true;
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piece->recActions = piece->recActions & ~SHOWALL;
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#ifndef VCMI_SDL1
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SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
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#endif // VCMI_SDL1
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}
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}
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}
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