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Update Nullkiller.h
Fixed issues caused by running buildPlan with wrong default-priority-tier.
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@ -127,7 +127,7 @@ private:
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void updateAiState(int pass, bool fast = false);
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void decompose(Goals::TGoalVec & result, Goals::TSubgoal behavior, int decompositionMaxDepth) const;
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Goals::TTask choseBestTask(Goals::TGoalVec & tasks) const;
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Goals::TTaskVec buildPlan(Goals::TGoalVec & tasks, int priorityTier = 3) const;
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Goals::TTaskVec buildPlan(Goals::TGoalVec & tasks, int priorityTier = PriorityEvaluator::PriorityTier::HUNTER_GATHER) const;
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bool executeTask(Goals::TTask task);
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bool areAffectedObjectsPresent(Goals::TTask task) const;
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HeroRole getTaskRole(Goals::TTask task) const;
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