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Code cleanup
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@@ -105,7 +105,7 @@ public:
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void setPlayerConnectedId(PlayerSettings & pset, ui8 player) const;
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void updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpt = {});
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void clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, EStartMode mode);
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void clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, const std::string & uuid, EStartMode mode);
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void clientDisconnected(std::shared_ptr<CConnection> c);
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void reconnectPlayer(int connId);
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