AlexVinS
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e70e68a56b
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Fix puzzle map fade.
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2014-07-03 23:06:11 +04:00 |
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AlexVinS
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74d3effa98
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More safe way of update locking
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2014-07-03 22:30:56 +04:00 |
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AlexVinS
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9b8ad51cd3
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Run all rendering with pim lock if possible
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2014-07-03 22:05:59 +04:00 |
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AlexVinS
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30d6eab20b
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Do not render fully hidden tiles
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2014-07-03 20:41:42 +04:00 |
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AlexVinS
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8a488aeb86
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Cleanup
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2014-07-03 19:57:21 +04:00 |
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AlexVinS
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57f82f2bed
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Add a comment.
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2014-07-03 18:46:23 +04:00 |
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AlexVinS
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f3067878dd
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Force full redraw for sliders. This fixes backgroung glitches with SDL2.
(!) there should be better fix
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2014-07-03 18:44:25 +04:00 |
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AlexVinS
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ecc7b8e05a
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Draw cursor on each frame. Fix TTF rendering under cursor.
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2014-07-03 18:05:07 +04:00 |
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AlexVinS
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e521e6687a
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centralize cursor drawing
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2014-07-03 15:10:01 +04:00 |
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AlexVinS
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022f71c26e
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fix deletion in in-game console
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2014-07-03 14:58:56 +04:00 |
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AlexVinS
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397f4cf8b6
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Workaround for TFF font glitches under cursor in pregame
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2014-07-03 14:10:15 +04:00 |
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AlexVinS
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c948891fc6
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Fix threaded handlers initialization, cleanup
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2014-07-03 12:26:15 +04:00 |
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AlexVinS
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dbb7526040
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fix uninitialized flag
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2014-07-02 23:53:49 +04:00 |
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AlexVinS
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5a029c88d1
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cleanup
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2014-07-02 23:53:23 +04:00 |
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AlexVinS
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9437bc52c1
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Merge remote-tracking branch 'remotes/origin/develop' into SDL2
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2014-07-02 22:42:10 +04:00 |
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AlexVinS
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3e4e810888
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More ColorKey cleanup
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2014-07-02 22:41:11 +04:00 |
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AlexVinS
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638dac90af
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centralize key color management
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2014-07-02 22:20:54 +04:00 |
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Ivan Savenko
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150933d1a1
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Updated WoG files to 0.96
- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
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2014-07-02 20:57:57 +03:00 |
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AlexVinS
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082c9a506e
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Fix battle absolute obstactes rendering
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2014-07-02 21:38:15 +04:00 |
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AlexVinS
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7b75b19d1a
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Fix hero flags rendering
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2014-07-02 21:09:49 +04:00 |
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AlexVinS
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9606aed4a3
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Using int3 for color is weird
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2014-07-02 20:12:15 +04:00 |
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AlexVinS
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e57dbbde15
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Extract startTextInput & stopTextInput
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
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2014-07-02 19:41:30 +04:00 |
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AlexVinS
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9797372dbe
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
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AlexVinS
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195eae48ca
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Merge branch 'develop' into SDL2
Conflicts:
client/CPlayerInterface.cpp
|
2014-07-02 17:15:12 +04:00 |
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Ivan Savenko
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4441bd12db
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(linux) version set to 0.96
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2014-07-01 21:02:03 +03:00 |
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DjWarmonger
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cc294b3ae7
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Version 0.96 release.
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2014-07-01 19:30:31 +02:00 |
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Ivan Savenko
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cc349fa64f
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Fixed Faerie Ring bonus, removed unused code
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2014-07-01 18:19:51 +03:00 |
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Ivan Savenko
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c956b3f02a
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Fixed #1820, better detection of object below cursor that uses same logic as renderer
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2014-07-01 17:19:08 +03:00 |
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DjWarmonger
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bae9f2083f
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Workaround for hero & town issue. Game still crashes elsewhere, though.
|
2014-07-01 12:07:53 +02:00 |
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DjWarmonger
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dc98f14884
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-07-01 09:13:42 +02:00 |
|
DjWarmonger
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bf567c9e50
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Fixed crash caused by hiding tiles around AI heroes.
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2014-07-01 09:13:19 +02:00 |
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DjWarmonger
|
54390ea81c
|
Merge branch 'develop' into RMG
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2014-07-01 08:25:53 +02:00 |
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DjWarmonger
|
e3303326fc
|
Merge branch 'develop' into RMG
|
2014-07-01 07:52:58 +02:00 |
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DjWarmonger
|
bda71bed83
|
Uploading misc tweaks.
|
2014-07-01 07:07:40 +02:00 |
|
Ivan Savenko
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db221829aa
|
Modding-related bugfixes:
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
|
2014-06-30 17:13:01 +03:00 |
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AlexVinS
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50dfe05cd1
|
[C::B] Small projects fix
|
2014-06-30 11:19:55 +04:00 |
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DjWarmonger
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a556ef64e9
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-30 06:45:35 +02:00 |
|
Ivan Savenko
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a1fff864e6
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Fixed missing names for dwellings and creature banks
|
2014-06-30 00:16:45 +03:00 |
|
Ivan Savenko
|
f01ab0d48f
|
Fixed rest of reported on forums bugs in rewardables
|
2014-06-29 20:13:25 +03:00 |
|
Ivan Savenko
|
1157111fcf
|
More bugfixing:
- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
|
2014-06-29 17:23:06 +03:00 |
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DjWarmonger
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7dbe2f5c40
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
2014-06-28 16:31:06 +02:00 |
|
Ivan Savenko
|
917b1ffca8
|
Bugfixing:
- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
|
2014-06-28 17:21:38 +03:00 |
|
DjWarmonger
|
920f56969b
|
Create random obstacles that match terrain.
|
2014-06-28 09:46:32 +02:00 |
|
DjWarmonger
|
7aa8213cd5
|
Tweaked templates to allow all map sizes.
To be released as 0.95c.
|
2014-06-27 21:48:17 +02:00 |
|
DjWarmonger
|
90b72a7856
|
Workaround with Obelisks. Kill me later.
|
2014-06-27 20:28:21 +02:00 |
|
DjWarmonger
|
05d172ccb8
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
2014-06-27 20:07:08 +02:00 |
|
Ivan Savenko
|
0f5826802d
|
Defined templates for objects with incorrect info in objects.txt:
- random arts
- random resources
- random creatures
- spell scroll
|
2014-06-27 20:36:50 +03:00 |
|
DjWarmonger
|
383280f72a
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
2014-06-27 18:26:43 +02:00 |
|
Ivan Savenko
|
52b17334a0
|
Added object for scrolls and hero placeholders. Typo fix
|
2014-06-27 19:15:47 +03:00 |
|
Ivan Savenko
|
f01e30a3b1
|
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
|
2014-06-27 19:15:47 +03:00 |
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