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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

Move ObjectConfig to separate file

This commit is contained in:
Tomasz Zieliński 2024-09-14 08:41:00 +02:00
parent 4b263b6d41
commit e89649ec1c
8 changed files with 249 additions and 212 deletions

@ -182,6 +182,7 @@ set(lib_MAIN_SRCS
rmg/Zone.cpp
rmg/Functions.cpp
rmg/ObjectInfo.cpp
rmg/ObjectConfig.cpp
rmg/RmgMap.cpp
rmg/PenroseTiling.cpp
rmg/modificators/Modificator.cpp
@ -585,6 +586,7 @@ set(lib_MAIN_HEADERS
rmg/float3.h
rmg/Functions.h
rmg/ObjectInfo.h
rmg/ObjectConfig.h
rmg/PenroseTiling.h
rmg/modificators/Modificator.h
rmg/modificators/ObjectManager.h

@ -415,9 +415,6 @@ CompoundMapObjectID CObjectClassesHandler::getCompoundIdentifier(const std::stri
CompoundMapObjectID CObjectClassesHandler::getCompoundIdentifier(const std::string & objectName) const
{
// TODO: Use existing utilities for parsing id:
// CIdentifierStorage::ObjectCallback::fromNameAndType
std::string subtype = "object"; //Default for objects with no subIds
std::string type;

@ -11,9 +11,9 @@
#include "StdInc.h"
#include <vstd/ContainerUtils.h>
#include <boost/bimap.hpp>
#include "CRmgTemplate.h"
#include "Functions.h"
#include "../TerrainHandler.h"
#include "../VCMI_Lib.h"
#include "../constants/StringConstants.h"
@ -351,6 +351,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
SERIALIZE_ZONE_LINK(treasureLikeZone);
SERIALIZE_ZONE_LINK(customObjectsLikeZone);
#undef SERIALIZE_ZONE_LINK
if(terrainTypeLikeZone == NO_ZONE)

@ -14,6 +14,7 @@
#include "../GameConstants.h"
#include "../ResourceSet.h"
#include "ObjectInfo.h"
#include "ObjectConfig.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
VCMI_LIB_NAMESPACE_BEGIN

187
lib/rmg/ObjectConfig.cpp Normal file

@ -0,0 +1,187 @@
/*
* ObjectConfig.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include <boost/bimap.hpp>
#include <boost/assign.hpp>
#include "ObjectInfo.h"
#include "ObjectConfig.h"
#include "../VCMI_Lib.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
void ObjectConfig::addBannedObject(const CompoundMapObjectID & objid)
{
// FIXME: We do not need to store the object info, just the id
bannedObjects.push_back(objid);
logGlobal->info("Banned object of type %d.%d", objid.primaryID, objid.secondaryID);
}
void ObjectConfig::addCustomObject(const ObjectInfo & object, const CompoundMapObjectID & objid)
{
// FIXME: Need id / subId
// FIXME: Add templates and possibly other info
customObjects.push_back(object);
auto & lastObject = customObjects.back();
lastObject.setAllTemplates(objid.primaryID, objid.secondaryID);
assert(lastObject.templates.size() > 0);
auto temp = lastObject.templates.front();
logGlobal->info("Added custom object of type %d.%d", temp->id, temp->subid);
}
void ObjectConfig::serializeJson(JsonSerializeFormat & handler)
{
// TODO: We need serializer utility for list of enum values
static const boost::bimap<EObjectCategory, std::string> OBJECT_CATEGORY_STRINGS = boost::assign::list_of<boost::bimap<EObjectCategory, std::string>::relation>
(EObjectCategory::OTHER, "other")
(EObjectCategory::ALL, "all")
(EObjectCategory::NONE, "none")
(EObjectCategory::CREATURE_BANK, "creatureBank")
(EObjectCategory::BONUS, "bonus")
(EObjectCategory::DWELLING, "dwelling")
(EObjectCategory::RESOURCE, "resource")
(EObjectCategory::RESOURCE_GENERATOR, "resourceGenerator")
(EObjectCategory::SPELL_SCROLL, "spellScroll")
(EObjectCategory::RANDOM_ARTIFACT, "randomArtifact")
(EObjectCategory::PANDORAS_BOX, "pandorasBox")
(EObjectCategory::QUEST_ARTIFACT, "questArtifact")
(EObjectCategory::SEER_HUT, "seerHut");
// TODO: Separate into individual methods to enforce RAII destruction?
{
auto categories = handler.enterArray("bannedCategories");
if (handler.saving)
{
for (const auto& category : bannedObjectCategories)
{
auto str = OBJECT_CATEGORY_STRINGS.left.at(category);
categories.serializeString(categories.size(), str);
}
}
else
{
std::vector<std::string> categoryNames;
categories.serializeArray(categoryNames);
for (const auto & categoryName : categoryNames)
{
auto it = OBJECT_CATEGORY_STRINGS.right.find(categoryName);
if (it != OBJECT_CATEGORY_STRINGS.right.end())
{
bannedObjectCategories.push_back(it->second);
}
}
}
}
// FIXME: Doesn't seem to use this field at all
{
auto bannedObjectData = handler.enterArray("bannedObjects");
if (handler.saving)
{
// FIXME: Do we even need to serialize / store banned objects?
/*
for (const auto & object : bannedObjects)
{
// TODO: Translate id back to string?
JsonNode node;
node.String() = VLC->objtypeh->getHandlerFor(object.primaryID, object.secondaryID);
// TODO: Check if AI-generated code is right
}
// handler.serializeRaw("bannedObjects", node, std::nullopt);
*/
}
else
{
std::vector<std::string> objectNames;
bannedObjectData.serializeArray(objectNames);
for (const auto & objectName : objectNames)
{
VLC->objtypeh->resolveObjectCompoundId(objectName,
[this](CompoundMapObjectID objid)
{
addBannedObject(objid);
}
);
}
}
}
auto commonObjectData = handler.getCurrent()["commonObjects"].Vector();
if (handler.saving)
{
//TODO?
}
else
{
for (const auto & objectConfig : commonObjectData)
{
auto objectName = objectConfig["id"].String();
auto rmg = objectConfig["rmg"].Struct();
// TODO: Use common code with default rmg config
auto objectValue = rmg["value"].Integer();
auto objectProbability = rmg["rarity"].Integer();
auto objectMaxPerZone = rmg["zoneLimit"].Integer();
VLC->objtypeh->resolveObjectCompoundId(objectName,
[this, objectValue, objectProbability, objectMaxPerZone](CompoundMapObjectID objid)
{
ObjectInfo object;
// TODO: Configure basic generateObject function
object.value = objectValue;
object.probability = objectProbability;
object.maxPerZone = objectMaxPerZone;
addCustomObject(object, objid);
}
);
}
}
}
const std::vector<ObjectInfo> & ObjectConfig::getConfiguredObjects() const
{
return customObjects;
}
const std::vector<CompoundMapObjectID> & ObjectConfig::getBannedObjects() const
{
return bannedObjects;
}
const std::vector<ObjectConfig::EObjectCategory> & ObjectConfig::getBannedObjectCategories() const
{
return bannedObjectCategories;
}
VCMI_LIB_NAMESPACE_END

