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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Code reorganization, no changes to functionality

This commit is contained in:
Ivan Savenko 2023-02-20 22:16:50 +02:00
parent 330999fdc4
commit ec6f19ea18
26 changed files with 1257 additions and 1030 deletions

View File

@ -48,7 +48,11 @@ set(client_SRCS
mainmenu/CreditsScreen.cpp
mapRenderer/MapRenderer.cpp
mapRenderer/MapRendererContext.cpp
mapRenderer/MapView.cpp
mapRenderer/MapViewCache.cpp
mapRenderer/MapViewController.cpp
mapRenderer/MapViewModel.cpp
mapRenderer/mapHandler.cpp
render/CAnimation.cpp
@ -85,6 +89,7 @@ set(client_SRCS
windows/CHeroWindow.cpp
windows/CKingdomInterface.cpp
windows/CMessage.cpp
windows/CPuzzleWindow.cpp
windows/CQuestLog.cpp
windows/CSpellWindow.cpp
windows/CTradeWindow.cpp
@ -162,9 +167,15 @@ set(client_HEADERS
mainmenu/CPrologEpilogVideo.h
mainmenu/CreditsScreen.h
mapRenderer/IMapRendererContext.h
mapRenderer/IMapRendererObserver.h
mapRenderer/MapRenderer.h
mapRenderer/MapRendererContext.h
mapRenderer/MapView.h
mapRenderer/MapViewCache.cpp
mapRenderer/MapViewCache.h
mapRenderer/MapViewController.h
mapRenderer/MapViewModel.h
mapRenderer/mapHandler.h
render/CAnimation.h
@ -205,6 +216,7 @@ set(client_HEADERS
windows/CHeroWindow.h
windows/CKingdomInterface.h
windows/CMessage.h
windows/CPuzzleWindow.h
windows/CQuestLog.h
windows/CSpellWindow.h
windows/CTradeWindow.h

View File

@ -12,7 +12,7 @@
#include <vcmi/Artifact.h>
#include "adventureMap/CAdvMapInt.h"
#include "adventureMap/mapHandler.h"
#include "mapRenderer/mapHandler.h"
#include "adventureMap/CList.h"
#include "adventureMap/CTerrainRect.h"
#include "adventureMap/CInfoBar.h"
@ -31,6 +31,7 @@
#include "windows/CHeroWindow.h"
#include "windows/CCreatureWindow.h"
#include "windows/CQuestLog.h"
#include "windows/CPuzzleWindow.h"
#include "CPlayerInterface.h"
#include "widgets/CComponent.h"
#include "widgets/Buttons.h"

View File

@ -14,7 +14,7 @@
#include "../lib/mapping/CCampaignHandler.h"
#include "../CCallback.h"
#include "adventureMap/CAdvMapInt.h"
#include "adventureMap/mapHandler.h"
#include "mapRenderer/mapHandler.h"
#include "../lib/CConsoleHandler.h"
#include "CGameInfo.h"
#include "../lib/CGameState.h"

View File

@ -14,7 +14,7 @@
#include "CPlayerInterface.h"
#include "CGameInfo.h"
#include "windows/GUIClasses.h"
#include "adventureMap/mapHandler.h"
#include "mapRenderer/mapHandler.h"
#include "adventureMap/CInGameConsole.h"
#include "battle/BattleInterface.h"
#include "gui/CGuiHandler.h"

View File

@ -18,8 +18,8 @@
#include "CTerrainRect.h"
#include "CList.h"
#include "CInfoBar.h"
#include "mapHandler.h"
#include "../mapRenderer/mapHandler.h"
#include "../windows/CKingdomInterface.h"
#include "../windows/CSpellWindow.h"
#include "../windows/CTradeWindow.h"

View File

@ -10,19 +10,21 @@
#include "StdInc.h"
#include "CTerrainRect.h"
#include "mapHandler.h"
#include "MapView.h"
#include "CAdvMapInt.h"
#include "../CGameInfo.h"
#include "../CMT.h"
#include "../CPlayerInterface.h"
#include "../gui/CursorHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../mapRenderer/mapHandler.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../widgets/TextControls.h"
#include "../CMT.h"
#include "../mapRenderer/MapView.h"
#include "../mapRenderer/MapViewController.h"
#include "../mapRenderer/MapViewModel.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"

View File

@ -0,0 +1,74 @@
/*
* IMapRendererContext.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class int3;
class Point;
class CGObjectInstance;
class ObjectInstanceID;
struct TerrainTile;
struct CGPath;
VCMI_LIB_NAMESPACE_END
class IMapRendererContext
{
public:
using MapObject = ObjectInstanceID;
using MapObjectsList = std::vector<MapObject>;
virtual ~IMapRendererContext() = default;
/// returns dimensions of current map
virtual int3 getMapSize() const = 0;
/// returns true if chosen coordinates exist on map
virtual bool isInMap(const int3 & coordinates) const = 0;
/// returns tile by selected coordinates. Coordinates MUST be valid
virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
/// returns all objects visible on specified tile
virtual const MapObjectsList & getObjects(const int3 & coordinates) const = 0;
/// returns specific object by ID, or nullptr if not found
virtual const CGObjectInstance * getObject(ObjectInstanceID objectID) const = 0;
/// returns path of currently active hero, or nullptr if none
virtual const CGPath * currentPath() const = 0;
/// returns true if specified tile is visible in current context
virtual bool isVisible(const int3 & coordinates) const = 0;
virtual size_t objectGroupIndex(ObjectInstanceID objectID) const = 0;
virtual Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
/// returns object animation transparency. IF set to 0, object will not be visible
virtual double objectTransparency(ObjectInstanceID objectID) const = 0;
/// returns animation frame for selected object
virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
/// returns animation frame for terrain
virtual size_t terrainImageIndex(size_t groupSize) const = 0;
// /// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
// virtual Point getTileSize() const = 0;
/// if true, world view overlay will be shown
virtual bool showOverlay() const = 0;
/// if true, map grid should be visible on map
virtual bool showGrid() const = 0;
virtual bool showVisitable() const = 0;
virtual bool showBlockable() const = 0;
};

View File

@ -0,0 +1,48 @@
/*
* IMapRendererObserver.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class int3;
class CGObjectInstance;
class CGHeroInstance;
VCMI_LIB_NAMESPACE_END
class IMapObjectObserver
{
public:
IMapObjectObserver();
virtual ~IMapObjectObserver();
virtual bool hasOngoingAnimations() = 0;
/// Plays fade-in animation and adds object to map
virtual void onObjectFadeIn(const CGObjectInstance * obj) {}
/// Plays fade-out animation and removed object from map
virtual void onObjectFadeOut(const CGObjectInstance * obj) {}
/// Adds object to map instantly, with no animation
virtual void onObjectInstantAdd(const CGObjectInstance * obj) {}
/// Removes object from map instantly, with no animation
virtual void onObjectInstantRemove(const CGObjectInstance * obj) {}
/// Perform hero teleportation animation with terrain fade animation
virtual void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
/// Perform hero movement animation, moving hero across terrain
virtual void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
/// Instantly rotates hero to face destination tile
virtual void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
};

