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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength

Refactor enums and add zone monster strength "none" in rmg
This commit is contained in:
DjWarmonger
2023-06-06 20:40:35 +02:00
committed by GitHub
8 changed files with 66 additions and 59 deletions

View File

@ -191,7 +191,7 @@ void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, si32 to
it->second.setStartingTown(town);
}
void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType::EPlayerType playerType)
void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
{
assert(playerType != EPlayerType::COMP_ONLY);
auto it = players.find(color);
@ -526,12 +526,12 @@ void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
startingTown = value;
}
EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
{
return playerType;
}
void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType value)
{
playerType = value;
}