57
lib/rmg/ObjectConfig.h Normal file

@ -0,0 +1,57 @@
/*
* ObjectInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE ObjectConfig
{
public:
enum class EObjectCategory
{
OTHER = -2,
ALL = -1,
NONE = 0,
CREATURE_BANK = 1,
BONUS,
DWELLING,
RESOURCE,
RESOURCE_GENERATOR,
SPELL_SCROLL,
RANDOM_ARTIFACT,
PANDORAS_BOX,
QUEST_ARTIFACT,
SEER_HUT
};
void addBannedObject(const CompoundMapObjectID & objid);
void addCustomObject(const ObjectInfo & object, const CompoundMapObjectID & objid);
void clearBannedObjects();
void clearCustomObjects();
const std::vector<CompoundMapObjectID> & getBannedObjects() const;
const std::vector<EObjectCategory> & getBannedObjectCategories() const;
const std::vector<ObjectInfo> & getConfiguredObjects() const;
void serializeJson(JsonSerializeFormat & handler);
private:
// TODO: Add convenience method for banning objects by name
std::vector<CompoundMapObjectID> bannedObjects;
std::vector<EObjectCategory> bannedObjectCategories;
// TODO: In what format should I store custom objects?
// Need to convert map serialization format to ObjectInfo
std::vector<ObjectInfo> customObjects;
};
VCMI_LIB_NAMESPACE_END