View File

@ -21,12 +21,12 @@
#include "../../CCallback.h"
#include "../../lib/CPathfinder.h"
#include "../../lib/RiverHandler.h"
#include "../../lib/RoadHandler.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/CPathfinder.h"
struct NeighborTilesInfo
{
@ -87,22 +87,6 @@ struct NeighborTilesInfo
}
};
MapObjectsSorter::MapObjectsSorter(const IMapRendererContext & context)
: context(context)
{
}
bool MapObjectsSorter::operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const
{
return (*this)(context.getObject(left), context.getObject(right));
}
bool MapObjectsSorter::operator()(const CGObjectInstance * left, const CGObjectInstance * right) const
{
//FIXME: remove mh access
return CGI->mh->compareObjectBlitOrder(left, right);
}
MapTileStorage::MapTileStorage(size_t capacity)
: animations(capacity)
{
@ -519,9 +503,9 @@ void MapRendererDebug::renderTile(const IMapRendererContext & context, Canvas &
bool blockable = false;
bool visitable = false;
for (auto const & objectID: context.getObjects(coordinates))
for(const auto & objectID : context.getObjects(coordinates))
{
auto const * object = context.getObject(objectID);
const auto * object = context.getObject(objectID);
if (context.objectTransparency(objectID) > 0)
{

View File

@ -23,17 +23,6 @@ class CAnimation;
class IImage;
class Canvas;
class MapObjectsSorter
{
const IMapRendererContext & context;
public:
explicit MapObjectsSorter(const IMapRendererContext & context);
bool operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const;
bool operator()(const CGObjectInstance * left, const CGObjectInstance * right) const;
};
class MapTileStorage
{
using TerrainAnimation = std::array<std::unique_ptr<CAnimation>, 4>;

View File

@ -0,0 +1,278 @@
/*
* MapRendererContext.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapRendererContext.h"
#include "mapHandler.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdvMapInt.h"
//#include "../gui/CGuiHandler.h"
//#include "../render/CAnimation.h"
//#include "../render/Canvas.h"
//#include "../render/IImage.h"
//#include "../renderSDL/SDL_Extensions.h"
//
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMap.h"
MapObjectsSorter::MapObjectsSorter(const IMapRendererContext & context)
: context(context)
{
}
bool MapObjectsSorter::operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const
{
return (*this)(context.getObject(left), context.getObject(right));
}
bool MapObjectsSorter::operator()(const CGObjectInstance * left, const CGObjectInstance * right) const
{
//FIXME: remove mh access
return CGI->mh->compareObjectBlitOrder(left, right);
}
int3 MapRendererContext::getMapSize() const
{
return LOCPLINT->cb->getMapSize();
}
bool MapRendererContext::isInMap(const int3 & coordinates) const
{
return LOCPLINT->cb->isInTheMap(coordinates);
}
const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
{
return CGI->mh->getMap()->getTile(coordinates);
}
const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
{
return CGI->mh->getMap()->objects.at(objectID.getNum());
}
bool MapRendererContext::isVisible(const int3 & coordinates) const
{
return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
}
const CGPath * MapRendererContext::currentPath() const
{
const auto * hero = adventureInt->curHero();
if(!hero)
return nullptr;
if(!LOCPLINT->paths.hasPath(hero))
return nullptr;
return &LOCPLINT->paths.getPath(hero);
}
size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
{
assert(groupSize > 0);
if(groupSize == 0)
return 0;
// H3 timing for adventure map objects animation is 180 ms
// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
size_t baseFrameTime = 180;
// hero movement animation always plays at ~50ms / frame
// in-game setting only affect movement across screen
if(movementAnimation && movementAnimation->target == objectID)
baseFrameTime = 50;
size_t frameCounter = animationTime / baseFrameTime;
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
{
size_t baseFrameTime = 180;
size_t frameCounter = animationTime / baseFrameTime;
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
//Point MapRendererContext::getTileSize() const
//{
// return Point(32, 32);
//}
bool MapRendererContext::showOverlay() const
{
return worldViewModeActive;
}
bool MapRendererContext::showGrid() const
{
return settings["gameTweaks"]["showGrid"].Bool();
}
bool MapRendererContext::showVisitable() const
{
return settings["session"]["showVisitable"].Bool();
}
bool MapRendererContext::showBlockable() const
{
return settings["session"]["showBlockable"].Bool();
}
MapRendererContext::MapRendererContext()
{
auto mapSize = getMapSize();
objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
for(const auto & obj : CGI->mh->getMap()->objects)
addObject(obj);
}
void MapRendererContext::addObject(const CGObjectInstance * obj)
{
if(!obj)
return;
for(int fx = 0; fx < obj->getWidth(); ++fx)
{
for(int fy = 0; fy < obj->getHeight(); ++fy)
{
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
{
auto & container = objects[currTile.z][currTile.x][currTile.y];
container.push_back(obj->id);
boost::range::sort(container, MapObjectsSorter(*this));
}
}
}
}
void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
{
int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
int xDest = std::max(tileFrom.x, tileDest.x);
int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
int yDest = std::max(tileFrom.y, tileDest.y);
for(int x = xFrom; x <= xDest; ++x)
{
for(int y = yFrom; y <= yDest; ++y)
{
int3 currTile(x, y, object->pos.z);
if(isInMap(currTile))
{
auto & container = objects[currTile.z][currTile.x][currTile.y];
container.push_back(object->id);
boost::range::sort(container, MapObjectsSorter(*this));
}
}
}
}
void MapRendererContext::removeObject(const CGObjectInstance * object)
{
for(int z = 0; z < getMapSize().z; z++)
for(int x = 0; x < getMapSize().x; x++)
for(int y = 0; y < getMapSize().y; y++)
vstd::erase(objects[z][x][y], object->id);
}
const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const
{
assert(isInMap(coordinates));
return objects[coordinates.z][coordinates.x][coordinates.y];
}
size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const
{
const CGObjectInstance * obj = getObject(objectID);
// TODO
static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};
static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};
if(obj->ID == Obj::HERO)
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
if(movementAnimation && movementAnimation->target == objectID)
return moveGroups[hero->moveDir];
return idleGroups[hero->moveDir];
}
if(obj->ID == Obj::BOAT)
{
const auto * boat = dynamic_cast<const CGBoat *>(obj);
uint8_t direction = boat->hero ? boat->hero->moveDir : boat->direction;
if(movementAnimation && movementAnimation->target == objectID)
return moveGroups[direction];
return idleGroups[direction];
}
return 0;
}
Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
{
if(movementAnimation && movementAnimation->target == objectID)
{
int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;
int3 offsetTilesDest = movementAnimation->tileDest - coordinates;
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);
return result;
}
const CGObjectInstance * object = getObject(objectID);
int3 offsetTiles(object->getPosition() - coordinates);
return Point(offsetTiles) * Point(32, 32);
}
double MapRendererContext::objectTransparency(ObjectInstanceID objectID) const
{
const CGObjectInstance * object = getObject(objectID);
if(object && object->ID == Obj::HERO)
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
if(hero->inTownGarrison)
return 0;
if(hero->boat)
return 0;
}
if(fadeOutAnimation && objectID == fadeOutAnimation->target)
return 1.0 - fadeOutAnimation->progress;
if(fadeInAnimation && objectID == fadeInAnimation->target)
return fadeInAnimation->progress;
return 1.0;
}

