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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Hero movement speed and map scrolling speed now matches H3

This commit is contained in:
Ivan Savenko 2023-02-19 00:36:40 +02:00
parent 7cf00ba87d
commit ebe996fa74
10 changed files with 87 additions and 56 deletions

View File

@ -442,6 +442,20 @@ namespace vstd
}
}
// c++17: makes a to fit the range <b, c>
template <typename t1, typename t2, typename t3>
t1 clamp(const t1 &value, const t2 &low, const t3 &high)
{
if ( value > high)
return high;
if ( value < low)
return low;
return value;
}
//makes a to fit the range <b, c>
template <typename t1, typename t2, typename t3>
t1 &abetween(t1 &a, const t2 &b, const t3 &c)

View File

@ -592,20 +592,22 @@ void CAdvMapInt::show(SDL_Surface * to)
void CAdvMapInt::handleMapScrollingUpdate()
{
int scrollSpeed = static_cast<int>(settings["adventure"]["scrollSpeed"].Float());
uint32_t timePassed = GH.mainFPSmng->getElapsedMilliseconds();
double scrollSpeedPixels = settings["adventure"]["scrollSpeedPixels"].Float();
int32_t scrollDistance = static_cast<int32_t>(scrollSpeedPixels * timePassed / 1000);
//if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
if(scrollingDir & LEFT)
terrain->moveViewBy(Point(-scrollSpeed, 0));
terrain->moveViewBy(Point(-scrollDistance, 0));
if(scrollingDir & RIGHT)
terrain->moveViewBy(Point(+scrollSpeed, 0));
terrain->moveViewBy(Point(+scrollDistance, 0));
if(scrollingDir & UP)
terrain->moveViewBy(Point(0, -scrollSpeed));
terrain->moveViewBy(Point(0, -scrollDistance));
if(scrollingDir & DOWN)
terrain->moveViewBy(Point(0, +scrollSpeed));
terrain->moveViewBy(Point(0, +scrollDistance));
if(scrollingDir)
{

View File

@ -396,8 +396,7 @@ std::shared_ptr<IImage> MapRendererObjects::getImage(const IMapRendererContext &
if(animation->size(groupIndex) == 0)
return nullptr;
size_t frameCounter = context.getAnimationTime() / context.getAnimationPeriod();
size_t frameIndex = frameCounter % animation->size(groupIndex);
size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
return animation->getImage(frameIndex, groupIndex);
}

View File

@ -58,11 +58,8 @@ public:
/// returns object animation transparency. IF set to 0, object will not be visible
virtual double objectTransparency(ObjectInstanceID objectID) const = 0;
/// returns how long should each frame of animation be visible, in milliseconds
virtual uint32_t getAnimationPeriod() const = 0;
/// returns total animation time since creation of this context
virtual uint32_t getAnimationTime() const = 0;
/// returns animation frame for selected object
virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
/// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
virtual Point getTileSize() const = 0;

View File

@ -166,19 +166,24 @@ const CGPath * MapRendererContext::currentPath() const
return &LOCPLINT->paths.getPath(hero);
}
uint32_t MapRendererContext::getAnimationPeriod() const
size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
{
assert(groupSize > 0);
if (groupSize == 0)
return 0;
// H3 timing for adventure map objects animation is 180 ms
// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
// TODO: duration of fade-in/fade-out for teleport, entering/leaving boat, removal of objects
// TOOD: duration of hero movement animation, frame timing of hero movement animation, effect of hero speed option
// TOOD: duration of enemy hero movement animation, frame timing of enemy hero movement animation, effect of enemy hero speed option
return 180;
}
size_t baseFrameTime = 180;
uint32_t MapRendererContext::getAnimationTime() const
{
return animationTime;
// hero movement animation always plays at ~50ms / frame
// in-game setting only affect movement across screen
if (movementAnimation && movementAnimation->target == objectID)
baseFrameTime = 50;
size_t frameCounter = animationTime / baseFrameTime;
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
Point MapRendererContext::getTileSize() const
@ -193,14 +198,19 @@ bool MapRendererContext::showGrid() const
void MapViewController::setViewCenter(const int3 & position)
{
model->setViewCenter(Point(position.x, position.y) * model->getSingleTileSize());
model->setLevel(position.z);
assert(context->isInMap(position));
setViewCenter(Point(position) * model->getSingleTileSize(), position.z);
}
void MapViewController::setViewCenter(const Point & position, int level)
{
model->setViewCenter(position);
model->setLevel(level);
Point betterPosition = {
vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),
vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)
};
model->setViewCenter(betterPosition);
model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
}
void MapViewController::setTileSize(const Point & tileSize)
@ -452,14 +462,16 @@ void MapViewController::update(uint32_t timeDelta)
{
static const double fadeOutDuration = 1.0;
static const double fadeInDuration = 1.0;
static const double heroMoveDuration = 1.0;
static const double heroTeleportDuration = 1.0;
//FIXME: remove code duplication?
if (context->movementAnimation)
{
context->movementAnimation->progress += heroMoveDuration * timeDelta / 1000;
// TODO: enemyMoveTime
double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
context->movementAnimation->progress += timeDelta / heroMoveTime;
Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
@ -503,7 +515,7 @@ void MapViewController::update(uint32_t timeDelta)
}
context->animationTime += timeDelta;
context->tileSize =model->getSingleTileSize();
context->tileSize = model->getSingleTileSize();
}
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
@ -539,8 +551,17 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
{
assert(!context->movementAnimation);
context->removeObject(obj);
context->addMovingObject(obj, from, dest);
context->movementAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };
if (settings["adventure"]["heroMoveTime"].Float() > 1)
{
context->addMovingObject(obj, from, dest);
context->movementAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };
}
else
{
// instant movement
context->addObject(obj);
}
}
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)

