mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Code reorganization, no changes to functionality
This commit is contained in:
parent
330999fdc4
commit
ec6f19ea18
@ -48,7 +48,11 @@ set(client_SRCS
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mainmenu/CreditsScreen.cpp
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mapRenderer/MapRenderer.cpp
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mapRenderer/MapRendererContext.cpp
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mapRenderer/MapView.cpp
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mapRenderer/MapViewCache.cpp
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mapRenderer/MapViewController.cpp
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mapRenderer/MapViewModel.cpp
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mapRenderer/mapHandler.cpp
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render/CAnimation.cpp
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@ -85,6 +89,7 @@ set(client_SRCS
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windows/CHeroWindow.cpp
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windows/CKingdomInterface.cpp
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windows/CMessage.cpp
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windows/CPuzzleWindow.cpp
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windows/CQuestLog.cpp
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windows/CSpellWindow.cpp
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windows/CTradeWindow.cpp
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@ -162,9 +167,15 @@ set(client_HEADERS
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mainmenu/CPrologEpilogVideo.h
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mainmenu/CreditsScreen.h
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mapRenderer/IMapRendererContext.h
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mapRenderer/IMapRendererObserver.h
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mapRenderer/MapRenderer.h
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mapRenderer/MapRendererContext.h
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mapRenderer/MapView.h
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mapRenderer/MapViewCache.cpp
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mapRenderer/MapViewCache.h
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mapRenderer/MapViewController.h
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mapRenderer/MapViewModel.h
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mapRenderer/mapHandler.h
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render/CAnimation.h
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@ -205,6 +216,7 @@ set(client_HEADERS
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windows/CHeroWindow.h
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windows/CKingdomInterface.h
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windows/CMessage.h
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windows/CPuzzleWindow.h
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windows/CQuestLog.h
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windows/CSpellWindow.h
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windows/CTradeWindow.h
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@ -12,7 +12,7 @@
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#include <vcmi/Artifact.h>
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#include "adventureMap/CAdvMapInt.h"
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#include "adventureMap/mapHandler.h"
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#include "mapRenderer/mapHandler.h"
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#include "adventureMap/CList.h"
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#include "adventureMap/CTerrainRect.h"
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#include "adventureMap/CInfoBar.h"
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@ -31,6 +31,7 @@
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#include "windows/CHeroWindow.h"
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#include "windows/CCreatureWindow.h"
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#include "windows/CQuestLog.h"
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#include "windows/CPuzzleWindow.h"
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#include "CPlayerInterface.h"
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#include "widgets/CComponent.h"
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#include "widgets/Buttons.h"
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@ -14,7 +14,7 @@
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../CCallback.h"
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#include "adventureMap/CAdvMapInt.h"
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#include "adventureMap/mapHandler.h"
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#include "mapRenderer/mapHandler.h"
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#include "../lib/CConsoleHandler.h"
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#include "CGameInfo.h"
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#include "../lib/CGameState.h"
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@ -14,7 +14,7 @@
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#include "CPlayerInterface.h"
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#include "CGameInfo.h"
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#include "windows/GUIClasses.h"
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#include "adventureMap/mapHandler.h"
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#include "mapRenderer/mapHandler.h"
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#include "adventureMap/CInGameConsole.h"
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#include "battle/BattleInterface.h"
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#include "gui/CGuiHandler.h"
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@ -18,8 +18,8 @@
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#include "CTerrainRect.h"
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#include "CList.h"
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#include "CInfoBar.h"
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#include "mapHandler.h"
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#include "../mapRenderer/mapHandler.h"
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#include "../windows/CKingdomInterface.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/CTradeWindow.h"
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@ -10,19 +10,21 @@
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#include "StdInc.h"
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#include "CTerrainRect.h"
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#include "mapHandler.h"
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#include "MapView.h"
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#include "CAdvMapInt.h"
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#include "../CGameInfo.h"
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#include "../CMT.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../mapRenderer/mapHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/IImage.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../widgets/TextControls.h"
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#include "../CMT.h"
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#include "../mapRenderer/MapView.h"
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#include "../mapRenderer/MapViewController.h"
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#include "../mapRenderer/MapViewModel.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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74
client/mapRenderer/IMapRendererContext.h
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74
client/mapRenderer/IMapRendererContext.h
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@ -0,0 +1,74 @@
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/*
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* IMapRendererContext.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class int3;
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class Point;
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class CGObjectInstance;
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class ObjectInstanceID;
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struct TerrainTile;
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struct CGPath;
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VCMI_LIB_NAMESPACE_END
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class IMapRendererContext
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{
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public:
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using MapObject = ObjectInstanceID;
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using MapObjectsList = std::vector<MapObject>;
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virtual ~IMapRendererContext() = default;
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/// returns dimensions of current map
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virtual int3 getMapSize() const = 0;
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/// returns true if chosen coordinates exist on map
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virtual bool isInMap(const int3 & coordinates) const = 0;
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/// returns tile by selected coordinates. Coordinates MUST be valid
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virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
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/// returns all objects visible on specified tile
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virtual const MapObjectsList & getObjects(const int3 & coordinates) const = 0;
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/// returns specific object by ID, or nullptr if not found
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virtual const CGObjectInstance * getObject(ObjectInstanceID objectID) const = 0;
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/// returns path of currently active hero, or nullptr if none
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virtual const CGPath * currentPath() const = 0;
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/// returns true if specified tile is visible in current context
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virtual bool isVisible(const int3 & coordinates) const = 0;
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virtual size_t objectGroupIndex(ObjectInstanceID objectID) const = 0;
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virtual Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
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/// returns object animation transparency. IF set to 0, object will not be visible
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virtual double objectTransparency(ObjectInstanceID objectID) const = 0;
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/// returns animation frame for selected object
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virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
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/// returns animation frame for terrain
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virtual size_t terrainImageIndex(size_t groupSize) const = 0;
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// /// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
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// virtual Point getTileSize() const = 0;
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/// if true, world view overlay will be shown
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virtual bool showOverlay() const = 0;
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/// if true, map grid should be visible on map
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virtual bool showGrid() const = 0;
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virtual bool showVisitable() const = 0;
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virtual bool showBlockable() const = 0;
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};
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48
client/mapRenderer/IMapRendererObserver.h
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48
client/mapRenderer/IMapRendererObserver.h
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@ -0,0 +1,48 @@
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/*
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* IMapRendererObserver.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class int3;
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class CGObjectInstance;
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class CGHeroInstance;
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VCMI_LIB_NAMESPACE_END
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class IMapObjectObserver
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{
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public:
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IMapObjectObserver();