View File

@ -1,5 +1,5 @@
/*
* MapRenderer.h, part of VCMI engine
* MapRendererContext.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
@ -9,99 +9,78 @@
*/
#pragma once
#include "../../lib/ConstTransitivePtr.h"
#include "IMapRendererContext.h"
VCMI_LIB_NAMESPACE_BEGIN
#include "../lib/int3.h"
#include "../lib/GameConstants.h"
class int3;
class Point;
class CGObjectInstance;
class CGHeroInstance;
class ObjectInstanceID;
struct TerrainTile;
struct CGPath;
VCMI_LIB_NAMESPACE_END
class IMapRendererContext
class MapObjectsSorter
{
const IMapRendererContext & context;
public:
using MapObject = ObjectInstanceID;
using MapObjectsList = std::vector<MapObject>;
explicit MapObjectsSorter(const IMapRendererContext & context);
virtual ~IMapRendererContext() = default;
/// returns dimensions of current map
virtual int3 getMapSize() const = 0;
/// returns true if chosen coordinates exist on map
virtual bool isInMap(const int3 & coordinates) const = 0;
/// returns tile by selected coordinates. Coordinates MUST be valid
virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
/// returns all objects visible on specified tile
virtual const MapObjectsList & getObjects(const int3 & coordinates) const = 0;
/// returns specific object by ID, or nullptr if not found
virtual const CGObjectInstance * getObject(ObjectInstanceID objectID) const = 0;
/// returns path of currently active hero, or nullptr if none
virtual const CGPath * currentPath() const = 0;
/// returns true if specified tile is visible in current context
virtual bool isVisible(const int3 & coordinates) const = 0;
virtual size_t objectGroupIndex(ObjectInstanceID objectID) const = 0;
virtual Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
/// returns object animation transparency. IF set to 0, object will not be visible
virtual double objectTransparency(ObjectInstanceID objectID) const = 0;
/// returns animation frame for selected object
virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
/// returns animation frame for terrain
virtual size_t terrainImageIndex(size_t groupSize) const = 0;
// /// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
// virtual Point getTileSize() const = 0;
/// if true, world view overlay will be shown
virtual bool showOverlay() const = 0;
/// if true, map grid should be visible on map
virtual bool showGrid() const = 0;
virtual bool showVisitable() const = 0;
virtual bool showBlockable() const = 0;
bool operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const;
bool operator()(const CGObjectInstance * left, const CGObjectInstance * right) const;
};
class IMapObjectObserver
struct HeroAnimationState
{
public:
IMapObjectObserver();
virtual ~IMapObjectObserver();
virtual bool hasOngoingAnimations() = 0;
/// Plays fade-in animation and adds object to map
virtual void onObjectFadeIn(const CGObjectInstance * obj) {}
/// Plays fade-out animation and removed object from map
virtual void onObjectFadeOut(const CGObjectInstance * obj) {}
/// Adds object to map instantly, with no animation
virtual void onObjectInstantAdd(const CGObjectInstance * obj) {}
/// Removes object from map instantly, with no animation
virtual void onObjectInstantRemove(const CGObjectInstance * obj) {}
/// Perform hero teleportation animation with terrain fade animation
virtual void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
/// Perform hero movement animation, moving hero across terrain
virtual void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
/// Instantly rotates hero to face destination tile
virtual void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
ObjectInstanceID target;
int3 tileFrom;
int3 tileDest;
double progress;
};
struct FadingAnimationState
{
ObjectInstanceID target;
double progress;
};
class MapRendererContext : public IMapRendererContext
{
friend class MapViewController;
boost::multi_array<MapObjectsList, 3> objects;
//Point tileSize = Point(32, 32);
uint32_t animationTime = 0;
boost::optional<HeroAnimationState> movementAnimation;
boost::optional<HeroAnimationState> teleportAnimation;
boost::optional<FadingAnimationState> fadeOutAnimation;
boost::optional<FadingAnimationState> fadeInAnimation;
bool worldViewModeActive = false;
public:
MapRendererContext();
void addObject(const CGObjectInstance * object);
void addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest);
void removeObject(const CGObjectInstance * object);
int3 getMapSize() const final;
bool isInMap(const int3 & coordinates) const final;
bool isVisible(const int3 & coordinates) const override;
const TerrainTile & getMapTile(const int3 & coordinates) const override;
const MapObjectsList & getObjects(const int3 & coordinates) const override;
const CGObjectInstance * getObject(ObjectInstanceID objectID) const override;
const CGPath * currentPath() const override;
size_t objectGroupIndex(ObjectInstanceID objectID) const override;
Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
double objectTransparency(ObjectInstanceID objectID) const override;
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
size_t terrainImageIndex(size_t groupSize) const override;
// Point getTileSize() const override;
bool showOverlay() const override;
bool showGrid() const override;
bool showVisitable() const override;
bool showBlockable() const override;
};

