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Compile fixes for Visual.
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@ -1349,7 +1349,7 @@ void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHer
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* is false.
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* @param assemble True if the artifact is to be assembled, false if it is to be disassembled.
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*/
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void CPlayerInterface::showArtifactAssemblyDialog (ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<void()> onYes, CFunctionList<void()> onNo)
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void CPlayerInterface::showArtifactAssemblyDialog (ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<bool()> onYes, CFunctionList<bool()> onNo)
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{
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const CArtifact &artifact = *CGI->arth->artifacts[artifactID];
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std::string text = artifact.Description();
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@ -217,7 +217,7 @@ public:
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void yourTacticPhase(int distance) override;
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//-------------//
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void showArtifactAssemblyDialog(ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<void()> onYes, CFunctionList<void()> onNo);
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void showArtifactAssemblyDialog(ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<bool()> onYes, CFunctionList<bool()> onNo);
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void garrisonsChanged(std::vector<const CGObjectInstance *> objs);
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void garrisonChanged(const CGObjectInstance * obj);
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void heroKilled(const CGHeroInstance* hero);
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@ -174,6 +174,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\CCallback.cpp" />
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<ClCompile Include="battle\CBattleAnimations.cpp" />
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<ClCompile Include="battle\CBattleInterface.cpp" />
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<ClCompile Include="battle\CBattleInterfaceClasses.cpp" />
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@ -198,7 +199,9 @@
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<ClCompile Include="gui\SDL_Extensions.cpp" />
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<ClCompile Include="mapHandler.cpp" />
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<ClCompile Include="NetPacksClient.cpp" />
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<ClCompile Include="StdInc.cpp" />
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<ClCompile Include="StdInc.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="widgets\AdventureMapClasses.cpp" />
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<ClCompile Include="widgets\Buttons.cpp" />
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<ClCompile Include="widgets\CArtifactHolder.cpp" />
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@ -221,6 +224,7 @@
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<ClCompile Include="windows\InfoWindows.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\CCallback.h" />
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<ClInclude Include="battle\CBattleAnimations.h" />
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<ClInclude Include="battle\CBattleInterface.h" />
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<ClInclude Include="battle\CBattleInterfaceClasses.h" />
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@ -108,6 +108,7 @@
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<ClCompile Include="gui\SDL_Extensions.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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<ClCompile Include="..\CCallback.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CQuestLog.cpp">
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@ -252,5 +253,6 @@
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<ClInclude Include="gui\SDL_Pixels.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="..\CCallback.h" />
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</ItemGroup>
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</Project>
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@ -297,7 +297,12 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= fals
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void CHeroWindow::dismissCurrent()
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{
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CFunctionList<void()> ony = std::bind(&CHeroWindow::close,this);
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ony += std::bind(&CCallback::dismissHero, LOCPLINT->cb.get(), curHero);
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//ony += std::bind(&CCallback::dismissHero, LOCPLINT->cb.get(), curHero); //can't assign bool function to void function list :(
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auto dismiss = [=]() -> void
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{
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LOCPLINT->cb.get()->dismissHero(curHero);
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};
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ony += dismiss;
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
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}
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@ -66,16 +66,16 @@ void CSelWindow::selectionChange(unsigned to)
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redraw();
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}
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CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID)
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CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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ID = askID;
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for(int i=0;i<Buttons.size();i++)
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for (int i = 0; i < Buttons.size(); i++)
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{
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buttons.push_back(new CButton(Point(0,0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
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if(!i && askID.getNum() >= 0)
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buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice,this));
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buttons[i]->addCallback(std::bind(&CInfoWindow::close,this)); //each button will close the window apart from call-defined actions
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buttons.push_back(new CButton(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
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if (!i && askID.getNum() >= 0)
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buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
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buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
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}
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text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
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@ -83,8 +83,13 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl
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buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
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buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
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if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
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buttons.back()->addCallback(std::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID));
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if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
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{
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buttons.back()->addCallback([askID]() {
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LOCPLINT->cb.get()->selectionMade(0, askID);
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});
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//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
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}
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for(int i=0;i<comps.size();i++)
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{
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