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Battle timer fix

This commit is contained in:
nordsoft 2023-09-02 13:14:24 +04:00
parent 48fb167fef
commit e85eb36bbd

View File

@ -160,7 +160,7 @@ void TurnTimerHandler::onBattleStart()
std::lock_guard<std::recursive_mutex> guard(mx);
const auto * gs = gameHandler.gameState();
const auto * si = gameHandler.getStartInfo();
if(!si || !gs || !gs->curB || !si->turnTimerInfo.isBattleEnabled())
if(!si || !gs || !gs->curB)
return;
auto attacker = gs->curB->getSidePlayer(BattleSide::ATTACKER);
@ -174,6 +174,7 @@ void TurnTimerHandler::onBattleStart()
{
auto & timer = timers[i];
timer.isBattle = true;
timer.isActive = si->turnTimerInfo.isBattleEnabled();
timer.battleTimer = (pvpBattle ? si->turnTimerInfo.battleTimer : 0);
timer.creatureTimer = (pvpBattle ? si->turnTimerInfo.creatureTimer : si->turnTimerInfo.battleTimer);
@ -187,7 +188,7 @@ void TurnTimerHandler::onBattleEnd()
std::lock_guard<std::recursive_mutex> guard(mx);
const auto * gs = gameHandler.gameState();
const auto * si = gameHandler.getStartInfo();
if(!si || !gs || !gs->curB || !si->turnTimerInfo.isBattleEnabled())
if(!si || !gs || !gs->curB)
return;
auto attacker = gs->curB->getSidePlayer(BattleSide::ATTACKER);
@ -201,7 +202,7 @@ void TurnTimerHandler::onBattleEnd()
{
auto & timer = timers[i];
timer.isBattle = false;
timer.isActive = true;
if(!pvpBattle)
{
if(si->turnTimerInfo.baseTimer && timer.baseTimer == 0)