View File

@ -11,10 +11,13 @@
#include "StdInc.h"
#include "MapView.h"
#include "MapRenderer.h"
#include "MapViewModel.h"
#include "MapViewCache.h"
#include "MapViewController.h"
#include "MapRendererContext.h"
#include "mapHandler.h"
#include "CAdvMapInt.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
@ -29,115 +32,7 @@
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMap.h"
MapViewCache::~MapViewCache() = default;
MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
: model(model)
, mapRenderer(new MapRenderer())
, iconsStorage(new CAnimation("VwSymbol"))
, intermediate(new Canvas(Point(32,32)))
, terrain(new Canvas(model->getCacheDimensionsPixels()))
{
iconsStorage->preload();
for (size_t i = 0; i < iconsStorage->size(); ++i)
iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
}
Canvas MapViewCache::getTile(const int3 & coordinates)
{
return Canvas(*terrain, model->getCacheTileArea(coordinates));
}
std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
{
if (!context->isVisible(coordinates))
return nullptr;
for(const auto & objectID : context->getObjects(coordinates))
{
const auto * object = context->getObject(objectID);
if (!object->visitableAt(coordinates.x, coordinates.y))
continue;
size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
if (object->tempOwner.isValidPlayer())
ownerIndex = object->tempOwner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
switch (object->ID)
{
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT));
case Obj::SUBTERRANEAN_GATE:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE));
case Obj::ARTIFACT:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT));
case Obj::TOWN:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN));
case Obj::HERO:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO));
case Obj::MINE:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object->subID);
case Obj::RESOURCE:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object->subID);
}
}
return nullptr;
}
void MapViewCache::updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
{
Canvas target = getTile(coordinates);
if(model->getSingleTileSize() == Point(32, 32))
{
mapRenderer->renderTile(*context, target, coordinates);
}
else
{
mapRenderer->renderTile(*context, *intermediate, coordinates);
target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
}
}
void MapViewCache::update(const std::shared_ptr<MapRendererContext> & context)
{
Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
for(int x = dimensions.left(); x < dimensions.right(); ++x)
updateTile(context, {x, y, model->getLevel()});
}
void MapViewCache::render(const std::shared_ptr<MapRendererContext> & context, Canvas & target)
{
Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{
for(int x = dimensions.left(); x < dimensions.right(); ++x)
{
int3 tile(x, y, model->getLevel());
Canvas source = getTile(tile);
Rect targetRect = model->getTargetTileArea(tile);
target.draw(source, targetRect.topLeft());
if (context->showOverlay())
{
auto overlay = getOverlayImageForTile(context, tile);
if (overlay)
{
Point position = targetRect.center() - overlay->dimensions() / 2;
target.draw(overlay, position);
}
}
}
}
}
MapView::~MapView() = default;
std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
{
@ -179,516 +74,12 @@ void MapView::showAll(SDL_Surface * to)
show(to);
}
int3 MapRendererContext::getMapSize() const
{
return LOCPLINT->cb->getMapSize();
}
bool MapRendererContext::isInMap(const int3 & coordinates) const
{
return LOCPLINT->cb->isInTheMap(coordinates);
}
const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
{
return CGI->mh->getMap()->getTile(coordinates);
}
const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
{
return CGI->mh->getMap()->objects.at(objectID.getNum());
}
bool MapRendererContext::isVisible(const int3 & coordinates) const
{
return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
}
const CGPath * MapRendererContext::currentPath() const
{
const auto * hero = adventureInt->curHero();
if(!hero)
return nullptr;
if(!LOCPLINT->paths.hasPath(hero))
return nullptr;
return &LOCPLINT->paths.getPath(hero);
}
size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
{
assert(groupSize > 0);
if(groupSize == 0)
return 0;
// H3 timing for adventure map objects animation is 180 ms
// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
size_t baseFrameTime = 180;
// hero movement animation always plays at ~50ms / frame
// in-game setting only affect movement across screen
if(movementAnimation && movementAnimation->target == objectID)
baseFrameTime = 50;
size_t frameCounter = animationTime / baseFrameTime;
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
{
size_t baseFrameTime = 180;
size_t frameCounter = animationTime / baseFrameTime;
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
//Point MapRendererContext::getTileSize() const
//{
// return Point(32, 32);
//}
bool MapRendererContext::showOverlay() const
{
return worldViewModeActive;
}
bool MapRendererContext::showGrid() const
{
return settings["gameTweaks"]["showGrid"].Bool();
}
bool MapRendererContext::showVisitable() const
{
return settings["session"]["showVisitable"].Bool();
}
bool MapRendererContext::showBlockable() const
{
return settings["session"]["showBlockable"].Bool();
}
void MapViewController::setViewCenter(const int3 & position)
{
assert(context->isInMap(position));
setViewCenter(Point(position) * model->getSingleTileSize(), position.z);
}
void MapViewController::setViewCenter(const Point & position, int level)
{
Point betterPosition = {
vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),
vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)
};
model->setViewCenter(betterPosition);
model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
}
void MapViewController::setTileSize(const Point & tileSize)
{
model->setTileSize(tileSize);
}
std::shared_ptr<const MapViewModel> MapView::getModel() const
{
return model;
}
void MapViewModel::setTileSize(const Point & newValue)
{
tileSize = newValue;
}
void MapViewModel::setViewCenter(const Point & newValue)
{
viewCenter = newValue;
}
void MapViewModel::setViewDimensions(const Point & newValue)
{
viewDimensions = newValue;
}
void MapViewModel::setLevel(int newLevel)
{
mapLevel = newLevel;
}
Point MapViewModel::getSingleTileSize() const
{
return tileSize;
}
Point MapViewModel::getMapViewCenter() const
{
return viewCenter;
}
Point MapViewModel::getPixelsVisibleDimensions() const
{
return viewDimensions;
}
int MapViewModel::getLevel() const
{
return mapLevel;
}
Point MapViewModel::getTilesVisibleDimensions() const
{
// total number of potentially visible tiles is:
// 1) number of completely visible tiles
// 2) additional tile that might be partially visible from left/top size
// 3) additional tile that might be partially visible from right/bottom size
return {
getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,
getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,
};
}
Rect MapViewModel::getTilesTotalRect() const
{
return Rect(
Point(getTileAtPoint(Point(0,0))),
getTilesVisibleDimensions()
);
}
int3 MapViewModel::getTileAtPoint(const Point & position) const
{
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
Point absolutePosition = position + topLeftOffset;
// NOTE: using division via double in order to use std::floor
// which rounds to negative infinity and not towards zero (like integer division)
return {
static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),
static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),
getLevel()
};
}
Point MapViewModel::getCacheDimensionsPixels() const
{
return getTilesVisibleDimensions() * getSingleTileSize();
}
Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
{
assert(mapLevel == coordinates.z);
assert(getTilesVisibleDimensions().x + coordinates.x >= 0);
assert(getTilesVisibleDimensions().y + coordinates.y >= 0);
Point tileIndex{
(getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,
(getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y
};
return Rect(tileIndex * tileSize, tileSize);
}
Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
{
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
Point tilePosAbsolute = Point(coordinates) * tileSize;
Point tilePosRelative = tilePosAbsolute - topLeftOffset;
return Rect(tilePosRelative, tileSize);
}
MapRendererContext::MapRendererContext()
{
auto mapSize = getMapSize();
objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
for(const auto & obj : CGI->mh->getMap()->objects)
addObject(obj);
}
void MapRendererContext::addObject(const CGObjectInstance * obj)
{
if(!obj)
return;
for(int fx = 0; fx < obj->getWidth(); ++fx)
{
for(int fy = 0; fy < obj->getHeight(); ++fy)
{
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
{
auto & container = objects[currTile.z][currTile.x][currTile.y];
container.push_back(obj->id);
boost::range::sort(container, MapObjectsSorter(*this));
}
}
}
}
void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
{
int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
int xDest = std::max(tileFrom.x, tileDest.x);
int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
int yDest = std::max(tileFrom.y, tileDest.y);
for(int x = xFrom; x <= xDest; ++x)
{
for(int y = yFrom; y <= yDest; ++y)
{
int3 currTile(x, y, object->pos.z);
if(isInMap(currTile))
{
auto & container = objects[currTile.z][currTile.x][currTile.y];
container.push_back(object->id);
boost::range::sort(container, MapObjectsSorter(*this));
}
}
}
}
void MapRendererContext::removeObject(const CGObjectInstance * object)
{
for(int z = 0; z < getMapSize().z; z++)
for(int x = 0; x < getMapSize().x; x++)
for(int y = 0; y < getMapSize().y; y++)
vstd::erase(objects[z][x][y], object->id);
}
const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const
{
assert(isInMap(coordinates));
return objects[coordinates.z][coordinates.x][coordinates.y];
}
size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const
{
const CGObjectInstance * obj = getObject(objectID);
// TODO
static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};
static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};
if(obj->ID == Obj::HERO)
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
if(movementAnimation && movementAnimation->target == objectID)
return moveGroups[hero->moveDir];
return idleGroups[hero->moveDir];
}
if(obj->ID == Obj::BOAT)
{
const auto * boat = dynamic_cast<const CGBoat *>(obj);
uint8_t direction = boat->hero ? boat->hero->moveDir : boat->direction;
if(movementAnimation && movementAnimation->target == objectID)
return moveGroups[direction];
return idleGroups[direction];
}
return 0;
}
Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
{
if(movementAnimation && movementAnimation->target == objectID)
{
int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;
int3 offsetTilesDest = movementAnimation->tileDest - coordinates;
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);
return result;
}
const CGObjectInstance * object = getObject(objectID);
int3 offsetTiles(object->getPosition() - coordinates);
return Point(offsetTiles) * Point(32, 32);
}
double MapRendererContext::objectTransparency(ObjectInstanceID objectID) const
{
const CGObjectInstance * object = getObject(objectID);
if(object && object->ID == Obj::HERO)
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
if(hero->inTownGarrison)
return 0;
if(hero->boat)
return 0;
}
if(fadeOutAnimation && objectID == fadeOutAnimation->target)
return 1.0 - fadeOutAnimation->progress;
if(fadeInAnimation && objectID == fadeInAnimation->target)
return fadeInAnimation->progress;
return 1.0;
}
MapViewController::MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model)
: context(std::move(context))
, model(std::move(model))
{
}
void MapViewController::update(uint32_t timeDelta)
{
// confirmed to match H3 for
// - hero embarking on boat (500 ms)
// - hero disembarking from boat (500 ms)
// - TODO: picking up resources
// - TODO: killing mosters
// - teleporting ( 250 ms)
static const double fadeOutDuration = 500;
static const double fadeInDuration = 500;
static const double heroTeleportDuration = 250;
//FIXME: remove code duplication?
if(context->movementAnimation)
{
// TODO: enemyMoveTime
double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
context->movementAnimation->progress += timeDelta / heroMoveTime;
Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);
setViewCenter(positionCurr, context->movementAnimation->tileDest.z);
if(context->movementAnimation->progress >= 1.0)
{
setViewCenter(context->movementAnimation->tileDest);
context->removeObject(context->getObject(context->movementAnimation->target));
context->addObject(context->getObject(context->movementAnimation->target));
context->movementAnimation.reset();
}
}
if(context->teleportAnimation)
{
context->teleportAnimation->progress += timeDelta / heroTeleportDuration;
if(context->teleportAnimation->progress >= 1.0)
context->teleportAnimation.reset();
}
if(context->fadeOutAnimation)
{
context->fadeOutAnimation->progress += timeDelta / fadeOutDuration;
if(context->fadeOutAnimation->progress >= 1.0)
{
context->removeObject(context->getObject(context->fadeOutAnimation->target));
context->fadeOutAnimation.reset();
}
}
if(context->fadeInAnimation)
{
context->fadeInAnimation->progress += timeDelta / fadeInDuration;
if(context->fadeInAnimation->progress >= 1.0)
context->fadeInAnimation.reset();
}
context->animationTime += timeDelta;
//context->tileSize = Point(32,32); //model->getSingleTileSize();
context->worldViewModeActive = model->getSingleTileSize() != Point(32,32);
}
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
{
assert(!context->fadeInAnimation);
context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
context->addObject(obj);
}
void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
{
assert(!context->fadeOutAnimation);
context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
}
void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
{
context->addObject(obj);
};
void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
{
context->removeObject(obj);
};
void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(!context->teleportAnimation);
context->teleportAnimation = HeroAnimationState{obj->id, from, dest, 0.0};
}
void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(!context->movementAnimation);
const CGObjectInstance * movingObject = obj;
if(obj->boat)
movingObject = obj->boat;
context->removeObject(movingObject);
if(settings["adventure"]["heroMoveTime"].Float() > 1)
{
context->addMovingObject(movingObject, from, dest);
context->movementAnimation = HeroAnimationState{movingObject->id, from, dest, 0.0};
}
else
{
// instant movement
context->addObject(movingObject);
}
}
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
//TODO
}
std::shared_ptr<MapViewController> MapView::getController()
{
return controller;
}
bool MapViewController::hasOngoingAnimations()
{
if(context->movementAnimation)
return true;
if(context->teleportAnimation)
return true;
if(context->fadeOutAnimation)
return true;
if(context->fadeInAnimation)
return true;
return false;
}

