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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-08 00:39:47 +02:00

translate strings

This commit is contained in:
Laserlicht 2024-12-09 21:51:35 +01:00
parent 04987eef5c
commit e7b6962211
5 changed files with 159 additions and 139 deletions

View File

@ -534,7 +534,7 @@ void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
}
void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
void MainWindow::addGroupIntoCatalog(const QString & groupName, bool staticOnly)
{
auto knownObjects = VLC->objtypeh->knownObjects();
for(auto ID : knownObjects)
@ -546,13 +546,13 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticO
}
}
void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
void MainWindow::addGroupIntoCatalog(const QString & groupName, bool useCustomName, bool staticOnly, int ID)
{
QStandardItem * itemGroup = nullptr;
auto itms = objectsModel.findItems(QString::fromStdString(groupName));
auto itms = objectsModel.findItems(groupName);
if(itms.empty())
{
itemGroup = new QStandardItem(QString::fromStdString(groupName));
itemGroup = new QStandardItem(groupName);
objectsModel.appendRow(itemGroup);
}
else
@ -684,138 +684,158 @@ void MainWindow::loadObjectsTree()
ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
//groups
enum GroupCat { TOWNS, OBJECTS, HEROES, ARTIFACTS, RESOURCES, BANKS, DWELLINGS, GROUNDS, TELEPORTS, MINES, TRIGGERS, MONSTERS, QUESTS, WOG_OBJECTS, OBSTACLES, OTHER };
QMap<GroupCat, QString> groups = {
{ TOWNS, tr("Towns") },
{ OBJECTS, tr("Objects") },
{ HEROES, tr("Heroes") },
{ ARTIFACTS, tr("Artifacts") },
{ RESOURCES, tr("Resources") },
{ BANKS, tr("Banks") },
{ DWELLINGS, tr("Dwellings") },
{ GROUNDS, tr("Grounds") },
{ TELEPORTS, tr("Teleports") },
{ MINES, tr("Mines") },
{ TRIGGERS, tr("Triggers") },
{ MONSTERS, tr("Monsters") },
{ QUESTS, tr("Quests") },
{ WOG_OBJECTS, tr("Wog Objects") },
{ OBSTACLES, tr("Obstacles") },
{ OTHER, tr("Other") },
};
//adding objects
addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
addGroupIntoCatalog("MINES", true, false, Obj::MINE);
addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
addGroupIntoCatalog("OBSTACLES", true);
addGroupIntoCatalog("OTHER", false);
addGroupIntoCatalog(groups[TOWNS], false, false, Obj::TOWN);
addGroupIntoCatalog(groups[TOWNS], false, false, Obj::RANDOM_TOWN);
addGroupIntoCatalog(groups[TOWNS], true, false, Obj::SHIPYARD);
addGroupIntoCatalog(groups[TOWNS], true, false, Obj::GARRISON);
addGroupIntoCatalog(groups[TOWNS], true, false, Obj::GARRISON2);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::ARENA);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::BUOY);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::CARTOGRAPHER);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SWAN_POND);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::COVER_OF_DARKNESS);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::CORPSE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::FAERIE_RING);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::FOUNTAIN_OF_FORTUNE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::FOUNTAIN_OF_YOUTH);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::GARDEN_OF_REVELATION);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::HILL_FORT);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::IDOL_OF_FORTUNE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::LIGHTHOUSE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SCHOOL_OF_MAGIC);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MAGIC_SPRING);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MAGIC_WELL);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MERCENARY_CAMP);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MERMAID);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MYSTICAL_GARDEN);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::OASIS);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::LEAN_TO);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::OBELISK);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::REDWOOD_OBSERVATORY);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::PILLAR_OF_FIRE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::STAR_AXIS);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::RALLY_FLAG);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WATERING_HOLE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SCHOLAR);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SIRENS);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::STABLES);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::TAVERN);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::TEMPLE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::DEN_OF_THIEVES);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::LEARNING_STONE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::TREE_OF_KNOWLEDGE);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WAGON);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SCHOOL_OF_WAR);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WAR_MACHINE_FACTORY);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WARRIORS_TOMB);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WITCH_HUT);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SANCTUARY);
addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MARLETTO_TOWER);
addGroupIntoCatalog(groups[HEROES], true, false, Obj::PRISON);
addGroupIntoCatalog(groups[HEROES], false, false, Obj::HERO);
addGroupIntoCatalog(groups[HEROES], false, false, Obj::RANDOM_HERO);
addGroupIntoCatalog(groups[HEROES], false, false, Obj::HERO_PLACEHOLDER);
addGroupIntoCatalog(groups[HEROES], false, false, Obj::BOAT);
addGroupIntoCatalog(groups[ARTIFACTS], true, false, Obj::ARTIFACT);
addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_ART);
addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_TREASURE_ART);
addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_MINOR_ART);
addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_MAJOR_ART);
addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_RELIC_ART);
addGroupIntoCatalog(groups[ARTIFACTS], true, false, Obj::SPELL_SCROLL);
addGroupIntoCatalog(groups[ARTIFACTS], true, false, Obj::PANDORAS_BOX);
addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::RANDOM_RESOURCE);
addGroupIntoCatalog(groups[RESOURCES], false, false, Obj::RESOURCE);
addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::SEA_CHEST);
addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::TREASURE_CHEST);
addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::CAMPFIRE);
addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::SHIPWRECK_SURVIVOR);
addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::FLOTSAM);
addGroupIntoCatalog(groups[BANKS], true, false, Obj::CREATURE_BANK);
addGroupIntoCatalog(groups[BANKS], true, false, Obj::DRAGON_UTOPIA);
addGroupIntoCatalog(groups[BANKS], true, false, Obj::CRYPT);
addGroupIntoCatalog(groups[BANKS], true, false, Obj::DERELICT_SHIP);
addGroupIntoCatalog(groups[BANKS], true, false, Obj::PYRAMID);
addGroupIntoCatalog(groups[BANKS], true, false, Obj::SHIPWRECK);
addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::CREATURE_GENERATOR1);
addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::CREATURE_GENERATOR2);
addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::CREATURE_GENERATOR3);
addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::CREATURE_GENERATOR4);
addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::REFUGEE_CAMP);
addGroupIntoCatalog(groups[DWELLINGS], false, false, Obj::RANDOM_DWELLING);
addGroupIntoCatalog(groups[DWELLINGS], false, false, Obj::RANDOM_DWELLING_LVL);
addGroupIntoCatalog(groups[DWELLINGS], false, false, Obj::RANDOM_DWELLING_FACTION);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::CURSED_GROUND1);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::MAGIC_PLAINS1);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::CLOVER_FIELD);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::CURSED_GROUND2);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::EVIL_FOG);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::FAVORABLE_WINDS);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::FIERY_FIELDS);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::HOLY_GROUNDS);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::LUCID_POOLS);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::MAGIC_CLOUDS);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::MAGIC_PLAINS2);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::ROCKLANDS);
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::HOLE);
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::MONOLITH_ONE_WAY_EXIT);
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::MONOLITH_TWO_WAY);
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::SUBTERRANEAN_GATE);
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::WHIRLPOOL);
addGroupIntoCatalog(groups[MINES], true, false, Obj::MINE);
addGroupIntoCatalog(groups[MINES], false, false, Obj::ABANDONED_MINE);
addGroupIntoCatalog(groups[MINES], true, false, Obj::WINDMILL);
addGroupIntoCatalog(groups[MINES], true, false, Obj::WATER_WHEEL);
addGroupIntoCatalog(groups[TRIGGERS], true, false, Obj::EVENT);
addGroupIntoCatalog(groups[TRIGGERS], true, false, Obj::GRAIL);
addGroupIntoCatalog(groups[TRIGGERS], true, false, Obj::SIGN);
addGroupIntoCatalog(groups[TRIGGERS], true, false, Obj::OCEAN_BOTTLE);
addGroupIntoCatalog(groups[MONSTERS], false, false, Obj::MONSTER);
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER);
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L1);
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L2);
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L3);
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L4);
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L5);
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L6);
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L7);
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::SEER_HUT);
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::BORDER_GATE);
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::QUEST_GUARD);
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::HUT_OF_MAGI);
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::EYE_OF_MAGI);
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::BORDERGUARD);
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::KEYMASTER);
addGroupIntoCatalog(groups[WOG_OBJECTS], true, false, Obj::WOG_OBJECT);
addGroupIntoCatalog(groups[OBSTACLES], true);
addGroupIntoCatalog(groups[OTHER], false);
}
catch(const std::exception &)
{