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virtual ~IMapObjectObserver();
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virtual bool hasOngoingAnimations() = 0;
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/// Plays fade-in animation and adds object to map
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virtual void onObjectFadeIn(const CGObjectInstance * obj) {}
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/// Plays fade-out animation and removed object from map
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virtual void onObjectFadeOut(const CGObjectInstance * obj) {}
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/// Adds object to map instantly, with no animation
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virtual void onObjectInstantAdd(const CGObjectInstance * obj) {}
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/// Removes object from map instantly, with no animation
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virtual void onObjectInstantRemove(const CGObjectInstance * obj) {}
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/// Perform hero teleportation animation with terrain fade animation
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virtual void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
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/// Perform hero movement animation, moving hero across terrain
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virtual void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
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/// Instantly rotates hero to face destination tile
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virtual void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
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};
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@ -21,12 +21,12 @@
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#include "../../CCallback.h"
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#include "../../lib/CPathfinder.h"
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#include "../../lib/RiverHandler.h"
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#include "../../lib/RoadHandler.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/CPathfinder.h"
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struct NeighborTilesInfo
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{
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@ -87,22 +87,6 @@ struct NeighborTilesInfo
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}
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};
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MapObjectsSorter::MapObjectsSorter(const IMapRendererContext & context)
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: context(context)
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{
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}
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bool MapObjectsSorter::operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const
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{
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return (*this)(context.getObject(left), context.getObject(right));
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}
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bool MapObjectsSorter::operator()(const CGObjectInstance * left, const CGObjectInstance * right) const
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{
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//FIXME: remove mh access
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return CGI->mh->compareObjectBlitOrder(left, right);
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}
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MapTileStorage::MapTileStorage(size_t capacity)
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: animations(capacity)
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{
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@ -519,9 +503,9 @@ void MapRendererDebug::renderTile(const IMapRendererContext & context, Canvas &
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bool blockable = false;
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bool visitable = false;
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for (auto const & objectID: context.getObjects(coordinates))
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for(const auto & objectID : context.getObjects(coordinates))
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{
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auto const * object = context.getObject(objectID);
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const auto * object = context.getObject(objectID);
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if (context.objectTransparency(objectID) > 0)
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{
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@ -23,17 +23,6 @@ class CAnimation;
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class IImage;
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class Canvas;
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class MapObjectsSorter
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{
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const IMapRendererContext & context;
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public:
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explicit MapObjectsSorter(const IMapRendererContext & context);
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bool operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const;
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bool operator()(const CGObjectInstance * left, const CGObjectInstance * right) const;
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};
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class MapTileStorage
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{
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using TerrainAnimation = std::array<std::unique_ptr<CAnimation>, 4>;
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278
client/mapRenderer/MapRendererContext.cpp
Normal file
278
client/mapRenderer/MapRendererContext.cpp
Normal file
@ -0,0 +1,278 @@
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/*
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* MapRendererContext.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapRendererContext.h"
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#include "mapHandler.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../adventureMap/CAdvMapInt.h"
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//#include "../gui/CGuiHandler.h"
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//#include "../render/CAnimation.h"
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//#include "../render/Canvas.h"
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//#include "../render/IImage.h"
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//#include "../renderSDL/SDL_Extensions.h"
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//
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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MapObjectsSorter::MapObjectsSorter(const IMapRendererContext & context)
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: context(context)
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{
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}
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bool MapObjectsSorter::operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const
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{
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return (*this)(context.getObject(left), context.getObject(right));
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}
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bool MapObjectsSorter::operator()(const CGObjectInstance * left, const CGObjectInstance * right) const
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{
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//FIXME: remove mh access
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return CGI->mh->compareObjectBlitOrder(left, right);
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}
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int3 MapRendererContext::getMapSize() const
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{
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return LOCPLINT->cb->getMapSize();
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}
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bool MapRendererContext::isInMap(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isInTheMap(coordinates);
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}
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const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
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{
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return CGI->mh->getMap()->getTile(coordinates);
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}
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const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
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{
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return CGI->mh->getMap()->objects.at(objectID.getNum());
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}
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bool MapRendererContext::isVisible(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
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}
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const CGPath * MapRendererContext::currentPath() const
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{
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const auto * hero = adventureInt->curHero();
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if(!hero)
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return nullptr;
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if(!LOCPLINT->paths.hasPath(hero))
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return nullptr;
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return &LOCPLINT->paths.getPath(hero);
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}
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size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
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{
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assert(groupSize > 0);
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if(groupSize == 0)
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return 0;
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// H3 timing for adventure map objects animation is 180 ms
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// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
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size_t baseFrameTime = 180;
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// hero movement animation always plays at ~50ms / frame
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// in-game setting only affect movement across screen
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if(movementAnimation && movementAnimation->target == objectID)
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baseFrameTime = 50;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
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{
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size_t baseFrameTime = 180;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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//Point MapRendererContext::getTileSize() const
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//{
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// return Point(32, 32);
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//}
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bool MapRendererContext::showOverlay() const
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{
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return worldViewModeActive;
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}
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bool MapRendererContext::showGrid() const
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{
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return settings["gameTweaks"]["showGrid"].Bool();
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}
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bool MapRendererContext::showVisitable() const
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{
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return settings["session"]["showVisitable"].Bool();
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}
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bool MapRendererContext::showBlockable() const
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{
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return settings["session"]["showBlockable"].Bool();
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}
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MapRendererContext::MapRendererContext()
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{
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auto mapSize = getMapSize();
