mirror of
https://github.com/vcmi/vcmi.git
synced 2025-12-07 23:33:15 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@@ -10,6 +10,10 @@
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#include "StdInc.h"
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#include "CBonusSelection.h"
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "CSelectionBase.h"
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#include "../CGameInfo.h"
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@@ -34,9 +38,7 @@
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CBuildingHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/CTownHandler.h"
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@@ -176,13 +178,13 @@ void CBonusSelection::createBonusesIcons()
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{
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case CScenarioTravel::STravelBonus::SPELL:
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desc = CGI->generaltexth->allTexts[715];
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boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
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boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getName());
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break;
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case CScenarioTravel::STravelBonus::MONSTER:
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picNumber = bonDescs[i].info2 + 2;
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desc = CGI->generaltexth->allTexts[717];
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boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
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boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
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boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getPluralName());
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break;
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case CScenarioTravel::STravelBonus::BUILDING:
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{
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@@ -202,18 +204,18 @@ void CBonusSelection::createBonusesIcons()
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picName = graphics->ERMUtoPicture[faction][buildID];
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picNumber = -1;
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if(vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
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desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
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if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
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desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->Name();
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break;
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}
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case CScenarioTravel::STravelBonus::ARTIFACT:
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desc = CGI->generaltexth->allTexts[715];
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boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
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boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getName());
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break;
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case CScenarioTravel::STravelBonus::SPELL_SCROLL:
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desc = CGI->generaltexth->allTexts[716];
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boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
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boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getName());
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break;
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case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
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{
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@@ -318,7 +320,7 @@ void CBonusSelection::createBonusesIcons()
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}
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else
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{
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boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name);
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boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->name);
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}
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break;
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}
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