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@ -153,8 +153,8 @@ public slots:
private:
void preparePreview(const QModelIndex & index);
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
void addGroupIntoCatalog(const QString & groupName, bool staticOnly);
void addGroupIntoCatalog(const QString & groupName, bool useCustomName, bool staticOnly, int ID);
QAction * getActionPlayer(const PlayerColor &);

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@ -43,7 +43,7 @@ void LoseConditions::initialize(MapController & c)
for(auto & s : conditionStringsLose)
{
ui->loseComboBox->addItem(QString::fromStdString(s));
ui->loseComboBox->addItem(tr(s.c_str()));
}
ui->standardLoseCheck->setChecked(false);

View File

@ -48,7 +48,7 @@ void VictoryConditions::initialize(MapController & c)
for(auto & s : conditionStringsWin)
{
ui->victoryComboBox->addItem(QString::fromStdString(s));
ui->victoryComboBox->addItem(tr(s.c_str()));
}
ui->standardVictoryCheck->setChecked(false);
ui->onlyForHumansCheck->setChecked(false);

View File

@ -24,7 +24,7 @@ PlayerParams::PlayerParams(MapController & ctrl, int playerId, QWidget *parent)
ui->setupUi(this);
//set colors and teams
ui->teamId->addItem("No team", QVariant(TeamID::NO_TEAM));
ui->teamId->addItem(tr("No team"), QVariant(TeamID::NO_TEAM));
for(int i = 0, index = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
if(i == playerId || !controller.map()->players[i].canAnyonePlay())