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Add extra clientside sanity check (should be there from thestart)
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@ -79,6 +79,10 @@ void CExchangeController::moveArmy(bool leftToRight, std::optional<SlotID> heldS
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});
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heldSlot = weakestSlot->first;
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}
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if (source->getCreature(heldSlot.value()) == nullptr)
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return;
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LOCPLINT->cb->bulkMoveArmy(source->id, target->id, heldSlot.value());
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}
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