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Hero movement speed and map scrolling speed now matches H3
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parent
7cf00ba87d
commit
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14
Global.h
14
Global.h
@ -442,6 +442,20 @@ namespace vstd
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}
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}
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// c++17: makes a to fit the range <b, c>
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template <typename t1, typename t2, typename t3>
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t1 clamp(const t1 &value, const t2 &low, const t3 &high)
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{
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if ( value > high)
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return high;
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if ( value < low)
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return low;
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return value;
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}
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//makes a to fit the range <b, c>
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template <typename t1, typename t2, typename t3>
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t1 &abetween(t1 &a, const t2 &b, const t3 &c)
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@ -592,20 +592,22 @@ void CAdvMapInt::show(SDL_Surface * to)
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void CAdvMapInt::handleMapScrollingUpdate()
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{
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int scrollSpeed = static_cast<int>(settings["adventure"]["scrollSpeed"].Float());
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uint32_t timePassed = GH.mainFPSmng->getElapsedMilliseconds();
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double scrollSpeedPixels = settings["adventure"]["scrollSpeedPixels"].Float();
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int32_t scrollDistance = static_cast<int32_t>(scrollSpeedPixels * timePassed / 1000);
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//if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
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if(scrollingDir & LEFT)
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terrain->moveViewBy(Point(-scrollSpeed, 0));
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terrain->moveViewBy(Point(-scrollDistance, 0));
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if(scrollingDir & RIGHT)
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terrain->moveViewBy(Point(+scrollSpeed, 0));
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terrain->moveViewBy(Point(+scrollDistance, 0));
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if(scrollingDir & UP)
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terrain->moveViewBy(Point(0, -scrollSpeed));
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terrain->moveViewBy(Point(0, -scrollDistance));
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if(scrollingDir & DOWN)
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terrain->moveViewBy(Point(0, +scrollSpeed));
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terrain->moveViewBy(Point(0, +scrollDistance));
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if(scrollingDir)
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{
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@ -396,8 +396,7 @@ std::shared_ptr<IImage> MapRendererObjects::getImage(const IMapRendererContext &
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if(animation->size(groupIndex) == 0)
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return nullptr;
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size_t frameCounter = context.getAnimationTime() / context.getAnimationPeriod();
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size_t frameIndex = frameCounter % animation->size(groupIndex);
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size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
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return animation->getImage(frameIndex, groupIndex);
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}
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@ -58,11 +58,8 @@ public:
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/// returns object animation transparency. IF set to 0, object will not be visible
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virtual double objectTransparency(ObjectInstanceID objectID) const = 0;
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/// returns how long should each frame of animation be visible, in milliseconds
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virtual uint32_t getAnimationPeriod() const = 0;
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/// returns total animation time since creation of this context
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virtual uint32_t getAnimationTime() const = 0;
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/// returns animation frame for selected object
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virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
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/// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
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virtual Point getTileSize() const = 0;
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@ -166,19 +166,24 @@ const CGPath * MapRendererContext::currentPath() const
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return &LOCPLINT->paths.getPath(hero);
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}
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uint32_t MapRendererContext::getAnimationPeriod() const
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size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
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{
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assert(groupSize > 0);
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if (groupSize == 0)
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return 0;
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// H3 timing for adventure map objects animation is 180 ms
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// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
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// TODO: duration of fade-in/fade-out for teleport, entering/leaving boat, removal of objects
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// TOOD: duration of hero movement animation, frame timing of hero movement animation, effect of hero speed option
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// TOOD: duration of enemy hero movement animation, frame timing of enemy hero movement animation, effect of enemy hero speed option
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return 180;
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}
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size_t baseFrameTime = 180;
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uint32_t MapRendererContext::getAnimationTime() const
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{
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return animationTime;
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// hero movement animation always plays at ~50ms / frame
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// in-game setting only affect movement across screen
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if (movementAnimation && movementAnimation->target == objectID)
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baseFrameTime = 50;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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Point MapRendererContext::getTileSize() const
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@ -193,14 +198,19 @@ bool MapRendererContext::showGrid() const
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void MapViewController::setViewCenter(const int3 & position)
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{
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model->setViewCenter(Point(position.x, position.y) * model->getSingleTileSize());
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model->setLevel(position.z);
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assert(context->isInMap(position));
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setViewCenter(Point(position) * model->getSingleTileSize(), position.z);
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}
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void MapViewController::setViewCenter(const Point & position, int level)
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{
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model->setViewCenter(position);
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model->setLevel(level);
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Point betterPosition = {
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vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),
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vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)
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};
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model->setViewCenter(betterPosition);
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model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
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}
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void MapViewController::setTileSize(const Point & tileSize)
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@ -452,14 +462,16 @@ void MapViewController::update(uint32_t timeDelta)
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{
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static const double fadeOutDuration = 1.0;
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static const double fadeInDuration = 1.0;
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static const double heroMoveDuration = 1.0;
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static const double heroTeleportDuration = 1.0;
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//FIXME: remove code duplication?
