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In tavern update the hover text for the RECRUIT button when a hero is selected.
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@ -2762,6 +2762,7 @@ CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2,
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selected = 0;
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else
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selected = -1;
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oldSelected = -1;
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bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
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SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
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graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
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@ -2801,13 +2802,7 @@ CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2,
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}
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else
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{
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if(H1)
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{
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recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
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boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
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boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
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}
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else
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if(!H1)
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recruit->block(1);
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}
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}
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@ -2871,7 +2866,15 @@ void CTavernWindow::show(SDL_Surface * to)
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if(selected >= 0)
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{
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HeroPortrait *sel = selected ? &h2 : &h1;
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HeroPortrait *other = selected ? &h1 : &h2;
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if (selected != oldSelected) {
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// Selected hero just changed. Update OK button hover text
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oldSelected = selected;
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recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
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boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
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boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
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}
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printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
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CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
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@ -514,6 +514,7 @@ public:
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SDL_Surface *bg; //background
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CStatusBar *bar; //tavern's internal status bar
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int selected;//0 (left) or 1 (right)
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int oldSelected;//0 (left) or 1 (right)
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AdventureMapButton *thiefGuild, *cancel, *recruit;
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