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https://github.com/vcmi/vcmi.git
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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@@ -31,8 +31,8 @@
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#include "../windows/CAdvmapInterface.h"
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#include "../windows/GUIClasses.h"
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#include "../battle/CBattleInterfaceClasses.h"
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#include "../battle/CBattleInterface.h"
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#include "../battle/BattleInterfaceClasses.h"
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#include "../battle/BattleInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/StartInfo.h"
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@@ -87,7 +87,7 @@ void CList::CListItem::clickLeft(tribool down, bool previousState)
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void CList::CListItem::hover(bool on)
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{
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if (on)
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GH.statusbar->setText(getHoverText());
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GH.statusbar->write(getHoverText());
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else
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GH.statusbar->clear();
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}
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@@ -572,7 +572,7 @@ void CMinimap::clickRight(tribool down, bool previousState)
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void CMinimap::hover(bool on)
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{
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if(on)
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GH.statusbar->setText(CGI->generaltexth->zelp[291].first);
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GH.statusbar->write(CGI->generaltexth->zelp[291].first);
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else
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GH.statusbar->clear();
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}
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@@ -705,7 +705,7 @@ CInfoBar::VisibleDateInfo::VisibleDateInfo()
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else
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labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
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label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, CENTER, Colors::WHITE, labelText);
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label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
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forceRefresh.push_back(label);
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}
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@@ -771,8 +771,8 @@ CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
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//generate widgets
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background = std::make_shared<CPicture>("ADSTATIN");
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allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
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enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
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allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
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enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
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int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
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for(PlayerColor & player : allies)
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@@ -794,7 +794,7 @@ CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
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{
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hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
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if(halls[i])
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hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
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hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
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}
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}
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@@ -807,7 +807,7 @@ CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDis
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comp = std::make_shared<CComponent>(compToDisplay);
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comp->moveTo(Point(pos.x+47, pos.y+50));
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text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, CENTER, Colors::WHITE);
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text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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}
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void CInfoBar::playNewDaySound()
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@@ -876,7 +876,7 @@ void CInfoBar::clickRight(tribool down, bool previousState)
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void CInfoBar::hover(bool on)
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{
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if(on)
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GH.statusbar->setText(CGI->generaltexth->zelp[292].first);
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GH.statusbar->write(CGI->generaltexth->zelp[292].first);
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else
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GH.statusbar->clear();
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}
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@@ -1126,65 +1126,52 @@ void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
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void CInGameConsole::startEnteringText()
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{
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if (!active)
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return;
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if (captureAllKeys)
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return;
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assert(GH.statusbar);
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assert(currentStatusBar.expired());//effectively, nullptr check
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currentStatusBar = GH.statusbar;
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captureAllKeys = true;
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CSDL_Ext::startTextInput(&GH.statusbar->pos);
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enteredText = "_";
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if(GH.topInt() == adventureInt)
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{
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GH.statusbar->alignment = TOPLEFT;
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GH.statusbar->setText(enteredText);
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//Prevent changes to the text from mouse interaction with the adventure map
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GH.statusbar->lock(true);
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}
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else if(LOCPLINT->battleInt)
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{
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LOCPLINT->battleInt->console->ingcAlter = enteredText;
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}
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GH.statusbar->setEnteringMode(true);
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GH.statusbar->setEnteredText(enteredText);
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}
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void CInGameConsole::endEnteringText(bool printEnteredText)
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{
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captureAllKeys = false;
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CSDL_Ext::stopTextInput();
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prevEntDisp = -1;
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if(printEnteredText)
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{
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std::string txt = enteredText.substr(0, enteredText.size()-1);
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LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
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previouslyEntered.push_back(txt);
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//print(txt);
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}
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enteredText.clear();
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if(GH.topInt() == adventureInt)
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{
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GH.statusbar->alignment = CENTER;
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GH.statusbar->lock(false);
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GH.statusbar->clear();
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}
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else if(LOCPLINT->battleInt)
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{
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LOCPLINT->battleInt->console->ingcAlter = "";
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}
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auto statusbar = currentStatusBar.lock();
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assert(statusbar);
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if (statusbar)
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statusbar->setEnteringMode(false);
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currentStatusBar.reset();
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}
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void CInGameConsole::refreshEnteredText()
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{
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if(GH.topInt() == adventureInt)
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{
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GH.statusbar->lock(false);
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GH.statusbar->clear();
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GH.statusbar->setText(enteredText);
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GH.statusbar->lock(true);
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}
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else if(LOCPLINT->battleInt)
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{
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LOCPLINT->battleInt->console->ingcAlter = enteredText;
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}
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auto statusbar = currentStatusBar.lock();
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assert(statusbar);
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if (statusbar)
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statusbar->setEnteredText(enteredText);
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}
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CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
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