View File

@ -10,173 +10,11 @@
#pragma once
#include "../gui/CIntObject.h"
#include "../lib/int3.h"
#include "MapRendererContext.h"
class IImage;
class Canvas;
class MapRenderer;
class MapRendererContext;
class MapViewController;
struct HeroAnimationState
{
ObjectInstanceID target;
int3 tileFrom;
int3 tileDest;
double progress;
};
struct FadingAnimationState
{
ObjectInstanceID target;
double progress;
};
class MapRendererContext : public IMapRendererContext
{
friend class MapViewController;
boost::multi_array<MapObjectsList, 3> objects;
//Point tileSize = Point(32, 32);
uint32_t animationTime = 0;
boost::optional<HeroAnimationState> movementAnimation;
boost::optional<HeroAnimationState> teleportAnimation;
boost::optional<FadingAnimationState> fadeOutAnimation;
boost::optional<FadingAnimationState> fadeInAnimation;
bool worldViewModeActive = false;
public:
MapRendererContext();
void addObject(const CGObjectInstance * object);
void addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest);
void removeObject(const CGObjectInstance * object);
int3 getMapSize() const final;
bool isInMap(const int3 & coordinates) const final;
bool isVisible(const int3 & coordinates) const override;
const TerrainTile & getMapTile(const int3 & coordinates) const override;
const MapObjectsList & getObjects(const int3 & coordinates) const override;
const CGObjectInstance * getObject(ObjectInstanceID objectID) const override;
const CGPath * currentPath() const override;
size_t objectGroupIndex(ObjectInstanceID objectID) const override;
Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
double objectTransparency(ObjectInstanceID objectID) const override;
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
size_t terrainImageIndex(size_t groupSize) const override;
// Point getTileSize() const override;
bool showOverlay() const override;
bool showGrid() const override;
bool showVisitable() const override;
bool showBlockable() const override;
};
class MapViewModel
{
Point tileSize;
Point viewCenter;
Point viewDimensions;
int mapLevel = 0;
public:
void setTileSize(const Point & newValue);
void setViewCenter(const Point & newValue);
void setViewDimensions(const Point & newValue);
void setLevel(int newLevel);
/// returns current size of map tile in pixels
Point getSingleTileSize() const;
/// returns center point of map view, in Map coordinates
Point getMapViewCenter() const;
/// returns total number of visible tiles
Point getTilesVisibleDimensions() const;
/// returns rect encompassing all visible tiles
Rect getTilesTotalRect() const;
/// returns required area in pixels of cache canvas
Point getCacheDimensionsPixels() const;
/// returns actual player-visible area
Point getPixelsVisibleDimensions() const;
/// returns area covered by specified tile in map cache
Rect getCacheTileArea(const int3 & coordinates) const;
/// returns area covered by specified tile in target view
Rect getTargetTileArea(const int3 & coordinates) const;
/// returns tile under specified position in target view
int3 getTileAtPoint(const Point & position) const;
/// returns currently visible map level
int getLevel() const;
};
/// Class responsible for rendering of entire map view
/// uses rendering parameters provided by owner class
class MapViewCache
{
std::shared_ptr<MapViewModel> model;
std::unique_ptr<Canvas> terrain;
std::unique_ptr<Canvas> terrainTransition;
std::unique_ptr<Canvas> intermediate;
std::unique_ptr<MapRenderer> mapRenderer;
std::unique_ptr<CAnimation> iconsStorage;
Canvas getTile(const int3 & coordinates);
void updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
std::shared_ptr<IImage> getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
public:
explicit MapViewCache(const std::shared_ptr<MapViewModel> & model);
~MapViewCache();
/// updates internal terrain cache according to provided time delta
void update(const std::shared_ptr<MapRendererContext> & context);
/// renders updated terrain cache onto provided canvas
void render(const std::shared_ptr<MapRendererContext> &context, Canvas & target);
};
/// Class responsible for updating view state,
/// such as its position and any animations
class MapViewController : public IMapObjectObserver
{
std::shared_ptr<MapRendererContext> context;
std::shared_ptr<MapViewModel> model;
private:
// IMapObjectObserver impl
bool hasOngoingAnimations() override;
void onObjectFadeIn(const CGObjectInstance * obj) override;
void onObjectFadeOut(const CGObjectInstance * obj) override;
void onObjectInstantAdd(const CGObjectInstance * obj) override;
void onObjectInstantRemove(const CGObjectInstance * obj) override;
void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
public:
MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model);
void setViewCenter(const int3 & position);
void setViewCenter(const Point & position, int level);
void setTileSize(const Point & tileSize);
void update(uint32_t timeDelta);
};
class MapViewModel;
class MapViewCache;
/// Main map rendering class that mostly acts as container for component classes
class MapView : public CIntObject
@ -193,6 +31,7 @@ public:
std::shared_ptr<MapViewController> getController();
MapView(const Point & offset, const Point & dimensions);
~MapView() override;
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;

