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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Reset obelisks upon game end

Otherwise, the static variables are preserved and lead to wrong values in next new game.
This commit is contained in:
Vadim Markovtsev 2016-01-20 13:02:52 +03:00
parent 1a2cd36df8
commit e8db456beb
3 changed files with 40 additions and 31 deletions

View File

@ -59,8 +59,8 @@ template <typename T> class CApplyOnCL;
class CBaseForCLApply
{
public:
virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
virtual ~CBaseForCLApply(){}
template<typename U> static CBaseForCLApply *getApplier(const U * t=nullptr)
@ -144,7 +144,7 @@ void CClient::waitForMoveAndSend(PlayerColor color)
{
logNetwork->traceStream() << "Send battle action to server: " << ba;
MakeAction temp_action(ba);
sendRequest(&temp_action, color);
sendRequest(&temp_action, color);
}
return;
}
@ -169,8 +169,8 @@ void CClient::run()
while(!terminate)
{
CPack *pack = serv->retreivePack(); //get the package from the server
if (terminate)
if (terminate)
{
vstd::clear_pointer(pack);
break;
@ -178,10 +178,10 @@ void CClient::run()
handlePack(pack);
}
}
}
//catch only asio exceptions
catch (const boost::system::system_error& e)
{
{
logNetwork->errorStream() << "Lost connection to server, ending listening thread!";
logNetwork->errorStream() << e.what();
if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
@ -219,18 +219,20 @@ void CClient::endGame( bool closeConnection /*= true*/ )
GH.curInt = nullptr;
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
logNetwork->infoStream() << "Ending current game!";
logNetwork->infoStream() << "Ending current game!";
if(GH.topInt())
{
GH.topInt()->deactivate();
}
GH.listInt.clear();
GH.objsToBlit.clear();
GH.statusbar = nullptr;
logNetwork->infoStream() << "Removed GUI.";
logNetwork->infoStream() << "Removed GUI.";
vstd::clear_pointer(const_cast<CGameInfo*>(CGI)->mh);
vstd::clear_pointer(gs);
logNetwork->infoStream() << "Deleted mapHandler and gameState.";
logNetwork->infoStream() << "Deleted mapHandler and gameState.";
LOCPLINT = nullptr;
}
@ -238,9 +240,9 @@ void CClient::endGame( bool closeConnection /*= true*/ )
battleints.clear();
callbacks.clear();
battleCallbacks.clear();
logNetwork->infoStream() << "Deleted playerInts.";
logNetwork->infoStream() << "Client stopped.";
CGObelisk::reset();
logNetwork->infoStream() << "Deleted playerInts.";
logNetwork->infoStream() << "Client stopped.";
}
#if 1
@ -320,7 +322,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
*serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
*serv << fname;
*serv >> pom8;
if(pom8)
if(pom8)
throw std::runtime_error("Server cannot open the savegame!");
else
logNetwork->infoStream() << "Server opened savegame properly.";
@ -376,7 +378,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
{
enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
if (con == nullptr)
if (con == nullptr)
{
CServerHandler sh;
serv = sh.connectToServer();
@ -459,7 +461,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
}
else
else
{
installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
humanPlayers++;
@ -502,7 +504,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
// nm->giveActionCB(this);
// nm->giveInfoCB(this);
// nm->init();
//
//
// erm = nm; //something tells me that there'll at most one module and it'll be ERM
// }
}
@ -510,7 +512,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
void CClient::serialize(COSer & h, const int version)
{
assert(h.saving);
h & hotSeat;
h & hotSeat;
{
ui8 players = playerint.size();
h & players;
@ -520,7 +522,7 @@ void CClient::serialize(COSer & h, const int version)
LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
assert(i->first == i->second->playerID);
h & i->first & i->second->dllName & i->second->human;
i->second->saveGame(h, version);
i->second->saveGame(h, version);
}
}
}
@ -536,7 +538,7 @@ void CClient::serialize(CISer & h, const int version)
for(int i=0; i < players; i++)
{
std::string dllname;
PlayerColor pid;
PlayerColor pid;
bool isHuman = false;
h & pid & dllname & isHuman;
@ -548,7 +550,7 @@ void CClient::serialize(CISer & h, const int version)
if(pid == PlayerColor::NEUTRAL)
{
installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
//TODO? consider serialization
//TODO? consider serialization
continue;
}
else
@ -589,7 +591,7 @@ void CClient::serialize(COSer & h, const int version, const std::set<PlayerColor
LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
assert(i->first == i->second->playerID);
h & i->first & i->second->dllName & i->second->human;
i->second->saveGame(h, version);
i->second->saveGame(h, version);
}
}
}
@ -605,7 +607,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
for(int i=0; i < players; i++)
{
std::string dllname;
PlayerColor pid;
PlayerColor pid;
bool isHuman = false;
h & pid & dllname & isHuman;
@ -618,7 +620,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
{
if(playerIDs.count(pid))
installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
//TODO? consider serialization
//TODO? consider serialization
continue;
}
else
@ -640,7 +642,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
if(playerIDs.count(pid))
installNewPlayerInterface(nInt, pid);
nInt->loadGame(h, version);
nInt->loadGame(h, version);
}
if(playerIDs.count(PlayerColor::NEUTRAL))
@ -714,7 +716,7 @@ void CClient::battleStarted(const BattleInfo * info)
{
for(auto &battleCb : battleCallbacks)
{
if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
|| battleCb.first >= PlayerColor::PLAYER_LIMIT)
{
battleCb.second->setBattle(info);
@ -742,7 +744,7 @@ void CClient::battleStarted(const BattleInfo * info)
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
Rect((screen->w - 800)/2,
Rect((screen->w - 800)/2,
(screen->h - 600)/2, 800, 600), att, def);
GH.pushInt(bi);
@ -805,7 +807,7 @@ void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> ba
catch(...)
{
handleException();
}
}
}
void CClient::invalidatePaths()
@ -889,7 +891,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
if(!color)
if(!color)
privilagedBattleEventReceivers.push_back(battleInterface);
battleints[colorUsed] = battleInterface;
@ -961,7 +963,7 @@ CConnection * CServerHandler::connectToServer()
#endif
th.update(); //put breakpoint here to attach to server before it does something stupid
CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
if(verbose)
@ -1033,7 +1035,7 @@ CConnection * CServerHandler::justConnectToServer(const std::string &host, const
try
{
logNetwork->infoStream() << "Establishing connection...";
ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
realPort,
NAME);
}

View File

@ -1867,6 +1867,12 @@ void CGObelisk::initObj()
obeliskCount++;
}
void CGObelisk::reset()
{
obeliskCount = 0;
visited.clear();
}
std::string CGObelisk::getHoverText(PlayerColor player) const
{
return getObjectName() + " " + visitedTxt(wasVisited(player));

View File

@ -460,6 +460,7 @@ public:
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj() override;
std::string getHoverText(PlayerColor player) const override;
static void reset();
template <typename Handler> void serialize(Handler &h, const int version)
{