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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-21 17:17:06 +02:00

Code cleanup

This commit is contained in:
Ivan Savenko 2024-01-26 17:40:31 +02:00
parent 322c5faf63
commit eaca128c99
10 changed files with 32 additions and 30 deletions

View File

@ -133,14 +133,14 @@ CServerHandler::~CServerHandler()
}
CServerHandler::CServerHandler()
: state(EClientState::NONE)
, networkHandler(INetworkHandler::createHandler())
, applier(std::make_unique<CApplier<CBaseForLobbyApply>>())
: applier(std::make_unique<CApplier<CBaseForLobbyApply>>())
, lobbyClient(std::make_unique<GlobalLobbyClient>())
, client(nullptr)
, loadMode(ELoadMode::NONE)
, screenType(ESelectionScreen::unknown)
, networkHandler(INetworkHandler::createHandler())
, state(EClientState::NONE)
, campaignStateToSend(nullptr)
, screenType(ESelectionScreen::unknown)
, loadMode(ELoadMode::NONE)
, client(nullptr)
, campaignServerRestartLock(false)
{
uuid = boost::uuids::to_string(boost::uuids::random_generator()());

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@ -69,7 +69,7 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon
GH.windows().popWindows(1);
}
GH.windows().createAndPushWindow<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
GH.windows().createAndPushWindow<CLobbyScreen>(handler.screenType);
}
handler.state = EClientState::LOBBY;
}

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@ -27,7 +27,7 @@ void NetworkServer::start(uint16_t port)
void NetworkServer::startAsyncAccept()
{
std::shared_ptr<NetworkSocket> upcomingConnection = std::make_shared<NetworkSocket>(*io);
auto upcomingConnection = std::make_shared<NetworkSocket>(*io);
acceptor->async_accept(*upcomingConnection, std::bind(&NetworkServer::connectionAccepted, this, upcomingConnection, _1));
}

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@ -19,7 +19,7 @@
static const auto accountCookieLifetime = std::chrono::hours(24 * 7);
bool LobbyServer::isAccountNameValid(const std::string & accountName)
bool LobbyServer::isAccountNameValid(const std::string & accountName) const
{
if(accountName.size() < 4)
return false;
@ -40,7 +40,7 @@ std::string LobbyServer::sanitizeChatMessage(const std::string & inputString) co
return inputString;
}
NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID)
NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID) const
{
for(const auto & account : activeAccounts)
if(account.second.accountID == accountID)
@ -49,7 +49,7 @@ NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID)
return nullptr;
}
NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID)
NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID) const
{
for(const auto & account : activeGameRooms)
if(account.second.roomID == gameRoomID)
@ -187,7 +187,7 @@ void LobbyServer::sendJoinRoomSuccess(const NetworkConnectionPtr & target, const
sendMessage(target, reply);
}
void LobbyServer::sendChatMessage(const NetworkConnectionPtr & target, const std::string & roomMode, const std::string & roomName, const std::string & accountID, std::string & displayName, const std::string & messageText)
void LobbyServer::sendChatMessage(const NetworkConnectionPtr & target, const std::string & roomMode, const std::string & roomName, const std::string & accountID, const std::string & displayName, const std::string & messageText)
{
JsonNode reply;
reply["type"].String() = "chatMessage";
@ -301,8 +301,8 @@ void LobbyServer::receiveSendChatMessage(const NetworkConnectionPtr & connection
database->insertChatMessage(accountID, "global", "english", messageText);
for(const auto & connection : activeAccounts)
sendChatMessage(connection.first, "global", "english", accountID, displayName, messageText);
for(const auto & otherConnection : activeAccounts)
sendChatMessage(otherConnection.first, "global", "english", accountID, displayName, messageText);
}
void LobbyServer::receiveClientRegister(const NetworkConnectionPtr & connection, const JsonNode & json)
@ -548,7 +548,7 @@ void LobbyServer::receiveDeclineInvite(const NetworkConnectionPtr & connection,
LobbyServer::~LobbyServer() = default;
LobbyServer::LobbyServer(const boost::filesystem::path & databasePath)
: database(new LobbyDatabase(databasePath))
: database(std::make_unique<LobbyDatabase>(databasePath))
, networkHandler(INetworkHandler::createHandler())
, networkServer(networkHandler->createServerTCP(*this))
{

