mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
@@ -25,7 +25,6 @@
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#include "../../CCallback.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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@@ -45,10 +44,11 @@ void CHeroArtPlace::createImage()
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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si32 imageIndex = 0;
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if(ourArt)
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imageIndex = ourArt->artType->iconIndex;
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if(locked)
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imageIndex = ArtifactID::ART_LOCK;
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else if(ourArt)
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imageIndex = ourArt->artType->getIconIndex();
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image = std::make_shared<CAnimImage>("artifact", imageIndex);
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if(!ourArt)
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@@ -68,7 +68,7 @@ void CHeroArtPlace::lockSlot(bool on)
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if (on)
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image->setFrame(ArtifactID::ART_LOCK);
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else if (ourArt)
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image->setFrame(ourArt->artType->iconIndex);
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image->setFrame(ourArt->artType->getIconIndex());
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else
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image->setFrame(0);
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}
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@@ -172,7 +172,7 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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else if(cur->isBig())
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{
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//war machines cannot go to backpack
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LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
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LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->getName()));
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}
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else
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{
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@@ -197,18 +197,6 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
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{
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setMeAsDest();
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//
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// // Special case when the dest artifact can't be fit into the src slot.
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// //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
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// const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
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// ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
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// if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
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// {
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// // Put dest artifact into owner's backpack.
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// ourOwner->commonInfo->src.AOH = ourOwner;
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// ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
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// }
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ourOwner->realizeCurrentTransaction();
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}
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}
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@@ -226,14 +214,12 @@ bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition
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for(const CArtifact *combination : assemblyPossibilities)
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{
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LOCPLINT->showArtifactAssemblyDialog(
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art->artType->id,
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combination->id,
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true,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, true, combination->id),
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0);
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art->artType,
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combination,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, true, combination->id));
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if(assemblyPossibilities.size() > 2)
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logGlobal->warn("More than one possibility of assembling on %s... taking only first", art->artType->Name());
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logGlobal->warn("More than one possibility of assembling on %s... taking only first", art->artType->getName());
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return true;
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}
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return false;
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@@ -243,14 +229,14 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
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{
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if(ourArt && down && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
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{
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if (slotID < GameConstants::BACKPACK_START)
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if(slotID < GameConstants::BACKPACK_START)
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{
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if(ourOwner->allowedAssembling)
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{
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std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
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// If the artifact can be assembled, display dialog.
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if (askToAssemble(ourArt, slotID, ourOwner->curHero))
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if(askToAssemble(ourArt, slotID, ourOwner->curHero))
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{
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return;
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}
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@@ -259,11 +245,9 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
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if(ourArt->canBeDisassembled())
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{
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LOCPLINT->showArtifactAssemblyDialog(
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ourArt->artType->id,
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0,
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false,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()),
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0);
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ourArt->artType,
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nullptr,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
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return;
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}
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}
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@@ -294,7 +278,7 @@ void CHeroArtPlace::select ()
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}
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}
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CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", ourArt->artType->iconIndex));
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CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", ourArt->artType->getIconIndex()));
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ourOwner->commonInfo->src.setTo(this, false);
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ourOwner->markPossibleSlots(ourArt);
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@@ -389,7 +373,7 @@ void CHeroArtPlace::setArtifact(const CArtifactInstance *art)
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}
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image->enable();
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image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->iconIndex);
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image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->getIconIndex());
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text = art->getEffectiveDescription(ourOwner->curHero);
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@@ -414,7 +398,7 @@ void CHeroArtPlace::setArtifact(const CArtifactInstance *art)
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if (locked) // Locks should appear as empty.
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hoverText = CGI->generaltexth->allTexts[507];
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else
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hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
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hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->getName());
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}
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void CArtifactsOfHero::SCommonPart::reset()
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@@ -769,7 +753,7 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
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commonInfo->src.art = dst.getArt();
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commonInfo->src.slotID = dst.slot;
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assert(commonInfo->src.AOH);
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CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", dst.getArt()->artType->iconIndex));
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CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
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markPossibleSlots(dst.getArt());
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}
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}
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@@ -1020,7 +1004,7 @@ void CCommanderArtPlace::createImage()
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int imageIndex = 0;
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if(ourArt)
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imageIndex = ourArt->artType->iconIndex;
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imageIndex = ourArt->artType->getIconIndex();
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image = std::make_shared<CAnimImage>("artifact", imageIndex);
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if(!ourArt)
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@@ -1055,7 +1039,7 @@ void CCommanderArtPlace::setArtifact(const CArtifactInstance * art)
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}
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image->enable();
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image->setFrame(art->artType->iconIndex);
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image->setFrame(art->artType->getIconIndex());
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text = art->getEffectiveDescription();
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@@ -112,7 +112,7 @@ const std::vector<std::string> CComponent::getFileName()
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case spell: return gen(spellsArr);
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case morale: return gen(moraleArr);
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case luck: return gen(luckArr);
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case building: return std::vector<std::string>(4, CGI->townh->factions[subtype]->town->clientInfo.buildingsIcons);
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case building: return std::vector<std::string>(4, (*CGI->townh)[subtype]->town->clientInfo.buildingsIcons);
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case hero: return gen(heroArr);
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case flag: return gen(flagArr);
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}
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@@ -127,8 +127,8 @@ size_t CComponent::getIndex()
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case primskill: return subtype;
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case secskill: return subtype*3 + 3 + val - 1;
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case resource: return subtype;
