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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-31 00:07:39 +02:00

More style tweaks

This commit is contained in:
AlexVinS
2016-09-04 05:15:37 +03:00
parent c0cf5d6956
commit eb128a0207
6 changed files with 42 additions and 43 deletions

View File

@@ -62,12 +62,12 @@ void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast
}
///ChainLightningMechanics
std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const
{
std::set<const CStack* > attackedCres;
std::set<BattleHex> possibleHexes;
for(auto stack : ctx.cb->battleGetAllStacks())
for(auto stack : cb->battleGetAllStacks())
{
if(stack->isValidTarget())
{
@@ -82,7 +82,7 @@ std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(SpellTargeti
BattleHex lightningHex = ctx.destination;
for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
{
auto stack = ctx.cb->battleGetStackByPos(lightningHex, true);
auto stack = cb->battleGetStackByPos(lightningHex, true);
if(!stack)
break;
attackedCres.insert (stack);
@@ -378,11 +378,11 @@ ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const I
}
///ObstacleMechanics
ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
{
if(ctx.ti.clearAffected)
{
ui8 side = ctx.cb->playerToSide(ctx.caster->getOwner());
ui8 side = cb->playerToSide(ctx.caster->getOwner());
bool hexesOutsideBattlefield = false;
@@ -390,7 +390,7 @@ ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const SpellTar
for(BattleHex hex : tilesThatMustBeClear)
{
if(ctx.cb->battleGetStackByPos(hex, true) || !!ctx.cb->battleGetObstacleOnPos(hex, false) || !hex.isAvailable())
if(cb->battleGetStackByPos(hex, true) || !!cb->battleGetObstacleOnPos(hex, false) || !hex.isAvailable())
{
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
}
@@ -572,9 +572,9 @@ ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CB
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
}
ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
{
if(auto obstacle = ctx.cb->battleGetObstacleOnPos(ctx.destination, false))
if(auto obstacle = cb->battleGetObstacleOnPos(ctx.destination, false))
if(canRemove(obstacle.get(), ctx.schoolLvl))
return ESpellCastProblem::OK;
@@ -701,9 +701,9 @@ int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const
}
///SpecialRisingSpellMechanics
ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
{
const CStack * stack = ctx.cb->getStackIf([ctx](const CStack * s)
const CStack * stack = cb->getStackIf([ctx](const CStack * s)
{
const bool ownerMatches = !ctx.ti.smart || s->getOwner() == ctx.caster->getOwner();

View File

@@ -43,7 +43,7 @@ class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
{
public:
ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override;
};
class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
@@ -96,7 +96,7 @@ class DLL_LINKAGE ObstacleMechanics : public DefaultSpellMechanics
{
public:
ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem canBeCast(const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
protected:
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
};
@@ -113,7 +113,7 @@ class DLL_LINKAGE RemoveObstacleMechanics : public DefaultSpellMechanics
public:
RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
protected:
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
private:
@@ -145,7 +145,7 @@ class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
{
public:
SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem canBeCast(const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
};

View File

@@ -668,11 +668,11 @@ std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex,
return ret;
}
std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const
{
std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
const ui8 attackerSide = ctx.cb->playerToSide(ctx.caster->getOwner()) == 1;
const ui8 attackerSide = cb->playerToSide(ctx.caster->getOwner()) == 1;
const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
//TODO: more generic solution for mass spells
@@ -680,7 +680,7 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
{
for(BattleHex hex : attackedHexes)
{
if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
{
attackedCres.insert(st);
}
@@ -701,7 +701,7 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
return rangeCovers && positivenessFlag && validTarget;
};
TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
TStacks stacks = cb->battleGetStacksIf(predicate);
if(ctx.ti.massive)
{
@@ -731,7 +731,7 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
{
for(BattleHex hex : attackedHexes)
{
if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
attackedCres.insert(st);
}
}
@@ -745,7 +745,7 @@ ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBat
return ESpellCastProblem::OK;
}
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
{
//no problems by default, this method is for spell-specific problems
//common problems handled by CSpell

View File

@@ -38,10 +38,10 @@ public:
DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;

View File

@@ -155,9 +155,9 @@ std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl,
std::set<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
{
ISpellMechanics::SpellTargetingContext ctx(this, cb, mode, caster, spellLvl, destination);
SpellTargetingContext ctx(this, mode, caster, spellLvl, destination);
std::set<const CStack* > attackedCres = mechanics->getAffectedStacks(ctx);
std::set<const CStack* > attackedCres = mechanics->getAffectedStacks(cb, ctx);
//now handle immunities
auto predicate = [&, this](const CStack * s)->bool
@@ -302,9 +302,9 @@ void CSpell::getEffects(std::vector<Bonus> & lst, const int level) const
ESpellCastProblem::ESpellCastProblem CSpell::canBeCastAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const
{
ISpellMechanics::SpellTargetingContext ctx(this, cb, mode, caster, caster->getSpellSchoolLevel(this), destination);
SpellTargetingContext ctx(this, mode, caster, caster->getSpellSchoolLevel(this), destination);
ESpellCastProblem::ESpellCastProblem specific = mechanics->canBeCast(ctx);
ESpellCastProblem::ESpellCastProblem specific = mechanics->canBeCast(cb, ctx);
if(specific != ESpellCastProblem::OK)
return specific;

View File

@@ -82,33 +82,32 @@ struct DLL_LINKAGE AdventureSpellCastParameters
int3 pos;
};
struct DLL_LINKAGE SpellTargetingContext
{
CSpell::TargetInfo ti;
ECastingMode::ECastingMode mode;
BattleHex destination;
const ISpellCaster * caster;
int schoolLvl;
SpellTargetingContext(const CSpell * s, ECastingMode::ECastingMode mode_, const ISpellCaster * caster_, int schoolLvl_, BattleHex destination_)
: ti(s,schoolLvl_, mode_), mode(mode_), destination(destination_), caster(caster_), schoolLvl(schoolLvl_)
{};
};
class DLL_LINKAGE ISpellMechanics
{
public:
struct DLL_LINKAGE SpellTargetingContext
{
const CBattleInfoCallback * cb;
CSpell::TargetInfo ti;
ECastingMode::ECastingMode mode;
BattleHex destination;
const ISpellCaster * caster;
int schoolLvl;
SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode mode_, const ISpellCaster * caster_, int schoolLvl_, BattleHex destination_)
: cb(c), ti(s,schoolLvl_, mode_), mode(mode_), destination(destination_), caster(caster_), schoolLvl(schoolLvl_)
{};
};
public:
ISpellMechanics(CSpell * s);
virtual ~ISpellMechanics(){};
virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
virtual std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const SpellTargetingContext & ctx) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const = 0;
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const = 0;