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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for(const auto & obj : CGI->mh->getMap()->objects)
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addObject(obj);
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}
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void MapRendererContext::addObject(const CGObjectInstance * obj)
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{
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if(!obj)
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return;
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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||||
{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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container.push_back(obj->id);
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boost::range::sort(container, MapObjectsSorter(*this));
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}
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}
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}
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}
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void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
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{
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int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
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int xDest = std::max(tileFrom.x, tileDest.x);
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int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
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int yDest = std::max(tileFrom.y, tileDest.y);
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for(int x = xFrom; x <= xDest; ++x)
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{
|
||||
for(int y = yFrom; y <= yDest; ++y)
|
||||
{
|
||||
int3 currTile(x, y, object->pos.z);
|
||||
|
||||
if(isInMap(currTile))
|
||||
{
|
||||
auto & container = objects[currTile.z][currTile.x][currTile.y];
|
||||
|
||||
container.push_back(object->id);
|
||||
boost::range::sort(container, MapObjectsSorter(*this));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapRendererContext::removeObject(const CGObjectInstance * object)
|
||||
{
|
||||
for(int z = 0; z < getMapSize().z; z++)
|
||||
for(int x = 0; x < getMapSize().x; x++)
|
||||
for(int y = 0; y < getMapSize().y; y++)
|
||||
vstd::erase(objects[z][x][y], object->id);
|
||||
}
|
||||
|
||||
const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const
|
||||
{
|
||||
assert(isInMap(coordinates));
|
||||
return objects[coordinates.z][coordinates.x][coordinates.y];
|
||||
}
|
||||
|
||||
size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const
|
||||
{
|
||||
const CGObjectInstance * obj = getObject(objectID);
|
||||
// TODO
|
||||
static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};
|
||||
static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};
|
||||
|
||||
if(obj->ID == Obj::HERO)
|
||||
{
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
return moveGroups[hero->moveDir];
|
||||
return idleGroups[hero->moveDir];
|
||||
}
|
||||
|
||||
if(obj->ID == Obj::BOAT)
|
||||
{
|
||||
const auto * boat = dynamic_cast<const CGBoat *>(obj);
|
||||
|
||||
uint8_t direction = boat->hero ? boat->hero->moveDir : boat->direction;
|
||||
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
return moveGroups[direction];
|
||||
return idleGroups[direction];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
{
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
{
|
||||
int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;
|
||||
int3 offsetTilesDest = movementAnimation->tileDest - coordinates;
|
||||
|
||||
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
|
||||
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
|
||||
|
||||
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
const CGObjectInstance * object = getObject(objectID);
|
||||
int3 offsetTiles(object->getPosition() - coordinates);
|
||||
return Point(offsetTiles) * Point(32, 32);
|
||||
}
|
||||
|
||||
double MapRendererContext::objectTransparency(ObjectInstanceID objectID) const
|
||||
{
|
||||
const CGObjectInstance * object = getObject(objectID);
|
||||
|
||||
if(object && object->ID == Obj::HERO)
|
||||
{
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
|
||||
|
||||
if(hero->inTownGarrison)
|
||||
return 0;
|
||||
|
||||
if(hero->boat)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(fadeOutAnimation && objectID == fadeOutAnimation->target)
|
||||
return 1.0 - fadeOutAnimation->progress;
|
||||
|
||||
if(fadeInAnimation && objectID == fadeInAnimation->target)
|
||||
return fadeInAnimation->progress;
|
||||
|
||||
return 1.0;
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* MapRenderer.h, part of VCMI engine
|
||||
* MapRendererContext.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@ -9,99 +9,78 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/ConstTransitivePtr.h"
|
||||
#include "IMapRendererContext.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
#include "../lib/int3.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
|
||||
class int3;
|
||||
class Point;
|
||||
class CGObjectInstance;
|
||||
class CGHeroInstance;
|
||||
class ObjectInstanceID;
|
||||
struct TerrainTile;
|
||||
struct CGPath;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class IMapRendererContext
|
||||
class MapObjectsSorter
|
||||
{
|
||||
const IMapRendererContext & context;
|
||||
|
||||
public:
|
||||
using MapObject = ObjectInstanceID;
|
||||
using MapObjectsList = std::vector<MapObject>;
|
||||
explicit MapObjectsSorter(const IMapRendererContext & context);
|
||||
|
||||
virtual ~IMapRendererContext() = default;
|
||||
|
||||
/// returns dimensions of current map
|
||||
virtual int3 getMapSize() const = 0;
|
||||
|
||||
/// returns true if chosen coordinates exist on map
|
||||
virtual bool isInMap(const int3 & coordinates) const = 0;
|
||||
|
||||
/// returns tile by selected coordinates. Coordinates MUST be valid
|
||||
virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
|
||||
|
||||
/// returns all objects visible on specified tile
|
||||
virtual const MapObjectsList & getObjects(const int3 & coordinates) const = 0;
|
||||
|
||||
/// returns specific object by ID, or nullptr if not found
|
||||
virtual const CGObjectInstance * getObject(ObjectInstanceID objectID) const = 0;
|
||||
|
||||
/// returns path of currently active hero, or nullptr if none
|
||||
virtual const CGPath * currentPath() const = 0;
|
||||
|
||||
/// returns true if specified tile is visible in current context
|
||||
virtual bool isVisible(const int3 & coordinates) const = 0;
|
||||
|
||||
virtual size_t objectGroupIndex(ObjectInstanceID objectID) const = 0;
|
||||
virtual Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
|
||||
|
||||
/// returns object animation transparency. IF set to 0, object will not be visible
|
||||
virtual double objectTransparency(ObjectInstanceID objectID) const = 0;
|
||||
|
||||
/// returns animation frame for selected object
|
||||
virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
|
||||
|
||||
/// returns animation frame for terrain
|
||||
virtual size_t terrainImageIndex(size_t groupSize) const = 0;
|
||||
|
||||
// /// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
|
||||
// virtual Point getTileSize() const = 0;
|
||||
|
||||
/// if true, world view overlay will be shown
|
||||
virtual bool showOverlay() const = 0;
|
||||
|
||||
/// if true, map grid should be visible on map
|
||||
virtual bool showGrid() const = 0;
|
||||
virtual bool showVisitable() const = 0;
|
||||
virtual bool showBlockable() const = 0;
|
||||
bool operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const;
|
||||
bool operator()(const CGObjectInstance * left, const CGObjectInstance * right) const;
|
||||
};
|
||||
|
||||
class IMapObjectObserver
|
||||
struct HeroAnimationState
|
||||
{
|
||||
public:
|
||||
IMapObjectObserver();
|
||||
virtual ~IMapObjectObserver();
|
||||
|
||||
virtual bool hasOngoingAnimations() = 0;
|
||||
|
||||
/// Plays fade-in animation and adds object to map
|
||||
virtual void onObjectFadeIn(const CGObjectInstance * obj) {}
|
||||
|
||||
/// Plays fade-out animation and removed object from map
|
||||
virtual void onObjectFadeOut(const CGObjectInstance * obj) {}
|
||||
|
||||
/// Adds object to map instantly, with no animation
|
||||
virtual void onObjectInstantAdd(const CGObjectInstance * obj) {}
|
||||
|
||||
/// Removes object from map instantly, with no animation
|
||||
virtual void onObjectInstantRemove(const CGObjectInstance * obj) {}
|
||||
|
||||
/// Perform hero teleportation animation with terrain fade animation
|
||||
virtual void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
|
||||
|
||||
/// Perform hero movement animation, moving hero across terrain
|
||||
virtual void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
|
||||
|
||||
/// Instantly rotates hero to face destination tile
|
||||
virtual void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
|
||||
ObjectInstanceID target;
|
||||
int3 tileFrom;
|
||||
int3 tileDest;
|
||||
double progress;
|
||||
};
|
||||
|
||||
struct FadingAnimationState
|
||||
{
|
||||
ObjectInstanceID target;
|
||||
double progress;
|
||||
};
|
||||
|
||||
class MapRendererContext : public IMapRendererContext
|
||||
{
|
||||
friend class MapViewController;
|
||||
|
||||
boost::multi_array<MapObjectsList, 3> objects;
|
||||
|
||||
//Point tileSize = Point(32, 32);
|
||||
uint32_t animationTime = 0;
|
||||
|
||||
boost::optional<HeroAnimationState> movementAnimation;
|
||||
boost::optional<HeroAnimationState> teleportAnimation;
|
||||
|
||||
boost::optional<FadingAnimationState> fadeOutAnimation;
|
||||
boost::optional<FadingAnimationState> fadeInAnimation;
|
||||
|
||||
bool worldViewModeActive = false;
|
||||
|
||||
public:
|
||||
MapRendererContext();
|
||||
|
||||
void addObject(const CGObjectInstance * object);
|
||||
void addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest);
|
||||
void removeObject(const CGObjectInstance * object);
|
||||
|
||||
int3 getMapSize() const final;
|
||||
bool isInMap(const int3 & coordinates) const final;
|
||||
bool isVisible(const int3 & coordinates) const override;
|
||||
|
||||
const TerrainTile & getMapTile(const int3 & coordinates) const override;
|
||||
const MapObjectsList & getObjects(const int3 & coordinates) const override;
|
||||
const CGObjectInstance * getObject(ObjectInstanceID objectID) const override;
|
||||
const CGPath * currentPath() const override;
|
||||
|
||||
size_t objectGroupIndex(ObjectInstanceID objectID) const override;
|
||||
Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
|
||||
double objectTransparency(ObjectInstanceID objectID) const override;
|
||||
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
|
||||
size_t terrainImageIndex(size_t groupSize) const override;
|
||||
// Point getTileSize() const override;
|
||||
|
||||
bool showOverlay() const override;
|
||||
bool showGrid() const override;
|
||||
bool showVisitable() const override;
|
||||
bool showBlockable() const override;
|
||||
};
|
||||
|
@ -11,10 +11,13 @@
|
||||
#include "StdInc.h"
|
||||
#include "MapView.h"
|
||||
|
||||
#include "MapRenderer.h"
|
||||
#include "MapViewModel.h"
|
||||
#include "MapViewCache.h"
|
||||
#include "MapViewController.h"
|
||||
#include "MapRendererContext.h"
|
||||
#include "mapHandler.h"
|
||||
#include "CAdvMapInt.h"
|
||||
|
||||
#include "../adventureMap/CAdvMapInt.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
@ -29,115 +32,7 @@
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
|
||||
MapViewCache::~MapViewCache() = default;
|
||||
|
||||
MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
|
||||
: model(model)
|
||||
, mapRenderer(new MapRenderer())
|
||||
, iconsStorage(new CAnimation("VwSymbol"))
|
||||
, intermediate(new Canvas(Point(32,32)))
|
||||
, terrain(new Canvas(model->getCacheDimensionsPixels()))
|
||||
{
|
||||
iconsStorage->preload();
|
||||
for (size_t i = 0; i < iconsStorage->size(); ++i)
|
||||
iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
|
||||
|
||||
}
|
||||
|
||||
Canvas MapViewCache::getTile(const int3 & coordinates)
|
||||
{
|
||||
return Canvas(*terrain, model->getCacheTileArea(coordinates));
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
|
||||
{
|
||||
if (!context->isVisible(coordinates))
|
||||
return nullptr;
|
||||
|
||||
for(const auto & objectID : context->getObjects(coordinates))
|
||||
{
|
||||
const auto * object = context->getObject(objectID);
|
||||
|
||||
if (!object->visitableAt(coordinates.x, coordinates.y))
|
||||
continue;
|
||||
|
||||
size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
|
||||
if (object->tempOwner.isValidPlayer())
|
||||
ownerIndex = object->tempOwner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
|
||||
|
||||
switch (object->ID)
|
||||
{
|
||||
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
||||
case Obj::MONOLITH_ONE_WAY_EXIT:
|
||||
case Obj::MONOLITH_TWO_WAY:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT));
|
||||
case Obj::SUBTERRANEAN_GATE:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE));
|
||||
case Obj::ARTIFACT:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT));
|
||||
case Obj::TOWN:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN));