View File

@ -65,8 +65,7 @@ public:
size_t objectGroupIndex(ObjectInstanceID objectID) const override;
Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
double objectTransparency(ObjectInstanceID objectID) const override;
uint32_t getAnimationPeriod() const override;
uint32_t getAnimationTime() const override;
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
Point getTileSize() const override;
bool showGrid() const override;
};

View File

@ -424,7 +424,6 @@ CLevelWindow::~CLevelWindow()
LOCPLINT->showingDialog->setn(false);
}
CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
: CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
tavernObj(TavernObj)

View File

@ -37,15 +37,15 @@ AdventureOptionsTab::AdventureOptionsTab()
const JsonNode config(ResourceID("config/widgets/settings/adventureOptionsTab.json"));
addCallback("playerHeroSpeedChanged", [](int value)
{
return setIntSetting("adventure", "heroSpeed", value);
return setIntSetting("adventure", "heroMoveTime", value);
});
addCallback("enemyHeroSpeedChanged", [](int value)
{
return setIntSetting("adventure", "enemySpeed", value);
return setIntSetting("adventure", "enemyMoveTime", value);
});
addCallback("mapScrollSpeedChanged", [](int value)
{
return setIntSetting("adventure", "scrollSpeed", value);
return setIntSetting("adventure", "scrollSpeedPixels", value);
});
addCallback("heroReminderChanged", [](bool value)
{
@ -93,4 +93,4 @@ AdventureOptionsTab::AdventureOptionsTab()
std::shared_ptr<CToggleButton> showGridCheckbox = widget<CToggleButton>("showGridCheckbox");
showGridCheckbox->setSelected(settings["gameTweaks"]["showGrid"].Bool());
}
}

View File

@ -161,19 +161,19 @@
"type" : "object",
"additionalProperties" : false,
"default": {},
"required" : [ "heroSpeed", "enemySpeed", "scrollSpeed", "heroReminder", "quickCombat" ],
"required" : [ "heroMoveTime", "enemyMoveTime", "scrollSpeedPixels", "heroReminder", "quickCombat" ],
"properties" : {
"heroSpeed" : {
"heroMoveTime" : {
"type" : "number",
"default" : 2
"default" : 150
},
"enemySpeed" : {
"enemyMoveTime" : {
"type" : "number",
"default" : 2
"default" : 150
},
"scrollSpeed" : {
"scrollSpeedPixels" : {
"type" : "number",
"default" : 1
"default" : 800
},
"heroReminder" : {
"type" : "boolean",

View File

@ -31,7 +31,7 @@
"items":
[
{
"index": 1,
"index": 200,
"type": "toggleButton",
"image": "sysopb1",
"help": "core.help.349",
@ -39,7 +39,7 @@
},
{
"index": 2,
"index": 150,
"type": "toggleButton",
"image": "sysopb2",
"help": "core.help.350",
@ -47,7 +47,7 @@
},
{
"index": 4,
"index": 100,
"type": "toggleButton",
"image": "sysopb3",
"help": "core.help.351",
@ -55,7 +55,7 @@
},
{
"index": 16,
"index": 0,
"type": "toggleButton",
"image": "sysopb4",
"help": "core.help.352",
@ -80,7 +80,7 @@
"items":
[
{
"index": 2,
"index": 150,
"type": "toggleButton",
"image": "sysopb5",
"help": "core.help.353",
@ -88,7 +88,7 @@
},
{
"index": 4,
"index": 100,
"type": "toggleButton",
"image": "sysopb6",
"help": "core.help.354",
@ -96,7 +96,7 @@
},
{
"index": 8,
"index": 0,
"type": "toggleButton",
"image": "sysopb7",
"help": "core.help.355",
@ -104,7 +104,7 @@
},
{
"index": 0,
"index": -1,
"type": "toggleButton",
"image": "sysopb8",
"help": "core.help.356",
@ -121,7 +121,7 @@
"items":
[
{
"index": 1,
"index": 400,
"type": "toggleButton",
"image": "sysopb9",
"help": "core.help.357",
@ -129,7 +129,7 @@
},
{
"index": 2,
"index": 800,
"type": "toggleButton",
"image": "sysob10",
"help": "core.help.358",
@ -137,7 +137,7 @@
},
{
"index": 4,
"index": 1200,
"type": "toggleButton",
"image": "sysob11",
"help": "core.help.359",
@ -264,4 +264,4 @@
"callback": "showGridChanged"
}
]
}
}