mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Reset obelisks upon game end
Otherwise, the static variables are preserved and lead to wrong values in next new game.
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parent
1a2cd36df8
commit
e8db456beb
@ -59,8 +59,8 @@ template <typename T> class CApplyOnCL;
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class CBaseForCLApply
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{
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public:
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virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
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virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
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virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
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virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
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virtual ~CBaseForCLApply(){}
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template<typename U> static CBaseForCLApply *getApplier(const U * t=nullptr)
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@ -144,7 +144,7 @@ void CClient::waitForMoveAndSend(PlayerColor color)
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{
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logNetwork->traceStream() << "Send battle action to server: " << ba;
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MakeAction temp_action(ba);
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sendRequest(&temp_action, color);
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sendRequest(&temp_action, color);
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}
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return;
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}
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@ -169,8 +169,8 @@ void CClient::run()
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while(!terminate)
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{
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CPack *pack = serv->retreivePack(); //get the package from the server
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if (terminate)
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if (terminate)
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{
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vstd::clear_pointer(pack);
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break;
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@ -178,10 +178,10 @@ void CClient::run()
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handlePack(pack);
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}
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}
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}
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//catch only asio exceptions
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catch (const boost::system::system_error& e)
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{
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{
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logNetwork->errorStream() << "Lost connection to server, ending listening thread!";
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logNetwork->errorStream() << e.what();
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if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
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@ -219,18 +219,20 @@ void CClient::endGame( bool closeConnection /*= true*/ )
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GH.curInt = nullptr;
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{
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boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
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logNetwork->infoStream() << "Ending current game!";
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logNetwork->infoStream() << "Ending current game!";
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if(GH.topInt())
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{
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GH.topInt()->deactivate();
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}
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GH.listInt.clear();
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GH.objsToBlit.clear();
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GH.statusbar = nullptr;
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logNetwork->infoStream() << "Removed GUI.";
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logNetwork->infoStream() << "Removed GUI.";
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vstd::clear_pointer(const_cast<CGameInfo*>(CGI)->mh);
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vstd::clear_pointer(gs);
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logNetwork->infoStream() << "Deleted mapHandler and gameState.";
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logNetwork->infoStream() << "Deleted mapHandler and gameState.";
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LOCPLINT = nullptr;
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}
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@ -238,9 +240,9 @@ void CClient::endGame( bool closeConnection /*= true*/ )
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battleints.clear();
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callbacks.clear();
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battleCallbacks.clear();
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logNetwork->infoStream() << "Deleted playerInts.";
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logNetwork->infoStream() << "Client stopped.";
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CGObelisk::reset();
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logNetwork->infoStream() << "Deleted playerInts.";
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logNetwork->infoStream() << "Client stopped.";
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}
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#if 1
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@ -320,7 +322,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
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*serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
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*serv << fname;
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*serv >> pom8;
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if(pom8)
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if(pom8)
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throw std::runtime_error("Server cannot open the savegame!");
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else
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logNetwork->infoStream() << "Server opened savegame properly.";
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@ -376,7 +378,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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{
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enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
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if (con == nullptr)
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if (con == nullptr)
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{
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CServerHandler sh;
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serv = sh.connectToServer();
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@ -459,7 +461,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
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installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
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}
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else
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else
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{
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installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
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humanPlayers++;
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@ -502,7 +504,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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// nm->giveActionCB(this);
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// nm->giveInfoCB(this);
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// nm->init();
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//
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//
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// erm = nm; //something tells me that there'll at most one module and it'll be ERM
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// }
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}
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@ -510,7 +512,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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void CClient::serialize(COSer & h, const int version)
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{
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assert(h.saving);
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h & hotSeat;
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h & hotSeat;
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{
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ui8 players = playerint.size();
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h & players;
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@ -520,7 +522,7 @@ void CClient::serialize(COSer & h, const int version)
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LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
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assert(i->first == i->second->playerID);
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h & i->first & i->second->dllName & i->second->human;
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i->second->saveGame(h, version);
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i->second->saveGame(h, version);
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}
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}
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}
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@ -536,7 +538,7 @@ void CClient::serialize(CISer & h, const int version)
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for(int i=0; i < players; i++)
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{
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std::string dllname;
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PlayerColor pid;
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PlayerColor pid;
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bool isHuman = false;
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h & pid & dllname & isHuman;
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@ -548,7 +550,7 @@ void CClient::serialize(CISer & h, const int version)
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if(pid == PlayerColor::NEUTRAL)
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{
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installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
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//TODO? consider serialization
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//TODO? consider serialization
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continue;
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}
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else
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@ -589,7 +591,7 @@ void CClient::serialize(COSer & h, const int version, const std::set<PlayerColor
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LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
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assert(i->first == i->second->playerID);
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h & i->first & i->second->dllName & i->second->human;
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i->second->saveGame(h, version);
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i->second->saveGame(h, version);
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}
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}
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}
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@ -605,7 +607,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
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for(int i=0; i < players; i++)
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{
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std::string dllname;
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PlayerColor pid;
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PlayerColor pid;
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bool isHuman = false;
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h & pid & dllname & isHuman;
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@ -618,7 +620,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
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{
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if(playerIDs.count(pid))
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installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
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//TODO? consider serialization
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//TODO? consider serialization
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continue;
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}
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else
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@ -640,7 +642,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
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if(playerIDs.count(pid))
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installNewPlayerInterface(nInt, pid);
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nInt->loadGame(h, version);
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nInt->loadGame(h, version);
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}
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if(playerIDs.count(PlayerColor::NEUTRAL))
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@ -714,7 +716,7 @@ void CClient::battleStarted(const BattleInfo * info)
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{
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for(auto &battleCb : battleCallbacks)
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{
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if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
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if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
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|| battleCb.first >= PlayerColor::PLAYER_LIMIT)
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{
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battleCb.second->setBattle(info);
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@ -742,7 +744,7 @@ void CClient::battleStarted(const BattleInfo * info)
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{
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boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
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auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
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Rect((screen->w - 800)/2,
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Rect((screen->w - 800)/2,
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(screen->h - 600)/2, 800, 600), att, def);
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GH.pushInt(bi);
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@ -805,7 +807,7 @@ void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> ba
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catch(...)
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{
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handleException();
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}
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}
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}
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void CClient::invalidatePaths()
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@ -889,7 +891,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
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boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
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PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
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if(!color)
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if(!color)
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privilagedBattleEventReceivers.push_back(battleInterface);
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battleints[colorUsed] = battleInterface;
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@ -961,7 +963,7 @@ CConnection * CServerHandler::connectToServer()
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#endif
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th.update(); //put breakpoint here to attach to server before it does something stupid
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CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
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if(verbose)
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@ -1033,7 +1035,7 @@ CConnection * CServerHandler::justConnectToServer(const std::string &host, const
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try
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{
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logNetwork->infoStream() << "Establishing connection...";
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ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
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ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
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realPort,
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NAME);
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}
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@ -1867,6 +1867,12 @@ void CGObelisk::initObj()
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obeliskCount++;
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}
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void CGObelisk::reset()
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{
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obeliskCount = 0;
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visited.clear();
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}
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std::string CGObelisk::getHoverText(PlayerColor player) const
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{
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return getObjectName() + " " + visitedTxt(wasVisited(player));
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void onHeroVisit(const CGHeroInstance * h) const override;
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void initObj() override;
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std::string getHoverText(PlayerColor player) const override;
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static void reset();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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