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case creature: return CGI->creh->creatures[subtype]->iconIndex;
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case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
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case creature: return CGI->creatures()->getByIndex(subtype)->getIconIndex();
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case artifact: return CGI->artifacts()->getByIndex(subtype)->getIconIndex();
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case experience: return 4;
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case spell: return subtype;
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case morale: return val+3;
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@@ -159,15 +159,15 @@ std::string CComponent::getDescription()
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}
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else
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{
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art.reset(CArtifactInstance::createScroll(static_cast<SpellID>(val)));
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art.reset(CArtifactInstance::createScroll(SpellID(val)));
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}
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return art->getEffectiveDescription();
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}
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case experience: return CGI->generaltexth->allTexts[241];
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case spell: return CGI->spellh->objects[subtype]->getLevelInfo(val).description;
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case spell: return CGI->spellh->objects[subtype]->getLevelDescription(val);
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case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
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case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
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case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Description();
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case building: return (*CGI->townh)[subtype]->town->buildings[BuildingID(val)]->Description();
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case hero: return "";
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case flag: return "";
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}
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@@ -193,8 +193,8 @@ std::string CComponent::getSubtitleInternal()
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case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
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case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->skillh->skillName(subtype);
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case resource: return boost::lexical_cast<std::string>(val);
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case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
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case artifact: return CGI->arth->artifacts[subtype]->Name();
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case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->objects[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
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case artifact: return CGI->artifacts()->getByIndex(subtype)->getName();
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case experience:
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{
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if(subtype == 1) //+1 level - tree of knowledge
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@@ -208,15 +208,15 @@ std::string CComponent::getSubtitleInternal()
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return boost::lexical_cast<std::string>(val); //amount of experience OR level required for seer hut;
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}
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}
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case spell: return CGI->spellh->objects[subtype]->name;
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case spell: return CGI->spells()->getByIndex(subtype)->getName();
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case morale: return "";
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case luck: return "";
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case building:
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{
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auto building = CGI->townh->factions[subtype]->town->buildings[BuildingID(val)];
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auto building = (*CGI->townh)[subtype]->town->buildings[BuildingID(val)];
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if(!building)
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{
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logGlobal->error("Town of faction %s has no building #%d", CGI->townh->factions[subtype]->town->faction->name, val);
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logGlobal->error("Town of faction %s has no building #%d", (*CGI->townh)[subtype]->town->faction->name, val);
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return (boost::format("Missing building #%d") % val).str();
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}
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return building->Name();
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@@ -224,7 +224,7 @@ std::string CComponent::getSubtitleInternal()
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case hero: return "";
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case flag: return CGI->generaltexth->capColors[subtype];
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}
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assert(0);
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logGlobal->error("Invalid CComponent type: %d", (int)compType);
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return "";
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}
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@@ -355,7 +355,7 @@ void CGarrisonSlot::update()
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if(creature)
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{
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creatureImage->enable();
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creatureImage->setFrame(creature->iconIndex);
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creatureImage->setFrame(creature->getIconIndex());
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stackCount->enable();
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stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
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@@ -367,12 +367,12 @@ void CGarrisonSlot::update()
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}
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}
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CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGarrisonSlot::EGarrisonType Upg, const CStackInstance * Creature)
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: ID(IID),
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owner(Owner),
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myStack(Creature),
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creature(nullptr),
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upg(Upg)
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CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGarrisonSlot::EGarrisonType Upg, const CStackInstance * creature_)
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: ID(IID),
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owner(Owner),
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myStack(creature_),
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creature(creature_ ? creature_->type : nullptr),
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upg(Upg)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@@ -382,7 +382,7 @@ CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGa
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std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
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creatureImage = std::make_shared<CAnimImage>(imgName, 0);
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creatureImage->disable();
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creatureImage->disable();
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selectionImage = std::make_shared<CAnimImage>(imgName, 1);
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selectionImage->disable();
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@@ -496,13 +496,13 @@ CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
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const CArmedInstance * s1, const CArmedInstance * s2,
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bool _removableUnits, bool smallImgs, bool _twoRows)
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: highlighted(nullptr),
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inSplittingMode(false),
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interx(inx),
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garOffset(garsOffset),
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pb(false),
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smallIcons(smallImgs),
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removableUnits(_removableUnits),
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twoRows(_twoRows)
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inSplittingMode(false),
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interx(inx),
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garOffset(garsOffset),
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pb(false),
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smallIcons(smallImgs),
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removableUnits(_removableUnits),
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twoRows(_twoRows)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@@ -53,7 +53,7 @@ public:
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void clickRight(tribool down, bool previousState) override;
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void clickLeft(tribool down, bool previousState) override;
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void update();
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CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, EGarrisonType Upg=EGarrisonType::UP, const CStackInstance * Creature=nullptr);
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CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, EGarrisonType Upg=EGarrisonType::UP, const CStackInstance * creature_ = nullptr);
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void splitIntoParts(EGarrisonType type, int amount, int maxOfSplittedSlots);
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void handleSplittingShortcuts();
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@@ -243,7 +243,7 @@ void CArmyTooltip::init(const InfoAboutArmy &army)
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continue;
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}
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icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
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icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
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std::string subtitle;
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if(army.army.isDetailed)
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@@ -443,12 +443,12 @@ CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool A
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TFaction faction = cre->faction;
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assert(CGI->townh->factions.size() > faction);
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assert(CGI->townh->size() > faction);
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if(Big)
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bg = std::make_shared<CPicture>(CGI->townh->factions[faction]->creatureBg130);
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bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
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else
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bg = std::make_shared<CPicture>(CGI->townh->factions[faction]->creatureBg120);
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bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
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anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
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anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
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anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
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Reference in New Issue
Block a user