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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
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@ -191,7 +191,7 @@ void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, si32 to
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it->second.setStartingTown(town);
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}
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void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType::EPlayerType playerType)
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void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
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{
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assert(playerType != EPlayerType::COMP_ONLY);
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auto it = players.find(color);
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@ -526,12 +526,12 @@ void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
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startingTown = value;
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}
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EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
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EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
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{
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return playerType;
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}
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void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
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void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType value)
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{
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playerType = value;
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}
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