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https://github.com/vcmi/vcmi.git
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This commit is contained in:
parent
04987eef5c
commit
e7b6962211
@ -534,7 +534,7 @@ void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
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controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
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}
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void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
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void MainWindow::addGroupIntoCatalog(const QString & groupName, bool staticOnly)
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{
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auto knownObjects = VLC->objtypeh->knownObjects();
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for(auto ID : knownObjects)
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@ -546,13 +546,13 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticO
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}
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}
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void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
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void MainWindow::addGroupIntoCatalog(const QString & groupName, bool useCustomName, bool staticOnly, int ID)
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{
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QStandardItem * itemGroup = nullptr;
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auto itms = objectsModel.findItems(QString::fromStdString(groupName));
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auto itms = objectsModel.findItems(groupName);
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if(itms.empty())
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{
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itemGroup = new QStandardItem(QString::fromStdString(groupName));
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itemGroup = new QStandardItem(groupName);
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objectsModel.appendRow(itemGroup);
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}
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else
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@ -684,138 +684,158 @@ void MainWindow::loadObjectsTree()
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ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
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connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
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//groups
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enum GroupCat { TOWNS, OBJECTS, HEROES, ARTIFACTS, RESOURCES, BANKS, DWELLINGS, GROUNDS, TELEPORTS, MINES, TRIGGERS, MONSTERS, QUESTS, WOG_OBJECTS, OBSTACLES, OTHER };
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QMap<GroupCat, QString> groups = {
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{ TOWNS, tr("Towns") },
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{ OBJECTS, tr("Objects") },
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{ HEROES, tr("Heroes") },
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{ ARTIFACTS, tr("Artifacts") },
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{ RESOURCES, tr("Resources") },
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{ BANKS, tr("Banks") },
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{ DWELLINGS, tr("Dwellings") },
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{ GROUNDS, tr("Grounds") },
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{ TELEPORTS, tr("Teleports") },
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{ MINES, tr("Mines") },
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{ TRIGGERS, tr("Triggers") },
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{ MONSTERS, tr("Monsters") },
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{ QUESTS, tr("Quests") },
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{ WOG_OBJECTS, tr("Wog Objects") },
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{ OBSTACLES, tr("Obstacles") },
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{ OTHER, tr("Other") },
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};
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//adding objects
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addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
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addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
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addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
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addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
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addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
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addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
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addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
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addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
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addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
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addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
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addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
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addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
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addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
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addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
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addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
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addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
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addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
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addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
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addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
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addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
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addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
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addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
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addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
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addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
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addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
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addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
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addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
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addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
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addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
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addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
