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Merge branch 'develop' into SpellsRefactoring4
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@@ -1204,6 +1204,7 @@ void BattleResult::applyGs( CGameState *gs )
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void BattleStackMoved::applyGs( CGameState *gs )
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{
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CStack *s = gs->curB->getStack(stack);
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assert(s);
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BattleHex dest = tilesToMove.back();
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//if unit ended movement on quicksands that were created by enemy, that quicksand patch becomes visible for owner
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