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	Battle timer fix
This commit is contained in:
		| @@ -160,7 +160,7 @@ void TurnTimerHandler::onBattleStart() | ||||
| 	std::lock_guard<std::recursive_mutex> guard(mx); | ||||
| 	const auto * gs = gameHandler.gameState(); | ||||
| 	const auto * si = gameHandler.getStartInfo(); | ||||
| 	if(!si || !gs || !gs->curB || !si->turnTimerInfo.isBattleEnabled()) | ||||
| 	if(!si || !gs || !gs->curB) | ||||
| 		return; | ||||
|  | ||||
| 	auto attacker = gs->curB->getSidePlayer(BattleSide::ATTACKER); | ||||
| @@ -174,6 +174,7 @@ void TurnTimerHandler::onBattleStart() | ||||
| 		{ | ||||
| 			auto & timer = timers[i]; | ||||
| 			timer.isBattle = true; | ||||
| 			timer.isActive = si->turnTimerInfo.isBattleEnabled(); | ||||
| 			timer.battleTimer = (pvpBattle ? si->turnTimerInfo.battleTimer : 0); | ||||
| 			timer.creatureTimer = (pvpBattle ? si->turnTimerInfo.creatureTimer : si->turnTimerInfo.battleTimer); | ||||
| 			 | ||||
| @@ -187,7 +188,7 @@ void TurnTimerHandler::onBattleEnd() | ||||
| 	std::lock_guard<std::recursive_mutex> guard(mx); | ||||
| 	const auto * gs = gameHandler.gameState(); | ||||
| 	const auto * si = gameHandler.getStartInfo(); | ||||
| 	if(!si || !gs || !gs->curB || !si->turnTimerInfo.isBattleEnabled()) | ||||
| 	if(!si || !gs || !gs->curB) | ||||
| 		return; | ||||
|  | ||||
| 	auto attacker = gs->curB->getSidePlayer(BattleSide::ATTACKER); | ||||
| @@ -201,7 +202,7 @@ void TurnTimerHandler::onBattleEnd() | ||||
| 		{ | ||||
| 			auto & timer = timers[i]; | ||||
| 			timer.isBattle = false; | ||||
| 			 | ||||
| 			timer.isActive = true; | ||||
| 			if(!pvpBattle) | ||||
| 			{ | ||||
| 				if(si->turnTimerInfo.baseTimer && timer.baseTimer == 0) | ||||
|   | ||||
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