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backpack window cursor fix
This commit is contained in:
parent
9390825ee7
commit
e8eb638bf1
@ -25,8 +25,7 @@
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#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroBase::CArtifactsOfHeroBase()
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: curHero(nullptr),
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putBackPickedArtCallback(nullptr)
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: curHero(nullptr)
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{
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}
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@ -45,13 +44,6 @@ void CArtifactsOfHeroBase::putBackPickedArtifact()
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
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}
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}
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if(putBackPickedArtCallback)
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putBackPickedArtCallback();
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}
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void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
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{
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putBackPickedArtCallback = callback;
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}
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void CArtifactsOfHeroBase::init(
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@ -22,7 +22,6 @@ protected:
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public:
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using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
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using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
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using PutBackPickedArtCallback = std::function<void()>;
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ClickFunctor clickPressedCallback;
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ClickFunctor showPopupCallback;
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@ -30,7 +29,6 @@ public:
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CArtifactsOfHeroBase();
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virtual void putBackPickedArtifact();
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virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
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virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
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virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
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virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
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@ -52,7 +50,6 @@ protected:
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std::vector<ArtPlacePtr> backpack;
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std::shared_ptr<CButton> leftBackpackRoll;
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std::shared_ptr<CButton> rightBackpackRoll;
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PutBackPickedArtCallback putBackPickedArtCallback;
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const std::vector<Point> slotPos =
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{
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@ -26,8 +26,7 @@ CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
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}
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void CArtifactsOfHeroMain::deactivate()
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CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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putBackPickedArtifact();
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CArtifactsOfHeroBase::deactivate();
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CArtifactsOfHeroBase::putBackPickedArtifact();
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}
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@ -21,5 +21,5 @@ class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
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{
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public:
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CArtifactsOfHeroMain(const Point & position);
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void deactivate() override;
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~CArtifactsOfHeroMain() override;
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};
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@ -35,6 +35,12 @@
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#include "../../CCallback.h"
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CWindowWithArtifacts::CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets)
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{
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if(artSets)
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this->artSets.insert(this->artSets.end(), artSets->begin(), artSets->end());
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}
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void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
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{
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artSets.emplace_back(artSet);
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@ -42,19 +48,13 @@ void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
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void CWindowWithArtifacts::addSetAndCallbacks(CArtifactsOfHeroPtr artSet)
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{
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CArtifactsOfHeroBase::PutBackPickedArtCallback artPutBackFunctor = []() -> void
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{
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CCS->curh->dragAndDropCursor(nullptr);
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};
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addSet(artSet);
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std::visit([this, artPutBackFunctor](auto artSetWeak)
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std::visit([this](auto artSetWeak)
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{
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auto artSet = artSetWeak.lock();
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artSet->clickPressedCallback = std::bind(&CWindowWithArtifacts::clickPressedArtPlaceHero, this, _1, _2, _3);
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artSet->showPopupCallback = std::bind(&CWindowWithArtifacts::showPopupArtPlaceHero, this, _1, _2, _3);
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artSet->gestureCallback = std::bind(&CWindowWithArtifacts::gestureArtPlaceHero, this, _1, _2, _3);
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artSet->setPutBackPickedArtifactCallback(artPutBackFunctor);
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}, artSet);
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}
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@ -146,7 +146,7 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsI
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{
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if(checkSpecialArts(*art, hero, std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ? true : false))
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{
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assert(artSetPtr->getHero()->getSlotByInstance(art));
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assert(artSetPtr->getHero()->getSlotByInstance(art) != ArtifactPosition::PRE_FIRST);
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(artSetPtr->getHero()->id, artSetPtr->getHero()->getSlotByInstance(art)),
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ArtifactLocation(artSetPtr->getHero()->id, ArtifactPosition::TRANSITION_POS));
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}
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@ -296,17 +296,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
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const auto hero = artSetPtr->getHero();
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if(pickedArtInst)
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{
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markPossibleSlots();
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if(pickedArtInst->getTypeId() == ArtifactID::SPELL_SCROLL && pickedArtInst->getScrollSpellID().num >= 0 && settings["general"]["enableUiEnhancements"].Bool())
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{
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auto anim = GH.renderHandler().loadAnimation(AnimationPath::builtin("spellscr"));
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anim->load(pickedArtInst->getScrollSpellID().num);
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std::shared_ptr<IImage> img = anim->getImage(pickedArtInst->getScrollSpellID().num);
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CCS->curh->dragAndDropCursor(img->scaleFast(Point(44, 34)));
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}
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else
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CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());
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setCursorAnimation(*pickedArtInst);
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}
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else
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{
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@ -476,3 +466,19 @@ bool CWindowWithArtifacts::checkSpecialArts(const CArtifactInstance & artInst, c
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}
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return true;
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}
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void CWindowWithArtifacts::setCursorAnimation(const CArtifactInstance & artInst)
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{
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markPossibleSlots();
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if(artInst.isScroll() && settings["general"]["enableUiEnhancements"].Bool())
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{
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assert(artInst.getScrollSpellID().num >= 0);
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const auto animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("spellscr"));
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animation->load(artInst.getScrollSpellID().num);
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CCS->curh->dragAndDropCursor(animation->getImage(artInst.getScrollSpellID().num)->scaleFast(Point(44, 34)));
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}
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else
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{
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CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), artInst.artType->getIconIndex());
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}
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}
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@ -28,6 +28,7 @@ public:
