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Merge branch 'develop' into SpellsRefactoring4
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@@ -1949,7 +1949,7 @@ SpellID CBattleInfoCallback::getRandomBeneficialSpell(const CStack * subject) co
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for(const CSpell *spell : VLC->spellh->objects)
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{
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if (spell->isPositive()) //only positive
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if (spell->isPositive() && !spell->isRisingSpell()) //only positive and not rising
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{
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if (subject->hasBonusFrom(Bonus::SPELL_EFFECT, spell->id)
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|| battleCanCastThisSpellHere(subject->owner, spell, ECastingMode::CREATURE_ACTIVE_CASTING, subject->position) != ESpellCastProblem::OK)
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@@ -2020,6 +2020,7 @@ SpellID CBattleInfoCallback::getRandomBeneficialSpell(const CStack * subject) co
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continue;
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}
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break;
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case SpellID::TELEPORT: //issue 1928
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case SpellID::CLONE: //not allowed
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continue;
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break;
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@@ -1204,6 +1204,7 @@ void BattleResult::applyGs( CGameState *gs )
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void BattleStackMoved::applyGs( CGameState *gs )
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{
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CStack *s = gs->curB->getStack(stack);
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assert(s);
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BattleHex dest = tilesToMove.back();
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//if unit ended movement on quicksands that were created by enemy, that quicksand patch becomes visible for owner
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