@ -9,8 +9,6 @@
*/
#include "StdInc.h"
#include <boost/bimap.hpp>
#include <boost/assign.hpp>
#include "ObjectInfo.h"
#include "../VCMI_Lib.h"
@ -68,167 +66,4 @@ void ObjectInfo::setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainI
templates = templHandler->getTemplates(terrainType);
}
void ObjectConfig::addBannedObject(const CompoundMapObjectID & objid)
{
// FIXME: We do not need to store the object info, just the id
bannedObjects.push_back(objid);
logGlobal->info("Banned object of type %d.%d", objid.primaryID, objid.secondaryID);
}
void ObjectConfig::addCustomObject(const ObjectInfo & object, const CompoundMapObjectID & objid)
{
// FIXME: Need id / subId
// FIXME: Add templates and possibly other info
customObjects.push_back(object);
auto & lastObject = customObjects.back();
lastObject.setAllTemplates(objid.primaryID, objid.secondaryID);
assert(lastObject.templates.size() > 0);
auto temp = lastObject.templates.front();
logGlobal->info("Added custom object of type %d.%d", temp->id, temp->subid);
}
void ObjectConfig::serializeJson(JsonSerializeFormat & handler)
{
// TODO: We need serializer utility for list of enum values
static const boost::bimap<EObjectCategory, std::string> OBJECT_CATEGORY_STRINGS = boost::assign::list_of<boost::bimap<EObjectCategory, std::string>::relation>
(EObjectCategory::OTHER, "other")
(EObjectCategory::ALL, "all")
(EObjectCategory::NONE, "none")
(EObjectCategory::CREATURE_BANK, "creatureBank")
(EObjectCategory::BONUS, "bonus")
(EObjectCategory::DWELLING, "dwelling")
(EObjectCategory::RESOURCE, "resource")
(EObjectCategory::RESOURCE_GENERATOR, "resourceGenerator")
(EObjectCategory::SPELL_SCROLL, "spellScroll")
(EObjectCategory::RANDOM_ARTIFACT, "randomArtifact")
(EObjectCategory::PANDORAS_BOX, "pandorasBox")
(EObjectCategory::QUEST_ARTIFACT, "questArtifact")
(EObjectCategory::SEER_HUT, "seerHut");
// TODO: Separate into individual methods to enforce RAII destruction?
{
auto categories = handler.enterArray("bannedCategories");
if (handler.saving)
{
for (const auto& category : bannedObjectCategories)
{
auto str = OBJECT_CATEGORY_STRINGS.left.at(category);
categories.serializeString(categories.size(), str);
}
}
else
{
std::vector<std::string> categoryNames;
categories.serializeArray(categoryNames);
for (const auto & categoryName : categoryNames)
{
auto it = OBJECT_CATEGORY_STRINGS.right.find(categoryName);
if (it != OBJECT_CATEGORY_STRINGS.right.end())
{
bannedObjectCategories.push_back(it->second);
}
}
}
}
// FIXME: Doesn't seem to use this field at all
{
auto bannedObjectData = handler.enterArray("bannedObjects");
if (handler.saving)
{
// FIXME: Do we even need to serialize / store banned objects?
/*
for (const auto & object : bannedObjects)
{
// TODO: Translate id back to string?
JsonNode node;
node.String() = VLC->objtypeh->getHandlerFor(object.primaryID, object.secondaryID);
// TODO: Check if AI-generated code is right
}
// handler.serializeRaw("bannedObjects", node, std::nullopt);
*/
}
else
{
std::vector<std::string> objectNames;
bannedObjectData.serializeArray(objectNames);
for (const auto & objectName : objectNames)
{
VLC->objtypeh->resolveObjectCompoundId(objectName,
[this](CompoundMapObjectID objid)
{
addBannedObject(objid);
}
);
}
}
}
auto commonObjectData = handler.getCurrent()["commonObjects"].Vector();
if (handler.saving)
{
//TODO?
}
else
{
for (const auto & objectConfig : commonObjectData)
{
auto objectName = objectConfig["id"].String();
auto rmg = objectConfig["rmg"].Struct();
// TODO: Use common code with default rmg config
auto objectValue = rmg["value"].Integer();
auto objectProbability = rmg["rarity"].Integer();
auto objectMaxPerZone = rmg["zoneLimit"].Integer();
VLC->objtypeh->resolveObjectCompoundId(objectName,
[this, objectValue, objectProbability, objectMaxPerZone](CompoundMapObjectID objid)
{
ObjectInfo object;
// TODO: Configure basic generateObject function
object.value = objectValue;
object.probability = objectProbability;
object.maxPerZone = objectMaxPerZone;
addCustomObject(object, objid);
}
);
}
}
}
const std::vector<ObjectInfo> & ObjectConfig::getConfiguredObjects() const
{
return customObjects;
}
const std::vector<CompoundMapObjectID> & ObjectConfig::getBannedObjects() const
{
return bannedObjects;
}
const std::vector<ObjectConfig::EObjectCategory> & ObjectConfig::getBannedObjectCategories() const
{
return bannedObjectCategories;
}
VCMI_LIB_NAMESPACE_END

@ -38,47 +38,4 @@ struct DLL_LINKAGE ObjectInfo
//bool matchesId(const CompoundMapObjectID & id) const;
};
// TODO: Store config for custom objects to spawn in this zone
// TODO: Read custom object config from zone file
class DLL_LINKAGE ObjectConfig
{
public:
enum class EObjectCategory
{
OTHER = -2,
ALL = -1,
NONE = 0,
CREATURE_BANK = 1,
BONUS,
DWELLING,
RESOURCE,
RESOURCE_GENERATOR,
SPELL_SCROLL,
RANDOM_ARTIFACT,
PANDORAS_BOX,
QUEST_ARTIFACT,
SEER_HUT
};
void addBannedObject(const CompoundMapObjectID & objid);
void addCustomObject(const ObjectInfo & object, const CompoundMapObjectID & objid);
void clearBannedObjects();
void clearCustomObjects();
const std::vector<CompoundMapObjectID> & getBannedObjects() const;
const std::vector<EObjectCategory> & getBannedObjectCategories() const;
const std::vector<ObjectInfo> & getConfiguredObjects() const;
void serializeJson(JsonSerializeFormat & handler);
private:
// TODO: Add convenience method for banning objects by name
std::vector<CompoundMapObjectID> bannedObjects;
std::vector<EObjectCategory> bannedObjectCategories;
// TODO: In what format should I store custom objects?
// Need to convert map serialization format to ObjectInfo
std::vector<ObjectInfo> customObjects;
};
// TODO: Allow to copy all custom objects config from another zone
VCMI_LIB_NAMESPACE_END