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addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
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addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
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addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
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addGroupIntoCatalog("MINES", true, false, Obj::MINE);
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addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
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addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
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addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
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addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
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addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
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addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
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addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
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addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
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addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
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addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
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addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
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addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
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addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
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addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
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addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
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addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
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addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
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addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
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addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
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addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
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addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
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addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
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addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
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addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
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addGroupIntoCatalog("OBSTACLES", true);
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addGroupIntoCatalog("OTHER", false);
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addGroupIntoCatalog(groups[TOWNS], false, false, Obj::TOWN);
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addGroupIntoCatalog(groups[TOWNS], false, false, Obj::RANDOM_TOWN);
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addGroupIntoCatalog(groups[TOWNS], true, false, Obj::SHIPYARD);
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addGroupIntoCatalog(groups[TOWNS], true, false, Obj::GARRISON);
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addGroupIntoCatalog(groups[TOWNS], true, false, Obj::GARRISON2);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::ARENA);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::BUOY);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::CARTOGRAPHER);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SWAN_POND);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::COVER_OF_DARKNESS);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::CORPSE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::FAERIE_RING);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::FOUNTAIN_OF_FORTUNE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::FOUNTAIN_OF_YOUTH);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::GARDEN_OF_REVELATION);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::HILL_FORT);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::IDOL_OF_FORTUNE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::LIGHTHOUSE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SCHOOL_OF_MAGIC);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MAGIC_SPRING);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MAGIC_WELL);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MERCENARY_CAMP);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MERMAID);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MYSTICAL_GARDEN);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::OASIS);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::LEAN_TO);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::OBELISK);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::REDWOOD_OBSERVATORY);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::PILLAR_OF_FIRE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::STAR_AXIS);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::RALLY_FLAG);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WATERING_HOLE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SCHOLAR);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SIRENS);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::STABLES);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::TAVERN);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::TEMPLE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::DEN_OF_THIEVES);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::LEARNING_STONE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::TREE_OF_KNOWLEDGE);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WAGON);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SCHOOL_OF_WAR);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WAR_MACHINE_FACTORY);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WARRIORS_TOMB);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::WITCH_HUT);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::SANCTUARY);
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addGroupIntoCatalog(groups[OBJECTS], true, false, Obj::MARLETTO_TOWER);
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addGroupIntoCatalog(groups[HEROES], true, false, Obj::PRISON);
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addGroupIntoCatalog(groups[HEROES], false, false, Obj::HERO);
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addGroupIntoCatalog(groups[HEROES], false, false, Obj::RANDOM_HERO);
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addGroupIntoCatalog(groups[HEROES], false, false, Obj::HERO_PLACEHOLDER);
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addGroupIntoCatalog(groups[HEROES], false, false, Obj::BOAT);
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addGroupIntoCatalog(groups[ARTIFACTS], true, false, Obj::ARTIFACT);
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addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_ART);
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addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_TREASURE_ART);
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addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_MINOR_ART);
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addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_MAJOR_ART);