|
||||
case Obj::HERO:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO));
|
||||
case Obj::MINE:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object->subID);
|
||||
case Obj::RESOURCE:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object->subID);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void MapViewCache::updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
|
||||
{
|
||||
Canvas target = getTile(coordinates);
|
||||
|
||||
if(model->getSingleTileSize() == Point(32, 32))
|
||||
{
|
||||
mapRenderer->renderTile(*context, target, coordinates);
|
||||
}
|
||||
else
|
||||
{
|
||||
mapRenderer->renderTile(*context, *intermediate, coordinates);
|
||||
target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewCache::update(const std::shared_ptr<MapRendererContext> & context)
|
||||
{
|
||||
Rect dimensions = model->getTilesTotalRect();
|
||||
|
||||
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
|
||||
for(int x = dimensions.left(); x < dimensions.right(); ++x)
|
||||
updateTile(context, {x, y, model->getLevel()});
|
||||
}
|
||||
|
||||
void MapViewCache::render(const std::shared_ptr<MapRendererContext> & context, Canvas & target)
|
||||
{
|
||||
Rect dimensions = model->getTilesTotalRect();
|
||||
|
||||
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
|
||||
{
|
||||
for(int x = dimensions.left(); x < dimensions.right(); ++x)
|
||||
{
|
||||
int3 tile(x, y, model->getLevel());
|
||||
Canvas source = getTile(tile);
|
||||
Rect targetRect = model->getTargetTileArea(tile);
|
||||
target.draw(source, targetRect.topLeft());
|
||||
|
||||
if (context->showOverlay())
|
||||
{
|
||||
auto overlay = getOverlayImageForTile(context, tile);
|
||||
|
||||
if (overlay)
|
||||
{
|
||||
Point position = targetRect.center() - overlay->dimensions() / 2;
|
||||
target.draw(overlay, position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
MapView::~MapView() = default;
|
||||
|
||||
std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
|
||||
{
|
||||
@ -179,516 +74,12 @@ void MapView::showAll(SDL_Surface * to)
|
||||
show(to);
|
||||
}
|
||||
|
||||
int3 MapRendererContext::getMapSize() const
|
||||
{
|
||||
return LOCPLINT->cb->getMapSize();
|
||||
}
|
||||
|
||||
bool MapRendererContext::isInMap(const int3 & coordinates) const
|
||||
{
|
||||
return LOCPLINT->cb->isInTheMap(coordinates);
|
||||
}
|
||||
|
||||
const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
|
||||
{
|
||||
return CGI->mh->getMap()->getTile(coordinates);
|
||||
}
|
||||
|
||||
const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
|
||||
{
|
||||
return CGI->mh->getMap()->objects.at(objectID.getNum());
|
||||
}
|
||||
|
||||
bool MapRendererContext::isVisible(const int3 & coordinates) const
|
||||
{
|
||||
return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
|
||||
}
|
||||
|
||||
const CGPath * MapRendererContext::currentPath() const
|
||||
{
|
||||
const auto * hero = adventureInt->curHero();
|
||||
|
||||
if(!hero)
|
||||
return nullptr;
|
||||
|
||||
if(!LOCPLINT->paths.hasPath(hero))
|
||||
return nullptr;
|
||||
|
||||
return &LOCPLINT->paths.getPath(hero);
|
||||
}
|
||||
|
||||
size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
|
||||
{
|
||||
assert(groupSize > 0);
|
||||
if(groupSize == 0)
|
||||
return 0;
|
||||
|
||||
// H3 timing for adventure map objects animation is 180 ms
|
||||
// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
|
||||
size_t baseFrameTime = 180;
|
||||
|
||||
// hero movement animation always plays at ~50ms / frame
|
||||
// in-game setting only affect movement across screen
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
baseFrameTime = 50;
|
||||
|
||||
size_t frameCounter = animationTime / baseFrameTime;
|
||||
size_t frameIndex = frameCounter % groupSize;
|
||||
return frameIndex;
|
||||
}
|
||||
|
||||
size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
|
||||
{
|
||||
size_t baseFrameTime = 180;
|
||||
size_t frameCounter = animationTime / baseFrameTime;
|
||||
size_t frameIndex = frameCounter % groupSize;
|
||||
return frameIndex;
|
||||
}
|
||||
|
||||
//Point MapRendererContext::getTileSize() const
|
||||
//{
|
||||
// return Point(32, 32);
|
||||
//}
|
||||
|
||||
bool MapRendererContext::showOverlay() const
|
||||
{
|
||||
return worldViewModeActive;
|
||||
}
|
||||
|
||||
bool MapRendererContext::showGrid() const
|
||||
{
|
||||
return settings["gameTweaks"]["showGrid"].Bool();
|
||||
}
|
||||
|
||||
bool MapRendererContext::showVisitable() const
|
||||
{
|
||||
return settings["session"]["showVisitable"].Bool();
|
||||
}
|
||||
|
||||
bool MapRendererContext::showBlockable() const
|
||||
{
|
||||
return settings["session"]["showBlockable"].Bool();
|
||||
}
|
||||
|
||||
void MapViewController::setViewCenter(const int3 & position)
|
||||
{
|
||||
assert(context->isInMap(position));
|
||||
setViewCenter(Point(position) * model->getSingleTileSize(), position.z);
|
||||
}
|
||||
|
||||
void MapViewController::setViewCenter(const Point & position, int level)
|
||||
{
|
||||
Point betterPosition = {
|
||||
vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),
|
||||
vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)
|
||||
};
|
||||
|
||||
model->setViewCenter(betterPosition);
|
||||
model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
|
||||
}
|
||||
|
||||
void MapViewController::setTileSize(const Point & tileSize)
|
||||
{
|
||||
model->setTileSize(tileSize);
|
||||
}
|
||||
|
||||
std::shared_ptr<const MapViewModel> MapView::getModel() const
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
void MapViewModel::setTileSize(const Point & newValue)
|
||||
{
|
||||
tileSize = newValue;
|
||||
}
|
||||
|
||||
void MapViewModel::setViewCenter(const Point & newValue)
|
||||
{
|
||||
viewCenter = newValue;
|
||||
}
|
||||
|
||||
void MapViewModel::setViewDimensions(const Point & newValue)
|
||||
{
|
||||
viewDimensions = newValue;
|
||||
}
|
||||
|
||||
void MapViewModel::setLevel(int newLevel)
|
||||
{
|
||||
mapLevel = newLevel;
|
||||
}
|
||||
|
||||
Point MapViewModel::getSingleTileSize() const
|
||||
{
|
||||
return tileSize;
|
||||
}
|
||||
|
||||
Point MapViewModel::getMapViewCenter() const
|
||||
{
|
||||
return viewCenter;
|
||||
}
|
||||
|
||||
Point MapViewModel::getPixelsVisibleDimensions() const
|
||||
{
|
||||
return viewDimensions;
|
||||
}
|
||||
|
||||
int MapViewModel::getLevel() const
|
||||
{
|
||||
return mapLevel;
|
||||
}
|
||||
|
||||
Point MapViewModel::getTilesVisibleDimensions() const
|
||||
{
|
||||
// total number of potentially visible tiles is:
|
||||
// 1) number of completely visible tiles
|
||||
// 2) additional tile that might be partially visible from left/top size
|
||||
// 3) additional tile that might be partially visible from right/bottom size
|
||||
return {
|
||||
getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,
|
||||
getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,
|
||||
};
|
||||
}
|
||||
|
||||
Rect MapViewModel::getTilesTotalRect() const
|
||||
{
|
||||
return Rect(
|
||||
Point(getTileAtPoint(Point(0,0))),
|
||||
getTilesVisibleDimensions()
|
||||
);
|
||||
}
|
||||
|
||||
int3 MapViewModel::getTileAtPoint(const Point & position) const
|
||||
{
|
||||
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
|
||||
|
||||
Point absolutePosition = position + topLeftOffset;
|
||||
|
||||
// NOTE: using division via double in order to use std::floor
|
||||
// which rounds to negative infinity and not towards zero (like integer division)
|
||||
return {
|
||||
static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),
|
||||
static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),
|
||||
getLevel()
|
||||
};
|
||||
}
|
||||
|
||||
Point MapViewModel::getCacheDimensionsPixels() const
|
||||
{
|
||||
return getTilesVisibleDimensions() * getSingleTileSize();
|
||||
}
|
||||
|
||||
Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
|
||||
{
|
||||
assert(mapLevel == coordinates.z);
|
||||
assert(getTilesVisibleDimensions().x + coordinates.x >= 0);
|
||||
assert(getTilesVisibleDimensions().y + coordinates.y >= 0);
|
||||
|
||||
Point tileIndex{
|
||||
(getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,
|
||||
(getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y
|
||||
};
|
||||
|
||||
return Rect(tileIndex * tileSize, tileSize);
|
||||
}
|
||||
|
||||
Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
|
||||
{
|
||||
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
|
||||
Point tilePosAbsolute = Point(coordinates) * tileSize;
|
||||
Point tilePosRelative = tilePosAbsolute - topLeftOffset;
|
||||
|
||||
return Rect(tilePosRelative, tileSize);
|
||||
}
|
||||
|
||||
MapRendererContext::MapRendererContext()
|
||||
{
|
||||
auto mapSize = getMapSize();
|
||||
|
||||
objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
|
||||
|
||||
for(const auto & obj : CGI->mh->getMap()->objects)
|
||||
addObject(obj);
|
||||
}
|
||||
|
||||
void MapRendererContext::addObject(const CGObjectInstance * obj)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
for(int fx = 0; fx < obj->getWidth(); ++fx)
|
||||
{
|
||||
for(int fy = 0; fy < obj->getHeight(); ++fy)
|
||||
{
|
||||
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
|
||||
|
||||
if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
|
||||
{
|
||||
auto & container = objects[currTile.z][currTile.x][currTile.y];
|
||||
|
||||
container.push_back(obj->id);
|
||||
boost::range::sort(container, MapObjectsSorter(*this));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
|
||||
{
|
||||
int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
|
||||
int xDest = std::max(tileFrom.x, tileDest.x);
|
||||
int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
|
||||
int yDest = std::max(tileFrom.y, tileDest.y);
|
||||
|
||||
for(int x = xFrom; x <= xDest; ++x)
|
||||
{
|
||||
for(int y = yFrom; y <= yDest; ++y)
|
||||
{
|
||||
int3 currTile(x, y, object->pos.z);
|
||||
|
||||
if(isInMap(currTile))
|
||||
{
|
||||
auto & container = objects[currTile.z][currTile.x][currTile.y];
|
||||
|
||||
container.push_back(object->id);
|
||||
boost::range::sort(container, MapObjectsSorter(*this));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapRendererContext::removeObject(const CGObjectInstance * object)
|
||||
{
|
||||
for(int z = 0; z < getMapSize().z; z++)
|
||||
for(int x = 0; x < getMapSize().x; x++)
|
||||
for(int y = 0; y < getMapSize().y; y++)
|
||||
vstd::erase(objects[z][x][y], object->id);
|
||||
}
|
||||
|
||||
const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const
|
||||
{
|
||||
assert(isInMap(coordinates));
|
||||
return objects[coordinates.z][coordinates.x][coordinates.y];
|
||||
}
|
||||
|
||||
size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const
|
||||
{
|
||||
const CGObjectInstance * obj = getObject(objectID);
|
||||
// TODO
|
||||
static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};
|
||||
static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};
|
||||
|
||||
if(obj->ID == Obj::HERO)
|
||||
{
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
return moveGroups[hero->moveDir];
|
||||
return idleGroups[hero->moveDir];
|
||||
}
|
||||
|
||||
if(obj->ID == Obj::BOAT)
|
||||
{
|
||||
const auto * boat = dynamic_cast<const CGBoat *>(obj);
|
||||
|
||||
uint8_t direction = boat->hero ? boat->hero->moveDir : boat->direction;
|
||||
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
return moveGroups[direction];
|
||||
return idleGroups[direction];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
{
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
{
|
||||
int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;
|
||||
int3 offsetTilesDest = movementAnimation->tileDest - coordinates;
|
||||
|
||||
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
|
||||
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
|
||||
|
||||
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
const CGObjectInstance * object = getObject(objectID);
|
||||
int3 offsetTiles(object->getPosition() - coordinates);
|
||||
return Point(offsetTiles) * Point(32, 32);
|
||||
}
|
||||
|
||||
double MapRendererContext::objectTransparency(ObjectInstanceID objectID) const
|
||||
{
|
||||
const CGObjectInstance * object = getObject(objectID);
|
||||
|
||||
if(object && object->ID == Obj::HERO)
|
||||
{
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
|
||||
|
||||
if(hero->inTownGarrison)
|
||||
return 0;
|
||||
|
||||
if(hero->boat)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(fadeOutAnimation && objectID == fadeOutAnimation->target)
|
||||
return 1.0 - fadeOutAnimation->progress;
|
||||
|
||||
if(fadeInAnimation && objectID == fadeInAnimation->target)
|
||||
return fadeInAnimation->progress;
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
MapViewController::MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model)
|
||||
: context(std::move(context))
|
||||
, model(std::move(model))
|
||||
{
|
||||
}
|
||||
|
||||
void MapViewController::update(uint32_t timeDelta)
|
||||
{
|
||||
// confirmed to match H3 for
|
||||
// - hero embarking on boat (500 ms)
|
||||
// - hero disembarking from boat (500 ms)
|
||||
// - TODO: picking up resources
|
||||
// - TODO: killing mosters
|
||||
// - teleporting ( 250 ms)
|
||||
static const double fadeOutDuration = 500;
|
||||
static const double fadeInDuration = 500;
|
||||
static const double heroTeleportDuration = 250;
|
||||
|
||||
//FIXME: remove code duplication?
