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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

Hero movement speed and map scrolling speed now matches H3

This commit is contained in:
Ivan Savenko
2023-02-19 00:36:40 +02:00
parent 7cf00ba87d
commit ebe996fa74
10 changed files with 87 additions and 56 deletions

View File

@ -166,19 +166,24 @@ const CGPath * MapRendererContext::currentPath() const
return &LOCPLINT->paths.getPath(hero);
}
uint32_t MapRendererContext::getAnimationPeriod() const
size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
{
assert(groupSize > 0);
if (groupSize == 0)
return 0;
// H3 timing for adventure map objects animation is 180 ms
// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
// TODO: duration of fade-in/fade-out for teleport, entering/leaving boat, removal of objects
// TOOD: duration of hero movement animation, frame timing of hero movement animation, effect of hero speed option
// TOOD: duration of enemy hero movement animation, frame timing of enemy hero movement animation, effect of enemy hero speed option
return 180;
}
size_t baseFrameTime = 180;
uint32_t MapRendererContext::getAnimationTime() const
{
return animationTime;
// hero movement animation always plays at ~50ms / frame
// in-game setting only affect movement across screen
if (movementAnimation && movementAnimation->target == objectID)
baseFrameTime = 50;
size_t frameCounter = animationTime / baseFrameTime;
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
Point MapRendererContext::getTileSize() const
@ -193,14 +198,19 @@ bool MapRendererContext::showGrid() const
void MapViewController::setViewCenter(const int3 & position)
{
model->setViewCenter(Point(position.x, position.y) * model->getSingleTileSize());
model->setLevel(position.z);
assert(context->isInMap(position));
setViewCenter(Point(position) * model->getSingleTileSize(), position.z);
}
void MapViewController::setViewCenter(const Point & position, int level)
{
model->setViewCenter(position);
model->setLevel(level);
Point betterPosition = {
vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),
vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)
};
model->setViewCenter(betterPosition);
model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
}
void MapViewController::setTileSize(const Point & tileSize)
@ -452,14 +462,16 @@ void MapViewController::update(uint32_t timeDelta)
{
static const double fadeOutDuration = 1.0;
static const double fadeInDuration = 1.0;
static const double heroMoveDuration = 1.0;
static const double heroTeleportDuration = 1.0;
//FIXME: remove code duplication?
if (context->movementAnimation)
{
context->movementAnimation->progress += heroMoveDuration * timeDelta / 1000;
// TODO: enemyMoveTime
double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
context->movementAnimation->progress += timeDelta / heroMoveTime;
Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
@ -503,7 +515,7 @@ void MapViewController::update(uint32_t timeDelta)
}
context->animationTime += timeDelta;
context->tileSize =model->getSingleTileSize();
context->tileSize = model->getSingleTileSize();
}
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
@ -539,8 +551,17 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
{
assert(!context->movementAnimation);
context->removeObject(obj);
context->addMovingObject(obj, from, dest);
context->movementAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };
if (settings["adventure"]["heroMoveTime"].Float() > 1)
{
context->addMovingObject(obj, from, dest);
context->movementAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };
}
else
{
// instant movement
context->addObject(obj);
}
}
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)