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Open-source engine for Heroes of Might and Magic III
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2014-07-03 23:06:11 +04:00
AI Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
client Fix puzzle map fade. 2014-07-03 23:06:11 +04:00
cmake_modules Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
config Merge remote-tracking branch 'remotes/origin/develop' into SDL2 2014-07-02 22:42:10 +04:00
debian (linux) version set to 0.96 2014-07-01 21:02:03 +03:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
lib Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
Mods Updated WoG files to 0.96 2014-07-02 20:57:57 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-27 18:26:43 +02:00
server Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
test +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
.gitignore - random number generation refactoring 2014-04-10 19:22:32 +02:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Cleanup: 2014-06-05 20:26:50 +03:00
CCallback.h One more fix for MVS compilation 2014-04-24 21:09:27 +02:00
ChangeLog Uploading misc tweaks. 2014-07-01 07:07:40 +02:00
CMakeLists.txt Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
Global.h Replaced usage of DLL_LINKAGE with ELF_VISIBILITY in netpacks. Please make sure that compilation now works on all platforms 2014-06-26 18:34:54 +03:00
license.txt
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
README.md Renamed readme to readme.md to enable formatting in github UI 2014-06-26 21:23:00 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)