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Fix for showing penalty limit in red for unlimited ranged archers

This commit is contained in:
krs
2023-06-17 22:32:40 +03:00
parent 33bbbefdeb
commit e938152c1d

View File

@@ -614,7 +614,7 @@ uint8_t CUnitState::getSootingRangeDistance() const
if(!isShooter()) if(!isShooter())
return 0; return 0;
uint8_t shootingRangeDistance = GameConstants::BATTLE_PENALTY_DISTANCE; uint8_t shootingRangeDistance = 255; // no range limit for shooters
// overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus // overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE))) if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE)))