View File

@ -0,0 +1,131 @@
/*
* MapViewCache.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapViewCache.h"
#include "MapRenderer.h"
#include "MapViewModel.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"
#include "../render/IImage.h"
#include "../../lib/mapObjects/CObjectHandler.h"
MapViewCache::~MapViewCache() = default;
MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
: model(model)
, mapRenderer(new MapRenderer())
, iconsStorage(new CAnimation("VwSymbol"))
, intermediate(new Canvas(Point(32,32)))
, terrain(new Canvas(model->getCacheDimensionsPixels()))
{
iconsStorage->preload();
for (size_t i = 0; i < iconsStorage->size(); ++i)
iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
}
Canvas MapViewCache::getTile(const int3 & coordinates)
{
return Canvas(*terrain, model->getCacheTileArea(coordinates));
}
std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
{
if (!context->isVisible(coordinates))
return nullptr;
for(const auto & objectID : context->getObjects(coordinates))
{
const auto * object = context->getObject(objectID);
if (!object->visitableAt(coordinates.x, coordinates.y))
continue;
size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
if (object->tempOwner.isValidPlayer())
ownerIndex = object->tempOwner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
switch (object->ID)
{
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT));
case Obj::SUBTERRANEAN_GATE:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE));
case Obj::ARTIFACT:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT));
case Obj::TOWN:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN));
case Obj::HERO:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO));
case Obj::MINE:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object->subID);
case Obj::RESOURCE:
return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object->subID);
}
}
return nullptr;
}
void MapViewCache::updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
{
Canvas target = getTile(coordinates);
if(model->getSingleTileSize() == Point(32, 32))
{
mapRenderer->renderTile(*context, target, coordinates);
}
else
{
mapRenderer->renderTile(*context, *intermediate, coordinates);
target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
}
}
void MapViewCache::update(const std::shared_ptr<MapRendererContext> & context)
{
Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
for(int x = dimensions.left(); x < dimensions.right(); ++x)
updateTile(context, {x, y, model->getLevel()});
}
void MapViewCache::render(const std::shared_ptr<MapRendererContext> & context, Canvas & target)
{
Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{
for(int x = dimensions.left(); x < dimensions.right(); ++x)
{
int3 tile(x, y, model->getLevel());
Canvas source = getTile(tile);
Rect targetRect = model->getTargetTileArea(tile);
target.draw(source, targetRect.topLeft());
if (context->showOverlay())
{
auto overlay = getOverlayImageForTile(context, tile);
if (overlay)
{
Point position = targetRect.center() - overlay->dimensions() / 2;
target.draw(overlay, position);
}
}
}
}
}

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@ -0,0 +1,77 @@
/*
* MapViewCache.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class int3;
VCMI_LIB_NAMESPACE_END
class IImage;
class CAnimation;
class Canvas;
class MapRenderer;
class MapRendererContext;
//class MapViewController;
class MapViewModel;
// from VwSymbol.def
enum class EWorldViewIcon
{
TOWN = 0,
HERO = 1,
ARTIFACT = 2,
TELEPORT = 3,
GATE = 4,
MINE_WOOD = 5,
MINE_MERCURY = 6,
MINE_STONE = 7,
MINE_SULFUR = 8,
MINE_CRYSTAL = 9,
MINE_GEM = 10,
MINE_GOLD = 11,
RES_WOOD = 12,
RES_MERCURY = 13,
RES_STONE = 14,
RES_SULFUR = 15,
RES_CRYSTAL = 16,
RES_GEM = 17,
RES_GOLD = 18,
ICONS_PER_PLAYER = 19,
ICONS_TOTAL = 19 * 9 // 8 players + neutral set at the end
};
/// Class responsible for rendering of entire map view
/// uses rendering parameters provided by owner class
class MapViewCache
{
std::shared_ptr<MapViewModel> model;
std::unique_ptr<Canvas> terrain;
std::unique_ptr<Canvas> terrainTransition;
std::unique_ptr<Canvas> intermediate;
std::unique_ptr<MapRenderer> mapRenderer;
std::unique_ptr<CAnimation> iconsStorage;
Canvas getTile(const int3 & coordinates);
void updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
std::shared_ptr<IImage> getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates);
public:
explicit MapViewCache(const std::shared_ptr<MapViewModel> & model);
~MapViewCache();
/// updates internal terrain cache according to provided time delta
void update(const std::shared_ptr<MapRendererContext> & context);
/// renders updated terrain cache onto provided canvas
void render(const std::shared_ptr<MapRendererContext> &context, Canvas & target);
};