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@ -56,10 +56,10 @@ class LobbyServer : public INetworkServerListener
std::unique_ptr<INetworkServer> networkServer;
std::string sanitizeChatMessage(const std::string & inputString) const;
bool isAccountNameValid(const std::string & accountName);
bool isAccountNameValid(const std::string & accountName) const;
NetworkConnectionPtr findAccount(const std::string & accountID);
NetworkConnectionPtr findGameRoom(const std::string & gameRoomID);
NetworkConnectionPtr findAccount(const std::string & accountID) const;
NetworkConnectionPtr findGameRoom(const std::string & gameRoomID) const;
void onNewConnection(const NetworkConnectionPtr & connection) override;
void onDisconnected(const NetworkConnectionPtr & connection) override;
@ -70,7 +70,7 @@ class LobbyServer : public INetworkServerListener
void broadcastActiveAccounts();
void broadcastActiveGameRooms();
void sendChatMessage(const NetworkConnectionPtr & target, const std::string & roomMode, const std::string & roomName, const std::string & accountID, std::string & displayName, const std::string & messageText);
void sendChatMessage(const NetworkConnectionPtr & target, const std::string & roomMode, const std::string & roomName, const std::string & accountID, const std::string & displayName, const std::string & messageText);
void sendAccountCreated(const NetworkConnectionPtr & target, const std::string & accountID, const std::string & accountCookie);
void sendLoginFailed(const NetworkConnectionPtr & target, const std::string & reason);
void sendLoginSuccess(const NetworkConnectionPtr & target, const std::string & accountCookie, const std::string & displayName);

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@ -32,8 +32,7 @@ SQLiteStatement::SQLiteStatement(SQLiteInstance & instance, sqlite3_stmt * state
SQLiteStatement::~SQLiteStatement()
{
int result = sqlite3_finalize(m_statement);
checkSQLiteError(m_instance.m_connection, result);
sqlite3_finalize(m_statement);
}
bool SQLiteStatement::execute()
@ -179,8 +178,7 @@ SQLiteInstance::SQLiteInstance(sqlite3 * connection)
SQLiteInstance::~SQLiteInstance()
{
int result = sqlite3_close(m_connection);
checkSQLiteError(m_connection, result);
sqlite3_close(m_connection);
}
SQLiteStatementPtr SQLiteInstance::prepare(const std::string & sql_text)

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@ -117,7 +117,11 @@ public:
};
CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
: state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
: restartGameplay(false)
, state(EServerState::LOBBY)
, currentClientId(1)
, currentPlayerId(1)
, cmdLineOptions(opts)
{
uuid = boost::uuids::to_string(boost::uuids::random_generator()());
logNetwork->trace("CVCMIServer created! UUID: %s", uuid);
@ -401,7 +405,7 @@ bool CVCMIServer::passHost(int toConnectionId)
return false;
}
void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, EStartMode mode)
void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, const std::string & uuid, EStartMode mode)
{
if(state != EServerState::LOBBY)
throw std::runtime_error("CVCMIServer::clientConnected called while game is not accepting clients!");

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@ -105,7 +105,7 @@ public:
void setPlayerConnectedId(PlayerSettings & pset, ui8 player) const;
void updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpt = {});
void clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, EStartMode mode);
void clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, const std::string & uuid, EStartMode mode);
void clientDisconnected(std::shared_ptr<CConnection> c);
void reconnectPlayer(int connId);

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@ -24,8 +24,8 @@
#include <boost/program_options.hpp>
std::string SERVER_NAME_AFFIX = "server";
std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
const std::string SERVER_NAME_AFFIX = "server";
const std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
static void handleCommandOptions(int argc, const char * argv[], boost::program_options::variables_map & options)
{
@ -110,7 +110,7 @@ int main(int argc, const char * argv[])
logConfig.configure();
loadDLLClasses();
srand((ui32)time(nullptr));
std::srand(static_cast<uint32_t>(time(nullptr)));
{
CVCMIServer server(opts);

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@ -142,7 +142,7 @@ public:
si.mapname = "anything";//does not matter, map service mocked
si.difficulty = 0;
si.mapfileChecksum = 0;
si.mode = StartInfo::NEW_GAME;
si.mode = EStartMode::NEW_GAME;
si.seedToBeUsed = 42;
std::unique_ptr<CMapHeader> header = mapService.loadMapHeader(ResourcePath(si.mapname));