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	Merge pull request #4256 from IvanSavenko/changelog_initial
Initial version of 1.6 changelog
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							| @@ -1,3 +1,36 @@ | ||||
| # 1.5.5 -> 1.6.0 | ||||
|  | ||||
| # General | ||||
| * Saved game size reduced by approximately 3 times, especially for large maps or games with a large number of mods. | ||||
| * Added option to start vcmi server on randomly selected TCP port | ||||
| * Fixed potential desynchronization between server and clients on randomization of map objects if client and server run on different operating systems | ||||
|  | ||||
| # Interface | ||||
| * Implemented spell quick selection panel in combat | ||||
| * The number of units resurrected using the Life Drain ability is now written to the combat log. | ||||
| * Fixed playback of audio stream with different formats from video files in some Heroes 3 versions | ||||
| * Video playback will not be replaced by a black square when another dialogue box is on top of the video. | ||||
| * When resuming video playback, the video will now be continued instead of being restarted. | ||||
| * Reduced video decompression artefacts for video formats that store RGB rather than YUV data. | ||||
| * Fixed order of popup dialogs after battle. | ||||
| * Added additional information to map right-click popup dialog: map author, map creation date, map version | ||||
| * Added scrollbars for selection of starting town, starting hero, and tavern invite if number of objects is too large to fit into the screen | ||||
| * Fixed incorrect battle turn queue displaying incorrect turn order when all units have waited | ||||
| * Semi-transparent shadows now correctly update their transparency during fading effects, such as resource pickups | ||||
| * Game will now save all names for human player in hotseat mode | ||||
| * Added unassigned by default shortcuts for toggling visibility of visitable and blocked tiles | ||||
|  | ||||
| ### AI | ||||
| * Fixed bug where BattleAI attempts to move double-wide unit to an unreachable hex | ||||
| * Fixed several cases where Nullkiller AI can count same dangerous object twice, doubling expected army loss. | ||||
| * Nullkiller is now capable of visiting configurable objects from mods | ||||
|  | ||||
| ### Modding | ||||
| * Added support for custom music and opening sound for a battlefield | ||||
| * Added support for multiple music tracks for towns | ||||
| * Added support for multiple music tracks for terrains on adventure map | ||||
| * Fixed several cases where vcmi will report errors in json without specifying filename of invalid file | ||||
|  | ||||
| # 1.5.4 -> 1.5.5 | ||||
|  | ||||
| * Fixed crash when advancing to the next scenario in campaigns when the hero not transferring has a combination artefact that can be transferred to the next scenario. | ||||
|   | ||||
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