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std::weak_ptr<CArtifactsOfHeroQuickBackpack>>;
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using CloseCallback = std::function<void()>;
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explicit CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets = nullptr);
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void addSet(CArtifactsOfHeroPtr artSet);
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void addSetAndCallbacks(CArtifactsOfHeroPtr artSet);
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void addCloseCallback(CloseCallback callback);
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@ -51,4 +52,5 @@ protected:
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std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
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void markPossibleSlots();
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bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade);
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void setCursorAnimation(const CArtifactInstance & artInst);
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};
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@ -20,8 +20,9 @@
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#include "render/Canvas.h"
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#include "CPlayerInterface.h"
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CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
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CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets)
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: CStatusbarWindow(0)
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, CWindowWithArtifacts(&artsSets)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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@ -48,6 +49,13 @@ void CHeroBackpackWindow::showAll(Canvas & to)
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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}
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void CHeroBackpackWindow::activate()
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{
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if(const auto art = getPickedArtifact())
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setCursorAnimation(*art);
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CIntObject::activate();
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}
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CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot)
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: CWindowObject(0)
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{
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@ -17,7 +17,7 @@ class CFilledTexture;
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class CHeroBackpackWindow : public CStatusbarWindow, public CWindowWithArtifacts
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{
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public:
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CHeroBackpackWindow(const CGHeroInstance * hero);
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CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets);
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protected:
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std::shared_ptr<CArtifactsOfHeroBackpack> arts;
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@ -26,6 +26,7 @@ protected:
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const int windowMargin = 5;
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void showAll(Canvas & to) override;
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void activate() override;
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};
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class CHeroQuickBackpackWindow : public CWindowObject, public CWindowWithArtifacts
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@ -19,6 +19,7 @@
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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@ -325,7 +326,7 @@ void CHeroWindow::dismissCurrent()
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void CHeroWindow::createBackpackWindow()
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{
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GH.windows().createAndPushWindow<CHeroBackpackWindow>(curHero);
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GH.windows().createAndPushWindow<CHeroBackpackWindow>(curHero, artSets);
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}
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void CHeroWindow::commanderWindow()
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@ -359,3 +360,9 @@ bool CHeroWindow::holdsGarrison(const CArmedInstance * army)
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{
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return army == curHero;
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}
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void CHeroWindow::deactivate()
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{
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CCS->curh->dragAndDropCursor(nullptr);
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CIntObject::deactivate();
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}
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@ -108,6 +108,7 @@ public:
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void switchHero(); //changes displayed hero
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void updateGarrisons() override;
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bool holdsGarrison(const CArmedInstance * army) override;
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void deactivate() override;
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void createBackpackWindow();
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//friends
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@ -18,6 +18,7 @@
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#include "../PlayerLocalState.h"
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#include "../adventureMap/CResDataBar.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/CComponent.h"
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@ -723,6 +724,12 @@ bool CKingdHeroList::holdsGarrison(const CArmedInstance * army)
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return false;
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}
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void CKingdHeroList::deactivate()
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{
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CCS->curh->dragAndDropCursor(nullptr);
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CIntObject::deactivate();
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}
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std::shared_ptr<CIntObject> CKingdHeroList::createHeroItem(size_t index)
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{
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ui32 picCount = 4; // OVSLOT contains 4 images
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@ -344,6 +344,7 @@ public:
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void updateGarrisons() override;
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bool holdsGarrison(const CArmedInstance * army) override;
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void deactivate() override;
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};
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/// Tab with all town-specific data
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@ -12,6 +12,7 @@
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#include "CMarketWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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@ -261,3 +262,9 @@ void CMarketWindow::createAltarCreatures(const IMarket * market, const CGHeroIns
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initWidgetInternals(EMarketMode::CREATURE_EXP, CGI->generaltexth->zelp[568]);
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updateHero();
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}
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void CMarketWindow::deactivate()
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{
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CCS->curh->dragAndDropCursor(nullptr);
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CIntObject::deactivate();
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}
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@ -25,6 +25,7 @@ public:
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bool holdsGarrison(const CArmedInstance * army) override;
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void artifactRemoved(const ArtifactLocation & artLoc) override;
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void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
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void deactivate() override;
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private:
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void createChangeModeButtons(EMarketMode currentMode, const IMarket * market, const CGHeroInstance * hero);
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@ -861,9 +861,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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auto openBackpack = [this](const CGHeroInstance * hero) -> void
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{
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GH.windows().createAndPushWindow<CHeroBackpackWindow>(hero);
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for(auto artSet : artSets)
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GH.windows().topWindow<CHeroBackpackWindow>()->addSet(artSet);
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GH.windows().createAndPushWindow<CHeroBackpackWindow>(hero, artSets);
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};
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moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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@ -936,6 +934,12 @@ bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
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return garr->upperArmy() == army || garr->lowerArmy() == army;
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}
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void CExchangeWindow::deactivate()
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{
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CCS->curh->dragAndDropCursor(nullptr);
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CIntObject::deactivate();
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}
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void CExchangeWindow::questlog(int whichHero)
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{
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CCS->curh->dragAndDropCursor(nullptr);
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@ -325,6 +325,7 @@ public:
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void updateGarrisons() override;
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bool holdsGarrison(const CArmedInstance * army) override;
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void deactivate() override;
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void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right
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