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@ -0,0 +1,187 @@
/*
* MapViewController.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapViewController.h"
#include "MapRendererContext.h"
#include "MapViewModel.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/MiscObjects.h"
void MapViewController::setViewCenter(const int3 & position)
{
assert(context->isInMap(position));
setViewCenter(Point(position) * model->getSingleTileSize(), position.z);
}
void MapViewController::setViewCenter(const Point & position, int level)
{
Point betterPosition = {
vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),
vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)
};
model->setViewCenter(betterPosition);
model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
}
void MapViewController::setTileSize(const Point & tileSize)
{
model->setTileSize(tileSize);
}
MapViewController::MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model)
: context(std::move(context))
, model(std::move(model))
{
}
void MapViewController::update(uint32_t timeDelta)
{
// confirmed to match H3 for
// - hero embarking on boat (500 ms)
// - hero disembarking from boat (500 ms)
// - TODO: picking up resources
// - TODO: killing mosters
// - teleporting ( 250 ms)
static const double fadeOutDuration = 500;
static const double fadeInDuration = 500;
static const double heroTeleportDuration = 250;
//FIXME: remove code duplication?
if(context->movementAnimation)
{
// TODO: enemyMoveTime
double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
context->movementAnimation->progress += timeDelta / heroMoveTime;
Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);
setViewCenter(positionCurr, context->movementAnimation->tileDest.z);
if(context->movementAnimation->progress >= 1.0)
{
setViewCenter(context->movementAnimation->tileDest);
context->removeObject(context->getObject(context->movementAnimation->target));
context->addObject(context->getObject(context->movementAnimation->target));
context->movementAnimation.reset();
}
}
if(context->teleportAnimation)
{
context->teleportAnimation->progress += timeDelta / heroTeleportDuration;
if(context->teleportAnimation->progress >= 1.0)
context->teleportAnimation.reset();
}
if(context->fadeOutAnimation)
{
context->fadeOutAnimation->progress += timeDelta / fadeOutDuration;
if(context->fadeOutAnimation->progress >= 1.0)
{
context->removeObject(context->getObject(context->fadeOutAnimation->target));
context->fadeOutAnimation.reset();
}
}
if(context->fadeInAnimation)
{
context->fadeInAnimation->progress += timeDelta / fadeInDuration;
if(context->fadeInAnimation->progress >= 1.0)
context->fadeInAnimation.reset();
}
context->animationTime += timeDelta;
//context->tileSize = Point(32,32); //model->getSingleTileSize();
context->worldViewModeActive = model->getSingleTileSize() != Point(32,32);
}
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
{
assert(!context->fadeInAnimation);
context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
context->addObject(obj);
}
void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
{
assert(!context->fadeOutAnimation);
context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
}
void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
{
context->addObject(obj);
};
void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
{
context->removeObject(obj);
};
void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(!context->teleportAnimation);
context->teleportAnimation = HeroAnimationState{obj->id, from, dest, 0.0};
}
void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(!context->movementAnimation);
const CGObjectInstance * movingObject = obj;
if(obj->boat)
movingObject = obj->boat;
context->removeObject(movingObject);
if(settings["adventure"]["heroMoveTime"].Float() > 1)
{
context->addMovingObject(movingObject, from, dest);
context->movementAnimation = HeroAnimationState{movingObject->id, from, dest, 0.0};
}
else
{
// instant movement
context->addObject(movingObject);
}
}
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
//TODO
}
bool MapViewController::hasOngoingAnimations()
{
if(context->movementAnimation)
return true;
if(context->teleportAnimation)
return true;
if(context->fadeOutAnimation)
return true;
if(context->fadeInAnimation)
return true;
return false;
}

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@ -0,0 +1,45 @@
/*
* MapViewController.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "IMapRendererObserver.h"
VCMI_LIB_NAMESPACE_BEGIN
class Point;
VCMI_LIB_NAMESPACE_END
class MapViewModel;
class MapRendererContext;
/// Class responsible for updating view state,
/// such as its position and any animations
class MapViewController : public IMapObjectObserver
{
std::shared_ptr<MapRendererContext> context;
std::shared_ptr<MapViewModel> model;
private:
// IMapObjectObserver impl
bool hasOngoingAnimations() override;
void onObjectFadeIn(const CGObjectInstance * obj) override;
void onObjectFadeOut(const CGObjectInstance * obj) override;
void onObjectInstantAdd(const CGObjectInstance * obj) override;
void onObjectInstantRemove(const CGObjectInstance * obj) override;
void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
public:
MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model);
void setViewCenter(const int3 & position);
void setViewCenter(const Point & position, int level);
void setTileSize(const Point & tileSize);
void update(uint32_t timeDelta);
};

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@ -0,0 +1,117 @@
/*
* MapViewModel.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapViewModel.h"
#include "../../lib/int3.h"
void MapViewModel::setTileSize(const Point & newValue)
{
tileSize = newValue;
}
void MapViewModel::setViewCenter(const Point & newValue)
{
viewCenter = newValue;
}
void MapViewModel::setViewDimensions(const Point & newValue)
{
viewDimensions = newValue;
}
void MapViewModel::setLevel(int newLevel)
{
mapLevel = newLevel;
}
Point MapViewModel::getSingleTileSize() const
{
return tileSize;
}
Point MapViewModel::getMapViewCenter() const
{
return viewCenter;
}
Point MapViewModel::getPixelsVisibleDimensions() const
{
return viewDimensions;
}
int MapViewModel::getLevel() const
{
return mapLevel;
}
Point MapViewModel::getTilesVisibleDimensions() const
{
// total number of potentially visible tiles is:
// 1) number of completely visible tiles
// 2) additional tile that might be partially visible from left/top size
// 3) additional tile that might be partially visible from right/bottom size
return {
getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,
getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,
};
}
Rect MapViewModel::getTilesTotalRect() const
{
return Rect(
Point(getTileAtPoint(Point(0,0))),
getTilesVisibleDimensions()
);
}
int3 MapViewModel::getTileAtPoint(const Point & position) const
{
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
Point absolutePosition = position + topLeftOffset;
// NOTE: using division via double in order to use std::floor
// which rounds to negative infinity and not towards zero (like integer division)
return {
static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),
static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),
getLevel()
};
}
Point MapViewModel::getCacheDimensionsPixels() const
{
return getTilesVisibleDimensions() * getSingleTileSize();
}
Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
{
assert(mapLevel == coordinates.z);
assert(getTilesVisibleDimensions().x + coordinates.x >= 0);
assert(getTilesVisibleDimensions().y + coordinates.y >= 0);
Point tileIndex{
(getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,
(getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y
};
return Rect(tileIndex * tileSize, tileSize);
}
Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
{
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
Point tilePosAbsolute = Point(coordinates) * tileSize;
Point tilePosRelative = tilePosAbsolute - topLeftOffset;
return Rect(tilePosRelative, tileSize);
}

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@ -0,0 +1,57 @@
/*
* MapViewModel.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/Rect.h"
class MapViewModel
{
Point tileSize;
Point viewCenter;
Point viewDimensions;
int mapLevel = 0;
public:
void setTileSize(const Point & newValue);
void setViewCenter(const Point & newValue);
void setViewDimensions(const Point & newValue);
void setLevel(int newLevel);
/// returns current size of map tile in pixels
Point getSingleTileSize() const;
/// returns center point of map view, in Map coordinates
Point getMapViewCenter() const;
/// returns total number of visible tiles
Point getTilesVisibleDimensions() const;
/// returns rect encompassing all visible tiles
Rect getTilesTotalRect() const;
/// returns required area in pixels of cache canvas
Point getCacheDimensionsPixels() const;
/// returns actual player-visible area
Point getPixelsVisibleDimensions() const;
/// returns area covered by specified tile in map cache
Rect getCacheTileArea(const int3 & coordinates) const;
/// returns area covered by specified tile in target view
Rect getTargetTileArea(const int3 & coordinates) const;
/// returns tile under specified position in target view
int3 getTileAtPoint(const Point & position) const;
/// returns currently visible map level
int getLevel() const;
};