|
||||
|
||||
if(context->movementAnimation)
|
||||
{
|
||||
// TODO: enemyMoveTime
|
||||
double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
|
||||
|
||||
context->movementAnimation->progress += timeDelta / heroMoveTime;
|
||||
|
||||
Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
|
||||
Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
|
||||
|
||||
Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);
|
||||
|
||||
setViewCenter(positionCurr, context->movementAnimation->tileDest.z);
|
||||
|
||||
if(context->movementAnimation->progress >= 1.0)
|
||||
{
|
||||
setViewCenter(context->movementAnimation->tileDest);
|
||||
|
||||
context->removeObject(context->getObject(context->movementAnimation->target));
|
||||
context->addObject(context->getObject(context->movementAnimation->target));
|
||||
context->movementAnimation.reset();
|
||||
}
|
||||
}
|
||||
|
||||
if(context->teleportAnimation)
|
||||
{
|
||||
context->teleportAnimation->progress += timeDelta / heroTeleportDuration;
|
||||
if(context->teleportAnimation->progress >= 1.0)
|
||||
context->teleportAnimation.reset();
|
||||
}
|
||||
|
||||
if(context->fadeOutAnimation)
|
||||
{
|
||||
context->fadeOutAnimation->progress += timeDelta / fadeOutDuration;
|
||||
if(context->fadeOutAnimation->progress >= 1.0)
|
||||
{
|
||||
context->removeObject(context->getObject(context->fadeOutAnimation->target));
|
||||
context->fadeOutAnimation.reset();
|
||||
}
|
||||
}
|
||||
|
||||
if(context->fadeInAnimation)
|
||||
{
|
||||
context->fadeInAnimation->progress += timeDelta / fadeInDuration;
|
||||
if(context->fadeInAnimation->progress >= 1.0)
|
||||
context->fadeInAnimation.reset();
|
||||
}
|
||||
|
||||
context->animationTime += timeDelta;
|
||||
//context->tileSize = Point(32,32); //model->getSingleTileSize();
|
||||
context->worldViewModeActive = model->getSingleTileSize() != Point(32,32);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
|
||||
{
|
||||
assert(!context->fadeInAnimation);
|
||||
context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
|
||||
context->addObject(obj);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
|
||||
{
|
||||
assert(!context->fadeOutAnimation);
|
||||
context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
|
||||
}
|
||||
|
||||
void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
|
||||
{
|
||||
context->addObject(obj);
|
||||
};
|
||||
|
||||
void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
|
||||
{
|
||||
context->removeObject(obj);
|
||||
};
|
||||
|
||||
void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!context->teleportAnimation);
|
||||
context->teleportAnimation = HeroAnimationState{obj->id, from, dest, 0.0};
|
||||
}
|
||||
|
||||
void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!context->movementAnimation);
|
||||
|
||||
const CGObjectInstance * movingObject = obj;
|
||||
if(obj->boat)
|
||||
movingObject = obj->boat;
|
||||
|
||||
context->removeObject(movingObject);
|
||||
|
||||
if(settings["adventure"]["heroMoveTime"].Float() > 1)
|
||||
{
|
||||
context->addMovingObject(movingObject, from, dest);
|
||||
context->movementAnimation = HeroAnimationState{movingObject->id, from, dest, 0.0};
|
||||
}
|
||||
else
|
||||
{
|
||||
// instant movement
|
||||
context->addObject(movingObject);
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
std::shared_ptr<MapViewController> MapView::getController()
|
||||
{
|
||||
return controller;
|
||||
}
|
||||
|
||||
bool MapViewController::hasOngoingAnimations()
|
||||
{
|
||||
if(context->movementAnimation)
|
||||
return true;
|
||||
|
||||
if(context->teleportAnimation)
|
||||
return true;
|
||||
|
||||
if(context->fadeOutAnimation)
|
||||
return true;
|
||||
|
||||
if(context->fadeInAnimation)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -10,173 +10,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../lib/int3.h"
|
||||
#include "MapRendererContext.h"
|
||||
|
||||
class IImage;
|
||||
class Canvas;
|
||||
class MapRenderer;
|
||||
class MapRendererContext;
|
||||
class MapViewController;
|
||||
|
||||
struct HeroAnimationState
|
||||
{
|
||||
ObjectInstanceID target;
|
||||
int3 tileFrom;
|
||||
int3 tileDest;
|
||||
double progress;
|
||||
};
|
||||
|
||||
struct FadingAnimationState
|
||||
{
|
||||
ObjectInstanceID target;
|
||||
double progress;
|
||||
};
|
||||
|
||||
class MapRendererContext : public IMapRendererContext
|
||||
{
|
||||
friend class MapViewController;
|
||||
|
||||
boost::multi_array<MapObjectsList, 3> objects;
|
||||
|
||||
//Point tileSize = Point(32, 32);
|
||||
uint32_t animationTime = 0;
|
||||
|
||||
boost::optional<HeroAnimationState> movementAnimation;
|
||||
boost::optional<HeroAnimationState> teleportAnimation;
|
||||
|
||||
boost::optional<FadingAnimationState> fadeOutAnimation;
|
||||
boost::optional<FadingAnimationState> fadeInAnimation;
|
||||
|
||||
bool worldViewModeActive = false;
|
||||
|
||||
public:
|
||||
MapRendererContext();
|
||||
|
||||
void addObject(const CGObjectInstance * object);
|
||||
void addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest);
|
||||
void removeObject(const CGObjectInstance * object);
|
||||
|
||||
int3 getMapSize() const final;
|
||||
bool isInMap(const int3 & coordinates) const final;
|
||||
bool isVisible(const int3 & coordinates) const override;
|
||||
|
||||
const TerrainTile & getMapTile(const int3 & coordinates) const override;
|
||||
const MapObjectsList & getObjects(const int3 & coordinates) const override;
|
||||
const CGObjectInstance * getObject(ObjectInstanceID objectID) const override;
|
||||
const CGPath * currentPath() const override;
|
||||
|
||||
size_t objectGroupIndex(ObjectInstanceID objectID) const override;
|
||||
Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
|
||||
double objectTransparency(ObjectInstanceID objectID) const override;
|
||||
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
|
||||
size_t terrainImageIndex(size_t groupSize) const override;
|
||||
// Point getTileSize() const override;
|
||||
|
||||
bool showOverlay() const override;
|
||||
bool showGrid() const override;
|
||||
bool showVisitable() const override;
|
||||
bool showBlockable() const override;
|
||||
};
|
||||
|
||||
class MapViewModel
|
||||
{
|
||||
Point tileSize;
|
||||
Point viewCenter;
|
||||
Point viewDimensions;
|
||||
|
||||
int mapLevel = 0;
|
||||
|
||||
public:
|
||||
void setTileSize(const Point & newValue);
|
||||
void setViewCenter(const Point & newValue);
|
||||
void setViewDimensions(const Point & newValue);
|
||||
void setLevel(int newLevel);
|
||||
|
||||
/// returns current size of map tile in pixels
|
||||
Point getSingleTileSize() const;
|
||||
|
||||
/// returns center point of map view, in Map coordinates
|
||||
Point getMapViewCenter() const;
|
||||
|
||||
/// returns total number of visible tiles
|
||||
Point getTilesVisibleDimensions() const;
|
||||
|
||||
/// returns rect encompassing all visible tiles
|
||||
Rect getTilesTotalRect() const;
|
||||
|
||||
/// returns required area in pixels of cache canvas
|
||||
Point getCacheDimensionsPixels() const;
|
||||
|
||||
/// returns actual player-visible area
|
||||
Point getPixelsVisibleDimensions() const;
|
||||
|
||||
/// returns area covered by specified tile in map cache
|
||||
Rect getCacheTileArea(const int3 & coordinates) const;
|
||||
|
||||
/// returns area covered by specified tile in target view
|
||||
Rect getTargetTileArea(const int3 & coordinates) const;
|
||||
|
||||
/// returns tile under specified position in target view
|
||||
int3 getTileAtPoint(const Point & position) const;
|
||||
|
||||
/// returns currently visible map level
|
||||
int getLevel() const;
|
||||
};
|
||||
|
||||
/// Class responsible for rendering of entire map view
|
||||
/// uses rendering parameters provided by owner class
|
||||
class MapViewCache
|
||||
{
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
|
||||
std::unique_ptr<Canvas> terrain;
|
||||
std::unique_ptr<Canvas> terrainTransition;
|
||||
std::unique_ptr<Canvas> intermediate;
|
||||
std::unique_ptr<MapRenderer> mapRenderer;
|
||||
|
||||
std::unique_ptr<CAnimation> iconsStorage;
|
||||
|
||||
Canvas getTile(const int3 & coordinates);
|
||||
void updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
|
||||
|
||||
std::shared_ptr<IImage> getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
|
||||
public:
|
||||
explicit MapViewCache(const std::shared_ptr<MapViewModel> & model);
|
||||
~MapViewCache();
|
||||
|
||||
/// updates internal terrain cache according to provided time delta
|
||||
void update(const std::shared_ptr<MapRendererContext> & context);
|
||||
|
||||
/// renders updated terrain cache onto provided canvas
|
||||
void render(const std::shared_ptr<MapRendererContext> &context, Canvas & target);
|
||||
};
|
||||
|
||||
/// Class responsible for updating view state,
|
||||
/// such as its position and any animations
|
||||
class MapViewController : public IMapObjectObserver
|
||||
{
|
||||
std::shared_ptr<MapRendererContext> context;
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
|
||||
private:
|
||||
// IMapObjectObserver impl
|
||||
bool hasOngoingAnimations() override;