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addGroupIntoCatalog(groups[ARTIFACTS], false, false, Obj::RANDOM_RELIC_ART);
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addGroupIntoCatalog(groups[ARTIFACTS], true, false, Obj::SPELL_SCROLL);
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addGroupIntoCatalog(groups[ARTIFACTS], true, false, Obj::PANDORAS_BOX);
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addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::RANDOM_RESOURCE);
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addGroupIntoCatalog(groups[RESOURCES], false, false, Obj::RESOURCE);
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addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::SEA_CHEST);
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addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::TREASURE_CHEST);
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addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::CAMPFIRE);
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addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::SHIPWRECK_SURVIVOR);
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addGroupIntoCatalog(groups[RESOURCES], true, false, Obj::FLOTSAM);
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addGroupIntoCatalog(groups[BANKS], true, false, Obj::CREATURE_BANK);
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addGroupIntoCatalog(groups[BANKS], true, false, Obj::DRAGON_UTOPIA);
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addGroupIntoCatalog(groups[BANKS], true, false, Obj::CRYPT);
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addGroupIntoCatalog(groups[BANKS], true, false, Obj::DERELICT_SHIP);
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addGroupIntoCatalog(groups[BANKS], true, false, Obj::PYRAMID);
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addGroupIntoCatalog(groups[BANKS], true, false, Obj::SHIPWRECK);
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addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::CREATURE_GENERATOR1);
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addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::CREATURE_GENERATOR2);
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addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::CREATURE_GENERATOR3);
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addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::CREATURE_GENERATOR4);
|
||||
addGroupIntoCatalog(groups[DWELLINGS], true, false, Obj::REFUGEE_CAMP);
|
||||
addGroupIntoCatalog(groups[DWELLINGS], false, false, Obj::RANDOM_DWELLING);
|
||||
addGroupIntoCatalog(groups[DWELLINGS], false, false, Obj::RANDOM_DWELLING_LVL);
|
||||
addGroupIntoCatalog(groups[DWELLINGS], false, false, Obj::RANDOM_DWELLING_FACTION);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::CURSED_GROUND1);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::MAGIC_PLAINS1);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::CLOVER_FIELD);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::CURSED_GROUND2);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::EVIL_FOG);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::FAVORABLE_WINDS);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::FIERY_FIELDS);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::HOLY_GROUNDS);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::LUCID_POOLS);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::MAGIC_CLOUDS);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::MAGIC_PLAINS2);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::ROCKLANDS);
|
||||
addGroupIntoCatalog(groups[GROUNDS], true, false, Obj::HOLE);
|
||||
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
|
||||
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::MONOLITH_ONE_WAY_EXIT);
|
||||
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::MONOLITH_TWO_WAY);
|
||||
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::SUBTERRANEAN_GATE);
|
||||
addGroupIntoCatalog(groups[TELEPORTS], true, false, Obj::WHIRLPOOL);
|
||||
addGroupIntoCatalog(groups[MINES], true, false, Obj::MINE);
|
||||
addGroupIntoCatalog(groups[MINES], false, false, Obj::ABANDONED_MINE);
|
||||
addGroupIntoCatalog(groups[MINES], true, false, Obj::WINDMILL);
|
||||
addGroupIntoCatalog(groups[MINES], true, false, Obj::WATER_WHEEL);
|
||||
addGroupIntoCatalog(groups[TRIGGERS], true, false, Obj::EVENT);
|
||||
addGroupIntoCatalog(groups[TRIGGERS], true, false, Obj::GRAIL);
|
||||
addGroupIntoCatalog(groups[TRIGGERS], true, false, Obj::SIGN);
|
||||
addGroupIntoCatalog(groups[TRIGGERS], true, false, Obj::OCEAN_BOTTLE);
|
||||
addGroupIntoCatalog(groups[MONSTERS], false, false, Obj::MONSTER);
|
||||
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER);
|
||||
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L1);
|
||||
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L2);
|
||||
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L3);
|
||||
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L4);
|
||||
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L5);
|
||||
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L6);
|
||||
addGroupIntoCatalog(groups[MONSTERS], true, false, Obj::RANDOM_MONSTER_L7);
|
||||
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::SEER_HUT);
|
||||
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::BORDER_GATE);
|
||||
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::QUEST_GUARD);
|
||||
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::HUT_OF_MAGI);
|
||||
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::EYE_OF_MAGI);
|
||||
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::BORDERGUARD);
|
||||
addGroupIntoCatalog(groups[QUESTS], true, false, Obj::KEYMASTER);
|
||||
addGroupIntoCatalog(groups[WOG_OBJECTS], true, false, Obj::WOG_OBJECT);
|
||||
addGroupIntoCatalog(groups[OBSTACLES], true);
|
||||
addGroupIntoCatalog(groups[OTHER], false);
|
||||
}
|
||||
catch(const std::exception &)
|
||||
{
|
||||
|
@ -153,8 +153,8 @@ public slots:
|
||||
|
||||
private:
|
||||
void preparePreview(const QModelIndex & index);
|
||||
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
|
||||
void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
|
||||
void addGroupIntoCatalog(const QString & groupName, bool staticOnly);
|
||||
void addGroupIntoCatalog(const QString & groupName, bool useCustomName, bool staticOnly, int ID);
|
||||
|
||||
QAction * getActionPlayer(const PlayerColor &);
|
||||
|
||||
|
@ -43,7 +43,7 @@ void LoseConditions::initialize(MapController & c)
|
||||
|
||||
for(auto & s : conditionStringsLose)
|
||||
{
|
||||
ui->loseComboBox->addItem(QString::fromStdString(s));
|
||||
ui->loseComboBox->addItem(tr(s.c_str()));
|
||||
}
|
||||
ui->standardLoseCheck->setChecked(false);
|
||||
|
||||
|
@ -48,7 +48,7 @@ void VictoryConditions::initialize(MapController & c)
|
||||
|
||||
for(auto & s : conditionStringsWin)
|
||||
{
|
||||
ui->victoryComboBox->addItem(QString::fromStdString(s));
|
||||
ui->victoryComboBox->addItem(tr(s.c_str()));
|
||||
}
|
||||
ui->standardVictoryCheck->setChecked(false);
|
||||
ui->onlyForHumansCheck->setChecked(false);
|
||||
|
@ -24,7 +24,7 @@ PlayerParams::PlayerParams(MapController & ctrl, int playerId, QWidget *parent)
|
||||
ui->setupUi(this);
|
||||
|
||||
//set colors and teams
|
||||
ui->teamId->addItem("No team", QVariant(TeamID::NO_TEAM));
|
||||
ui->teamId->addItem(tr("No team"), QVariant(TeamID::NO_TEAM));
|
||||
for(int i = 0, index = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
|
||||
{
|
||||
if(i == playerId || !controller.map()->players[i].canAnyonePlay())
|
||||
|
Loading…
Reference in New Issue
Block a user