View File

@ -10,7 +10,7 @@
#include "StdInc.h"
#include "mapHandler.h"
#include "MapRendererContext.h"
#include "IMapRendererObserver.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"

View File

@ -41,33 +41,6 @@ class IImage;
class CMapHandler;
class IMapObjectObserver;
// from VwSymbol.def
enum class EWorldViewIcon
{
TOWN = 0,
HERO = 1,
ARTIFACT = 2,
TELEPORT = 3,
GATE = 4,
MINE_WOOD = 5,
MINE_MERCURY = 6,
MINE_STONE = 7,
MINE_SULFUR = 8,
MINE_CRYSTAL = 9,
MINE_GEM = 10,
MINE_GOLD = 11,
RES_WOOD = 12,
RES_MERCURY = 13,
RES_STONE = 14,
RES_SULFUR = 15,
RES_CRYSTAL = 16,
RES_GEM = 17,
RES_GOLD = 18,
ICONS_PER_PLAYER = 19,
ICONS_TOTAL = 19 * 9 // 8 players + neutral set at the end
};
class CMapHandler
{
const CMap * map;

View File

@ -0,0 +1,100 @@
/*
* CPuzzleWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CPuzzleWindow.h"
#include "../CGameInfo.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CResDataBar.h"
#include "../gui/CGuiHandler.h"
#include "../gui/TextAlignment.h"
#include "../widgets/Buttons.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"
#include "../../CCallback.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/StartInfo.h"
CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
grailPos(GrailPos),
currentAlpha(SDL_ALPHA_OPAQUE)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
CCS->soundh->playSound(soundBase::OBELISK);
quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
quitb->assignedKeys.insert(SDLK_ESCAPE);
quitb->setBorderColor(Colors::METALLIC_GOLD);
logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
for(auto & elem : puzzleMap)
{
const SPuzzleInfo & info = elem;
auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
//piece that will slowly disappear
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
{
piecesToRemove.push_back(piece);
piece->needRefresh = true;
piece->recActions = piece->recActions & ~SHOWALL;
}
else
{
visiblePieces.push_back(piece);
}
}
}
void CPuzzleWindow::showAll(SDL_Surface * to)
{
assert(0);
//int3 moveInt = int3(8, 9, 0);
//Rect mapRect = Rect(Point(pos.x + 8, pos.y + 7), Point(544, 591));
//int3 topTile = grailPos - moveInt;
//MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), mapRect);
//info.puzzleMode = true;
//info.grailPos = grailPos;
//CGI->mh->drawTerrainRectNew(to, &info);
CWindowObject::showAll(to);
}
void CPuzzleWindow::show(SDL_Surface * to)
{
static int animSpeed = 2;
if(currentAlpha < animSpeed)
{
piecesToRemove.clear();
}
else
{
//update disappearing puzzles
for(auto & piece : piecesToRemove)
piece->setAlpha(currentAlpha);
currentAlpha -= animSpeed;
}
CWindowObject::show(to);
}

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@ -0,0 +1,38 @@
/*
* CPuzzleWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CWindowObject.h"
#include "../../lib/int3.h"
class CLabel;
class CButton;
class CResDataBar;
/// Puzzle screen which gets uncovered when you visit obilisks
class CPuzzleWindow : public CWindowObject
{
private:
int3 grailPos;
std::shared_ptr<CPicture> logo;
std::shared_ptr<CLabel> title;
std::shared_ptr<CButton> quitb;
std::shared_ptr<CResDataBar> resDataBar;
std::vector<std::shared_ptr<CPicture>> piecesToRemove;
std::vector<std::shared_ptr<CPicture>> visiblePieces;
ui8 currentAlpha;
public:
void showAll(SDL_Surface * to) override;
void show(SDL_Surface * to) override;
CPuzzleWindow(const int3 & grailPos, double discoveredRatio);
};

View File

@ -21,7 +21,7 @@
#include "../CVideoHandler.h"
#include "../CServerHandler.h"
#include "../adventureMap/CResDataBar.h"
//#include "../adventureMap/CResDataBar.h"
#include "../battle/BattleInterfaceClasses.h"
#include "../battle/BattleInterface.h"
@ -1114,80 +1114,6 @@ CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int
costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
}
CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
grailPos(GrailPos),
currentAlpha(SDL_ALPHA_OPAQUE)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
CCS->soundh->playSound(soundBase::OBELISK);
quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
quitb->assignedKeys.insert(SDLK_ESCAPE);
quitb->setBorderColor(Colors::METALLIC_GOLD);
logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
for(auto & elem : puzzleMap)
{
const SPuzzleInfo & info = elem;
auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
//piece that will slowly disappear
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
{
piecesToRemove.push_back(piece);
piece->needRefresh = true;
piece->recActions = piece->recActions & ~SHOWALL;
}
else
{
visiblePieces.push_back(piece);
}
}
}
void CPuzzleWindow::showAll(SDL_Surface * to)
{
assert(0);
//int3 moveInt = int3(8, 9, 0);
//Rect mapRect = Rect(Point(pos.x + 8, pos.y + 7), Point(544, 591));
//int3 topTile = grailPos - moveInt;
//MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), mapRect);
//info.puzzleMode = true;
//info.grailPos = grailPos;
//CGI->mh->drawTerrainRectNew(to, &info);
CWindowObject::showAll(to);
}
void CPuzzleWindow::show(SDL_Surface * to)
{
static int animSpeed = 2;
if(currentAlpha < animSpeed)
{
piecesToRemove.clear();
}
else
{
//update disappearing puzzles
for(auto & piece : piecesToRemove)
piece->setAlpha(currentAlpha);
currentAlpha -= animSpeed;
}
CWindowObject::show(to);
}
void CTransformerWindow::CItem::move()
{
if(left)

View File

@ -362,27 +362,6 @@ public:
CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy);
};
/// Puzzle screen which gets uncovered when you visit obilisks
class CPuzzleWindow : public CWindowObject
{
private:
int3 grailPos;
std::shared_ptr<CPicture> logo;
std::shared_ptr<CLabel> title;
std::shared_ptr<CButton> quitb;
std::shared_ptr<CResDataBar> resDataBar;
std::vector<std::shared_ptr<CPicture>> piecesToRemove;
std::vector<std::shared_ptr<CPicture>> visiblePieces;
ui8 currentAlpha;
public:
void showAll(SDL_Surface * to) override;
void show(SDL_Surface * to) override;
CPuzzleWindow(const int3 & grailPos, double discoveredRatio);
};
/// Creature transformer window
class CTransformerWindow : public CStatusbarWindow, public CGarrisonHolder
{