|
||||
void onObjectFadeIn(const CGObjectInstance * obj) override;
|
||||
void onObjectFadeOut(const CGObjectInstance * obj) override;
|
||||
void onObjectInstantAdd(const CGObjectInstance * obj) override;
|
||||
void onObjectInstantRemove(const CGObjectInstance * obj) override;
|
||||
void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
|
||||
public:
|
||||
MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model);
|
||||
|
||||
void setViewCenter(const int3 & position);
|
||||
void setViewCenter(const Point & position, int level);
|
||||
void setTileSize(const Point & tileSize);
|
||||
void update(uint32_t timeDelta);
|
||||
};
|
||||
class MapViewModel;
|
||||
class MapViewCache;
|
||||
|
||||
/// Main map rendering class that mostly acts as container for component classes
|
||||
class MapView : public CIntObject
|
||||
@ -193,6 +31,7 @@ public:
|
||||
std::shared_ptr<MapViewController> getController();
|
||||
|
||||
MapView(const Point & offset, const Point & dimensions);
|
||||
~MapView() override;
|
||||
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
131
client/mapRenderer/MapViewCache.cpp
Normal file
131
client/mapRenderer/MapViewCache.cpp
Normal file
@ -0,0 +1,131 @@
|
||||
/*
|
||||
* MapViewCache.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "MapViewCache.h"
|
||||
|
||||
#include "MapRenderer.h"
|
||||
#include "MapViewModel.h"
|
||||
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../render/IImage.h"
|
||||
|
||||
#include "../../lib/mapObjects/CObjectHandler.h"
|
||||
|
||||
MapViewCache::~MapViewCache() = default;
|
||||
|
||||
MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
|
||||
: model(model)
|
||||
, mapRenderer(new MapRenderer())
|
||||
, iconsStorage(new CAnimation("VwSymbol"))
|
||||
, intermediate(new Canvas(Point(32,32)))
|
||||
, terrain(new Canvas(model->getCacheDimensionsPixels()))
|
||||
{
|
||||
iconsStorage->preload();
|
||||
for (size_t i = 0; i < iconsStorage->size(); ++i)
|
||||
iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
|
||||
|
||||
}
|
||||
|
||||
Canvas MapViewCache::getTile(const int3 & coordinates)
|
||||
{
|
||||
return Canvas(*terrain, model->getCacheTileArea(coordinates));
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
|
||||
{
|
||||
if (!context->isVisible(coordinates))
|
||||
return nullptr;
|
||||
|
||||
for(const auto & objectID : context->getObjects(coordinates))
|
||||
{
|
||||
const auto * object = context->getObject(objectID);
|
||||
|
||||
if (!object->visitableAt(coordinates.x, coordinates.y))
|
||||
continue;
|
||||
|
||||
size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
|
||||
if (object->tempOwner.isValidPlayer())
|
||||
ownerIndex = object->tempOwner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
|
||||
|
||||
switch (object->ID)
|
||||
{
|
||||
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
||||
case Obj::MONOLITH_ONE_WAY_EXIT:
|
||||
case Obj::MONOLITH_TWO_WAY:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT));
|
||||
case Obj::SUBTERRANEAN_GATE:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE));
|
||||
case Obj::ARTIFACT:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT));
|
||||
case Obj::TOWN:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN));
|
||||
case Obj::HERO:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO));
|
||||
case Obj::MINE:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object->subID);
|
||||
case Obj::RESOURCE:
|
||||
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object->subID);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void MapViewCache::updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
|
||||
{
|
||||
Canvas target = getTile(coordinates);
|
||||
|
||||
if(model->getSingleTileSize() == Point(32, 32))
|
||||
{
|
||||
mapRenderer->renderTile(*context, target, coordinates);
|
||||
}
|
||||
else
|
||||
{
|
||||
mapRenderer->renderTile(*context, *intermediate, coordinates);
|
||||
target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewCache::update(const std::shared_ptr<MapRendererContext> & context)
|
||||
{
|
||||
Rect dimensions = model->getTilesTotalRect();
|
||||
|
||||
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
|
||||
for(int x = dimensions.left(); x < dimensions.right(); ++x)
|
||||
updateTile(context, {x, y, model->getLevel()});
|
||||
}
|
||||
|
||||
void MapViewCache::render(const std::shared_ptr<MapRendererContext> & context, Canvas & target)
|
||||
{
|
||||
Rect dimensions = model->getTilesTotalRect();
|
||||
|
||||
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
|
||||
{
|
||||
for(int x = dimensions.left(); x < dimensions.right(); ++x)
|
||||
{
|
||||
int3 tile(x, y, model->getLevel());
|
||||
Canvas source = getTile(tile);
|
||||
Rect targetRect = model->getTargetTileArea(tile);
|
||||
target.draw(source, targetRect.topLeft());
|
||||
|
||||
if (context->showOverlay())
|
||||
{
|
||||
auto overlay = getOverlayImageForTile(context, tile);
|
||||
|
||||
if (overlay)
|
||||
{
|
||||
Point position = targetRect.center() - overlay->dimensions() / 2;
|
||||
target.draw(overlay, position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
77
client/mapRenderer/MapViewCache.h
Normal file
77
client/mapRenderer/MapViewCache.h
Normal file
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* MapViewCache.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class int3;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class IImage;
|
||||
class CAnimation;
|
||||
class Canvas;
|
||||
class MapRenderer;
|
||||
class MapRendererContext;
|
||||
//class MapViewController;
|
||||
class MapViewModel;
|
||||
|
||||
// from VwSymbol.def
|
||||
enum class EWorldViewIcon
|
||||
{
|
||||
TOWN = 0,
|
||||
HERO = 1,
|
||||
ARTIFACT = 2,
|
||||
TELEPORT = 3,
|
||||
GATE = 4,
|
||||
MINE_WOOD = 5,
|
||||
MINE_MERCURY = 6,
|
||||
MINE_STONE = 7,
|
||||
MINE_SULFUR = 8,
|
||||
MINE_CRYSTAL = 9,
|
||||
MINE_GEM = 10,
|
||||
MINE_GOLD = 11,
|
||||
RES_WOOD = 12,
|
||||
RES_MERCURY = 13,
|
||||
RES_STONE = 14,
|
||||
RES_SULFUR = 15,
|
||||
RES_CRYSTAL = 16,
|
||||
RES_GEM = 17,
|
||||
RES_GOLD = 18,
|
||||
|
||||
ICONS_PER_PLAYER = 19,
|
||||
ICONS_TOTAL = 19 * 9 // 8 players + neutral set at the end
|
||||
};
|
||||
|
||||
/// Class responsible for rendering of entire map view
|
||||
/// uses rendering parameters provided by owner class
|
||||
class MapViewCache
|
||||
{
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
|
||||
std::unique_ptr<Canvas> terrain;
|
||||
std::unique_ptr<Canvas> terrainTransition;
|
||||
std::unique_ptr<Canvas> intermediate;
|
||||
std::unique_ptr<MapRenderer> mapRenderer;
|
||||
|
||||
std::unique_ptr<CAnimation> iconsStorage;
|
||||
|
||||
Canvas getTile(const int3 & coordinates);
|
||||
void updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
|
||||
|
||||
std::shared_ptr<IImage> getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
|
||||
public:
|
||||
explicit MapViewCache(const std::shared_ptr<MapViewModel> & model);
|
||||
~MapViewCache();
|
||||
|
||||
/// updates internal terrain cache according to provided time delta
|
||||
void update(const std::shared_ptr<MapRendererContext> & context);
|
||||
|
||||
/// renders updated terrain cache onto provided canvas
|
||||
void render(const std::shared_ptr<MapRendererContext> &context, Canvas & target);
|
||||
};
|
187
client/mapRenderer/MapViewController.cpp
Normal file
187
client/mapRenderer/MapViewController.cpp
Normal file
@ -0,0 +1,187 @@
|
||||
/*
|
||||
* MapViewController.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "MapViewController.h"
|
||||
|
||||
#include "MapRendererContext.h"
|
||||
#include "MapViewModel.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapObjects/MiscObjects.h"
|
||||
|
||||
void MapViewController::setViewCenter(const int3 & position)
|
||||
{
|
||||
assert(context->isInMap(position));
|
||||
setViewCenter(Point(position) * model->getSingleTileSize(), position.z);
|
||||
}
|
||||
|
||||
void MapViewController::setViewCenter(const Point & position, int level)
|
||||
{
|
||||
Point betterPosition = {
|
||||
vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),
|
||||
vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)
|
||||
};
|
||||
|
||||
model->setViewCenter(betterPosition);
|
||||
model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
|
||||
}
|
||||
|
||||
void MapViewController::setTileSize(const Point & tileSize)
|
||||
{
|
||||
model->setTileSize(tileSize);
|
||||
}
|
||||
|
||||
MapViewController::MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model)
|
||||
: context(std::move(context))
|
||||
, model(std::move(model))
|
||||
{
|
||||
}
|
||||
|
||||
void MapViewController::update(uint32_t timeDelta)
|
||||
{
|
||||
// confirmed to match H3 for
|
||||
// - hero embarking on boat (500 ms)
|
||||
// - hero disembarking from boat (500 ms)
|
||||
// - TODO: picking up resources
|
||||
// - TODO: killing mosters
|
||||
// - teleporting ( 250 ms)
|
||||
static const double fadeOutDuration = 500;
|
||||
static const double fadeInDuration = 500;
|
||||
static const double heroTeleportDuration = 250;
|
||||
|
||||
//FIXME: remove code duplication?