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if (context->movementAnimation)
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{
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context->movementAnimation->progress += heroMoveDuration * timeDelta / 1000;
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// TODO: enemyMoveTime
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double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
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context->movementAnimation->progress += timeDelta / heroMoveTime;
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Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
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Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
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@ -503,7 +515,7 @@ void MapViewController::update(uint32_t timeDelta)
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}
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context->animationTime += timeDelta;
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context->tileSize =model->getSingleTileSize();
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context->tileSize = model->getSingleTileSize();
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}
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void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
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@ -539,8 +551,17 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
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{
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assert(!context->movementAnimation);
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context->removeObject(obj);
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context->addMovingObject(obj, from, dest);
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context->movementAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };
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if (settings["adventure"]["heroMoveTime"].Float() > 1)
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{
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context->addMovingObject(obj, from, dest);
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context->movementAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };
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}
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else
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{
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// instant movement
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context->addObject(obj);
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}
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}
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void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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@ -65,8 +65,7 @@ public:
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size_t objectGroupIndex(ObjectInstanceID objectID) const override;
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Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
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double objectTransparency(ObjectInstanceID objectID) const override;
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uint32_t getAnimationPeriod() const override;
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uint32_t getAnimationTime() const override;
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size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
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Point getTileSize() const override;
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bool showGrid() const override;
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};
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@ -424,7 +424,6 @@ CLevelWindow::~CLevelWindow()
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LOCPLINT->showingDialog->setn(false);
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}
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CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
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: CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
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tavernObj(TavernObj)
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@ -37,15 +37,15 @@ AdventureOptionsTab::AdventureOptionsTab()
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const JsonNode config(ResourceID("config/widgets/settings/adventureOptionsTab.json"));
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addCallback("playerHeroSpeedChanged", [](int value)
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{
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return setIntSetting("adventure", "heroSpeed", value);
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return setIntSetting("adventure", "heroMoveTime", value);
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});
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addCallback("enemyHeroSpeedChanged", [](int value)
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{
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return setIntSetting("adventure", "enemySpeed", value);
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return setIntSetting("adventure", "enemyMoveTime", value);
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});
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addCallback("mapScrollSpeedChanged", [](int value)
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{
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return setIntSetting("adventure", "scrollSpeed", value);
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return setIntSetting("adventure", "scrollSpeedPixels", value);
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});
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addCallback("heroReminderChanged", [](bool value)
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{
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@ -93,4 +93,4 @@ AdventureOptionsTab::AdventureOptionsTab()
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std::shared_ptr<CToggleButton> showGridCheckbox = widget<CToggleButton>("showGridCheckbox");
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showGridCheckbox->setSelected(settings["gameTweaks"]["showGrid"].Bool());
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}
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}
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@ -161,19 +161,19 @@
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"type" : "object",
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"additionalProperties" : false,
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"default": {},
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"required" : [ "heroSpeed", "enemySpeed", "scrollSpeed", "heroReminder", "quickCombat" ],
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"required" : [ "heroMoveTime", "enemyMoveTime", "scrollSpeedPixels", "heroReminder", "quickCombat" ],
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"properties" : {
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"heroSpeed" : {
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"heroMoveTime" : {
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"type" : "number",
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"default" : 2
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"default" : 150
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},
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"enemySpeed" : {
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"enemyMoveTime" : {
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"type" : "number",
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"default" : 2
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"default" : 150
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},
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"scrollSpeed" : {
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"scrollSpeedPixels" : {
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"type" : "number",
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"default" : 1
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"default" : 800
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},
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"heroReminder" : {
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"type" : "boolean",
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@ -31,7 +31,7 @@
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"items":
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[
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{
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"index": 1,
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"index": 200,
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"type": "toggleButton",
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"image": "sysopb1",
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"help": "core.help.349",
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@ -39,7 +39,7 @@
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},
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{
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"index": 2,
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"index": 150,
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"type": "toggleButton",
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"image": "sysopb2",
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"help": "core.help.350",
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@ -47,7 +47,7 @@
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},
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{
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"index": 4,
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"index": 100,
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"type": "toggleButton",
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"image": "sysopb3",
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"help": "core.help.351",
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@ -55,7 +55,7 @@
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},
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{
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"index": 16,
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"index": 0,
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"type": "toggleButton",
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"image": "sysopb4",
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"help": "core.help.352",
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@ -80,7 +80,7 @@
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"items":
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[
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{
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"index": 2,
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"index": 150,
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"type": "toggleButton",
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"image": "sysopb5",
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"help": "core.help.353",
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@ -88,7 +88,7 @@
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},
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{
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"index": 4,
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"index": 100,
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"type": "toggleButton",
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"image": "sysopb6",
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"help": "core.help.354",
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@ -96,7 +96,7 @@
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},
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{
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"index": 8,
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"index": 0,
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"type": "toggleButton",
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"image": "sysopb7",
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"help": "core.help.355",
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@ -104,7 +104,7 @@
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},
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{
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"index": 0,
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"index": -1,
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"type": "toggleButton",
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"image": "sysopb8",
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"help": "core.help.356",
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@ -121,7 +121,7 @@
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"items":
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[
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{
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"index": 1,
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"index": 400,
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"type": "toggleButton",
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"image": "sysopb9",
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"help": "core.help.357",
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@ -129,7 +129,7 @@
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},
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{
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"index": 2,
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"index": 800,
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"type": "toggleButton",
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"image": "sysob10",
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"help": "core.help.358",
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@ -137,7 +137,7 @@
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},
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{
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"index": 4,
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"index": 1200,
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"type": "toggleButton",
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"image": "sysob11",
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"help": "core.help.359",
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@ -264,4 +264,4 @@
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"callback": "showGridChanged"
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}
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]
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}
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}
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