|
||||
|
||||
if(context->movementAnimation)
|
||||
{
|
||||
// TODO: enemyMoveTime
|
||||
double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
|
||||
|
||||
context->movementAnimation->progress += timeDelta / heroMoveTime;
|
||||
|
||||
Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
|
||||
Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
|
||||
|
||||
Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);
|
||||
|
||||
setViewCenter(positionCurr, context->movementAnimation->tileDest.z);
|
||||
|
||||
if(context->movementAnimation->progress >= 1.0)
|
||||
{
|
||||
setViewCenter(context->movementAnimation->tileDest);
|
||||
|
||||
context->removeObject(context->getObject(context->movementAnimation->target));
|
||||
context->addObject(context->getObject(context->movementAnimation->target));
|
||||
context->movementAnimation.reset();
|
||||
}
|
||||
}
|
||||
|
||||
if(context->teleportAnimation)
|
||||
{
|
||||
context->teleportAnimation->progress += timeDelta / heroTeleportDuration;
|
||||
if(context->teleportAnimation->progress >= 1.0)
|
||||
context->teleportAnimation.reset();
|
||||
}
|
||||
|
||||
if(context->fadeOutAnimation)
|
||||
{
|
||||
context->fadeOutAnimation->progress += timeDelta / fadeOutDuration;
|
||||
if(context->fadeOutAnimation->progress >= 1.0)
|
||||
{
|
||||
context->removeObject(context->getObject(context->fadeOutAnimation->target));
|
||||
context->fadeOutAnimation.reset();
|
||||
}
|
||||
}
|
||||
|
||||
if(context->fadeInAnimation)
|
||||
{
|
||||
context->fadeInAnimation->progress += timeDelta / fadeInDuration;
|
||||
if(context->fadeInAnimation->progress >= 1.0)
|
||||
context->fadeInAnimation.reset();
|
||||
}
|
||||
|
||||
context->animationTime += timeDelta;
|
||||
//context->tileSize = Point(32,32); //model->getSingleTileSize();
|
||||
context->worldViewModeActive = model->getSingleTileSize() != Point(32,32);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
|
||||
{
|
||||
assert(!context->fadeInAnimation);
|
||||
context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
|
||||
context->addObject(obj);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
|
||||
{
|
||||
assert(!context->fadeOutAnimation);
|
||||
context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
|
||||
}
|
||||
|
||||
void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
|
||||
{
|
||||
context->addObject(obj);
|
||||
};
|
||||
|
||||
void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
|
||||
{
|
||||
context->removeObject(obj);
|
||||
};
|
||||
|
||||
void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!context->teleportAnimation);
|
||||
context->teleportAnimation = HeroAnimationState{obj->id, from, dest, 0.0};
|
||||
}
|
||||
|
||||
void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!context->movementAnimation);
|
||||
|
||||
const CGObjectInstance * movingObject = obj;
|
||||
if(obj->boat)
|
||||
movingObject = obj->boat;
|
||||
|
||||
context->removeObject(movingObject);
|
||||
|
||||
if(settings["adventure"]["heroMoveTime"].Float() > 1)
|
||||
{
|
||||
context->addMovingObject(movingObject, from, dest);
|
||||
context->movementAnimation = HeroAnimationState{movingObject->id, from, dest, 0.0};
|
||||
}
|
||||
else
|
||||
{
|
||||
// instant movement
|
||||
context->addObject(movingObject);
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
bool MapViewController::hasOngoingAnimations()
|
||||
{
|
||||
if(context->movementAnimation)
|
||||
return true;
|
||||
|
||||
if(context->teleportAnimation)
|
||||
return true;
|
||||
|
||||
if(context->fadeOutAnimation)
|
||||
return true;
|
||||
|
||||
if(context->fadeInAnimation)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
45
client/mapRenderer/MapViewController.h
Normal file
45
client/mapRenderer/MapViewController.h
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
* MapViewController.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "IMapRendererObserver.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class Point;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
class MapViewModel;
|
||||
class MapRendererContext;
|
||||
|
||||
/// Class responsible for updating view state,
|
||||
/// such as its position and any animations
|
||||
class MapViewController : public IMapObjectObserver
|
||||
{
|
||||
std::shared_ptr<MapRendererContext> context;
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
|
||||
private:
|
||||
// IMapObjectObserver impl
|
||||
bool hasOngoingAnimations() override;
|
||||
void onObjectFadeIn(const CGObjectInstance * obj) override;
|
||||
void onObjectFadeOut(const CGObjectInstance * obj) override;
|
||||
void onObjectInstantAdd(const CGObjectInstance * obj) override;
|
||||
void onObjectInstantRemove(const CGObjectInstance * obj) override;
|
||||
void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
|
||||
public:
|
||||
MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model);
|
||||
|
||||
void setViewCenter(const int3 & position);
|
||||
void setViewCenter(const Point & position, int level);
|
||||
void setTileSize(const Point & tileSize);
|
||||
void update(uint32_t timeDelta);
|
||||
};
|
117
client/mapRenderer/MapViewModel.cpp
Normal file
117
client/mapRenderer/MapViewModel.cpp
Normal file
@ -0,0 +1,117 @@
|
||||
/*
|
||||
* MapViewModel.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "MapViewModel.h"
|
||||
|
||||
#include "../../lib/int3.h"
|
||||
|
||||
void MapViewModel::setTileSize(const Point & newValue)
|
||||
{
|
||||
tileSize = newValue;
|
||||
}
|
||||
|
||||
void MapViewModel::setViewCenter(const Point & newValue)
|
||||
{
|
||||
viewCenter = newValue;
|
||||
}
|
||||
|
||||
void MapViewModel::setViewDimensions(const Point & newValue)
|
||||
{
|
||||
viewDimensions = newValue;
|
||||
}
|
||||
|
||||
void MapViewModel::setLevel(int newLevel)
|
||||
{
|
||||
mapLevel = newLevel;
|
||||
}
|
||||
|
||||
Point MapViewModel::getSingleTileSize() const
|
||||
{
|
||||
return tileSize;
|
||||
}
|
||||
|
||||
Point MapViewModel::getMapViewCenter() const
|
||||
{
|
||||
return viewCenter;
|
||||
}
|
||||
|
||||
Point MapViewModel::getPixelsVisibleDimensions() const
|
||||
{
|
||||
return viewDimensions;
|
||||
}
|
||||
|
||||
int MapViewModel::getLevel() const
|
||||
{
|
||||
return mapLevel;
|
||||
}
|
||||
|
||||
Point MapViewModel::getTilesVisibleDimensions() const
|
||||
{
|
||||
// total number of potentially visible tiles is:
|
||||
// 1) number of completely visible tiles
|
||||
// 2) additional tile that might be partially visible from left/top size
|
||||
// 3) additional tile that might be partially visible from right/bottom size
|
||||
return {
|
||||
getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,
|
||||
getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,
|
||||
};
|
||||
}
|
||||
|
||||
Rect MapViewModel::getTilesTotalRect() const
|
||||
{
|
||||
return Rect(
|
||||
Point(getTileAtPoint(Point(0,0))),
|
||||
getTilesVisibleDimensions()
|
||||
);
|
||||
}
|
||||
|
||||
int3 MapViewModel::getTileAtPoint(const Point & position) const
|
||||
{
|
||||
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
|
||||
|
||||
Point absolutePosition = position + topLeftOffset;
|
||||
|
||||
// NOTE: using division via double in order to use std::floor
|
||||
// which rounds to negative infinity and not towards zero (like integer division)
|
||||
return {
|
||||
static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),
|
||||
static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),
|
||||
getLevel()
|
||||
};
|
||||
}
|
||||
|
||||
Point MapViewModel::getCacheDimensionsPixels() const
|
||||
{
|
||||
return getTilesVisibleDimensions() * getSingleTileSize();
|
||||
}
|
||||
|
||||
Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
|
||||
{
|
||||
assert(mapLevel == coordinates.z);
|
||||
assert(getTilesVisibleDimensions().x + coordinates.x >= 0);
|
||||
assert(getTilesVisibleDimensions().y + coordinates.y >= 0);
|
||||
|
||||
Point tileIndex{
|
||||
(getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,
|
||||
(getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y
|
||||
};
|
||||
|
||||
return Rect(tileIndex * tileSize, tileSize);
|
||||
}
|
||||
|
||||
Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
|
||||
{
|
||||
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
|
||||
Point tilePosAbsolute = Point(coordinates) * tileSize;
|
||||
Point tilePosRelative = tilePosAbsolute - topLeftOffset;
|
||||
|
||||
return Rect(tilePosRelative, tileSize);
|
||||
}
|
57
client/mapRenderer/MapViewModel.h
Normal file
57
client/mapRenderer/MapViewModel.h
Normal file
@ -0,0 +1,57 @@
|
||||
/*
|
||||
* MapViewModel.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../lib/Rect.h"
|
||||
|
||||
class MapViewModel
|
||||
{
|
||||
Point tileSize;
|
||||
Point viewCenter;
|
||||
Point viewDimensions;
|
||||
|
||||
int mapLevel = 0;
|
||||
|
||||
public:
|
||||
void setTileSize(const Point & newValue);
|
||||
void setViewCenter(const Point & newValue);
|
||||
void setViewDimensions(const Point & newValue);
|
||||
void setLevel(int newLevel);
|
||||
|
||||
/// returns current size of map tile in pixels
|
||||
Point getSingleTileSize() const;
|
||||
|
||||
/// returns center point of map view, in Map coordinates
|
||||
Point getMapViewCenter() const;
|
||||
|
||||
/// returns total number of visible tiles
|
||||
Point getTilesVisibleDimensions() const;
|
||||
|
||||
/// returns rect encompassing all visible tiles
|
||||
Rect getTilesTotalRect() const;
|
||||
|
||||
/// returns required area in pixels of cache canvas
|
||||
Point getCacheDimensionsPixels() const;
|
||||
|
||||
/// returns actual player-visible area
|
||||
Point getPixelsVisibleDimensions() const;
|
||||
|
||||
/// returns area covered by specified tile in map cache
|
||||
Rect getCacheTileArea(const int3 & coordinates) const;
|
||||
|
||||
/// returns area covered by specified tile in target view
|
||||
Rect getTargetTileArea(const int3 & coordinates) const;
|
||||
|
||||
/// returns tile under specified position in target view
|
||||
int3 getTileAtPoint(const Point & position) const;
|
||||
|
||||
/// returns currently visible map level
|
||||
int getLevel() const;
|
||||
};
|
@ -10,7 +10,7 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "mapHandler.h"
|
||||
#include "MapRendererContext.h"
|
||||
#include "IMapRendererObserver.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
|
@ -41,33 +41,6 @@ class IImage;
|
||||
class CMapHandler;
|
||||
class IMapObjectObserver;
|
||||
|
||||
// from VwSymbol.def
|
||||
enum class EWorldViewIcon
|
||||
{
|
||||
TOWN = 0,
|
||||
HERO = 1,
|
||||
ARTIFACT = 2,
|
||||
TELEPORT = 3,
|
||||
GATE = 4,
|
||||
MINE_WOOD = 5,
|
||||
MINE_MERCURY = 6,
|
||||
MINE_STONE = 7,
|
||||
MINE_SULFUR = 8,
|
||||
MINE_CRYSTAL = 9,
|
||||
MINE_GEM = 10,
|
||||
MINE_GOLD = 11,
|
||||
RES_WOOD = 12,
|
||||
RES_MERCURY = 13,
|
||||
RES_STONE = 14,
|
||||
RES_SULFUR = 15,
|
||||
RES_CRYSTAL = 16,
|
||||
RES_GEM = 17,
|
||||
RES_GOLD = 18,
|
||||
|
||||
ICONS_PER_PLAYER = 19,
|
||||
ICONS_TOTAL = 19 * 9 // 8 players + neutral set at the end
|
||||
};
|
||||
|
||||
class CMapHandler
|
||||
{
|
||||
const CMap * map;
|
||||
|
100
client/windows/CPuzzleWindow.cpp
Normal file
100
client/windows/CPuzzleWindow.cpp
Normal file
@ -0,0 +1,100 @@
|
||||
/*
|
||||
* CPuzzleWindow.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CPuzzleWindow.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../adventureMap/CResDataBar.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/Images.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/CTownHandler.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
|
||||
CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
|
||||
: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
|
||||
grailPos(GrailPos),
|
||||
currentAlpha(SDL_ALPHA_OPAQUE)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
CCS->soundh->playSound(soundBase::OBELISK);
|
||||
|
||||
quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
|
||||
quitb->assignedKeys.insert(SDLK_ESCAPE);
|
||||
quitb->setBorderColor(Colors::METALLIC_GOLD);
|
||||
|
||||
logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
|
||||
title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
|
||||
resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
|
||||
|
||||
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
|
||||
|
||||
auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
|
||||
|
||||
for(auto & elem : puzzleMap)
|
||||
{
|
||||
const SPuzzleInfo & info = elem;
|
||||
|
||||
auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
|
||||
|
||||
//piece that will slowly disappear
|
||||
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
|
||||
{
|
||||
piecesToRemove.push_back(piece);
|
||||
piece->needRefresh = true;
|
||||
piece->recActions = piece->recActions & ~SHOWALL;
|
||||
}
|
||||
else
|
||||
{
|
||||
visiblePieces.push_back(piece);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CPuzzleWindow::showAll(SDL_Surface * to)
|
||||
{
|
||||
assert(0);
|
||||
//int3 moveInt = int3(8, 9, 0);
|
||||
//Rect mapRect = Rect(Point(pos.x + 8, pos.y + 7), Point(544, 591));
|
||||
//int3 topTile = grailPos - moveInt;
|
||||
|
||||
//MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), mapRect);
|
||||
//info.puzzleMode = true;
|
||||
//info.grailPos = grailPos;
|
||||
//CGI->mh->drawTerrainRectNew(to, &info);
|
||||
|
||||
CWindowObject::showAll(to);
|
||||
}
|
||||
|
||||
void CPuzzleWindow::show(SDL_Surface * to)
|
||||
{
|
||||
static int animSpeed = 2;
|
||||
|
||||
if(currentAlpha < animSpeed)
|
||||
{
|
||||
piecesToRemove.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
//update disappearing puzzles
|
||||
for(auto & piece : piecesToRemove)
|
||||
piece->setAlpha(currentAlpha);
|
||||
currentAlpha -= animSpeed;
|
||||
}
|
||||
CWindowObject::show(to);
|
||||
}
|
38
client/windows/CPuzzleWindow.h
Normal file
38
client/windows/CPuzzleWindow.h
Normal file
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* CPuzzleWindow.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CWindowObject.h"
|
||||
#include "../../lib/int3.h"
|
||||
|
||||
class CLabel;
|
||||
class CButton;
|
||||
class CResDataBar;
|
||||
|
||||
/// Puzzle screen which gets uncovered when you visit obilisks
|
||||
class CPuzzleWindow : public CWindowObject
|
||||
{
|
||||
private:
|
||||
int3 grailPos;
|
||||
std::shared_ptr<CPicture> logo;
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CButton> quitb;
|
||||
std::shared_ptr<CResDataBar> resDataBar;
|
||||
|
||||
std::vector<std::shared_ptr<CPicture>> piecesToRemove;
|
||||
std::vector<std::shared_ptr<CPicture>> visiblePieces;
|
||||
ui8 currentAlpha;
|
||||
|
||||
public:
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
|
||||
CPuzzleWindow(const int3 & grailPos, double discoveredRatio);
|
||||
};
|
@ -21,7 +21,7 @@
|
||||
#include "../CVideoHandler.h"
|
||||
#include "../CServerHandler.h"
|
||||
|
||||
#include "../adventureMap/CResDataBar.h"
|
||||
//#include "../adventureMap/CResDataBar.h"
|
||||
#include "../battle/BattleInterfaceClasses.h"
|
||||
#include "../battle/BattleInterface.h"
|
||||
|
||||
@ -1114,80 +1114,6 @@ CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int
|
||||
costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
|
||||
}
|
||||
|
||||
CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
|
||||
: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
|
||||
grailPos(GrailPos),
|
||||
currentAlpha(SDL_ALPHA_OPAQUE)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
CCS->soundh->playSound(soundBase::OBELISK);
|
||||
|
||||
quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
|
||||
quitb->assignedKeys.insert(SDLK_ESCAPE);
|
||||
quitb->setBorderColor(Colors::METALLIC_GOLD);
|
||||
|
||||
logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
|
||||
title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
|
||||
resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
|
||||
|
||||
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
|
||||
|
||||
auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
|
||||
|
||||
for(auto & elem : puzzleMap)
|
||||
{
|
||||
const SPuzzleInfo & info = elem;
|
||||
|
||||
auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
|
||||
|
||||
//piece that will slowly disappear
|
||||
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
|
||||
{
|
||||
piecesToRemove.push_back(piece);
|
||||
piece->needRefresh = true;
|
||||
piece->recActions = piece->recActions & ~SHOWALL;
|
||||
}
|
||||
else
|
||||
{
|
||||
visiblePieces.push_back(piece);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CPuzzleWindow::showAll(SDL_Surface * to)
|
||||
{
|
||||
assert(0);
|
||||
//int3 moveInt = int3(8, 9, 0);
|
||||
//Rect mapRect = Rect(Point(pos.x + 8, pos.y + 7), Point(544, 591));
|
||||
//int3 topTile = grailPos - moveInt;
|
||||
|
||||
//MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), mapRect);
|
||||
//info.puzzleMode = true;
|
||||
//info.grailPos = grailPos;
|
||||
//CGI->mh->drawTerrainRectNew(to, &info);
|
||||
|
||||
CWindowObject::showAll(to);
|
||||
}
|
||||
|
||||
void CPuzzleWindow::show(SDL_Surface * to)
|
||||
{
|
||||
static int animSpeed = 2;
|
||||
|
||||
if(currentAlpha < animSpeed)
|
||||
{
|
||||
piecesToRemove.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
//update disappearing puzzles
|
||||
for(auto & piece : piecesToRemove)
|
||||
piece->setAlpha(currentAlpha);
|
||||
currentAlpha -= animSpeed;
|
||||
}
|
||||
CWindowObject::show(to);
|
||||
}
|
||||
|
||||
void CTransformerWindow::CItem::move()
|
||||
{
|
||||
if(left)
|
||||
|
@ -362,27 +362,6 @@ public:
|
||||
CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy);
|
||||
};
|
||||
|
||||
/// Puzzle screen which gets uncovered when you visit obilisks
|
||||
class CPuzzleWindow : public CWindowObject
|
||||
{
|
||||
private:
|
||||
int3 grailPos;
|
||||
std::shared_ptr<CPicture> logo;
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CButton> quitb;
|
||||
std::shared_ptr<CResDataBar> resDataBar;
|
||||
|
||||
std::vector<std::shared_ptr<CPicture>> piecesToRemove;
|
||||
std::vector<std::shared_ptr<CPicture>> visiblePieces;
|
||||
ui8 currentAlpha;
|
||||
|
||||
public:
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
|
||||
CPuzzleWindow(const int3 & grailPos, double discoveredRatio);
|
||||
};
|
||||
|
||||
/// Creature transformer window
|
||||
class CTransformerWindow : public CStatusbarWindow, public CGarrisonHolder
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user