mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-21 00:19:29 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
@ -25,6 +25,53 @@
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#include "mapObjects/CObjectClassesHandler.h"
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CHero::CHero() = default;
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CHero::~CHero() = default;
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int32_t CHero::getIndex() const
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{
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return ID.getNum();
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}
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int32_t CHero::getIconIndex() const
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{
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return imageIndex;
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}
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const std::string & CHero::getName() const
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{
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return name;
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}
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const std::string & CHero::getJsonKey() const
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{
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return identifier;
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}
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HeroTypeID CHero::getId() const
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{
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return ID;
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}
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void CHero::registerIcons(const IconRegistar & cb) const
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{
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cb(getIconIndex(), "UN32", iconSpecSmall);
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cb(getIconIndex(), "UN44", iconSpecLarge);
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cb(getIconIndex(), "PORTRAITSLARGE", portraitLarge);
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cb(getIconIndex(), "PORTRAITSSMALL", portraitSmall);
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}
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void CHero::updateFrom(const JsonNode & data)
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{
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//todo: CHero::updateFrom
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}
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void CHero::serializeJson(JsonSerializeFormat & handler)
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{
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}
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SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
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{
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int totalProb = 0;
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@ -55,11 +102,52 @@ bool CHeroClass::isMagicHero() const
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EAlignment::EAlignment CHeroClass::getAlignment() const
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{
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return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
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return EAlignment::EAlignment((*VLC->townh)[faction]->alignment);
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}
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int32_t CHeroClass::getIndex() const
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{
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return id.getNum();
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}
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int32_t CHeroClass::getIconIndex() const
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{
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return getIndex();
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}
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const std::string & CHeroClass::getName() const
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{
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return name;
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}
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const std::string & CHeroClass::getJsonKey() const
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{
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return identifier;
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}
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HeroClassID CHeroClass::getId() const
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{
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return id;
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}
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void CHeroClass::registerIcons(const IconRegistar & cb) const
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{
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}
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void CHeroClass::updateFrom(const JsonNode & data)
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{
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//TODO: CHeroClass::updateFrom
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}
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void CHeroClass::serializeJson(JsonSerializeFormat & handler)
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{
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}
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CHeroClass::CHeroClass()
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: faction(0), id(0), affinity(0), defaultTavernChance(0), commander(nullptr)
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: faction(0), id(), affinity(0), defaultTavernChance(0), commander(nullptr)
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{
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}
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@ -114,11 +202,19 @@ void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass *
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heroClass->primarySkillHighLevel.push_back((int)node["highLevelChance"][skillName].Float());
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}
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CHeroClass * CHeroClassHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
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const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "heroClass" };
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return typeNames;
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}
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CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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std::string affinityStr[2] = { "might", "magic" };
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auto heroClass = new CHeroClass();
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auto heroClass = new CHeroClass();
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heroClass->id = HeroClassID(index);
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heroClass->identifier = identifier;
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heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
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heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
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@ -148,7 +244,7 @@ CHeroClass * CHeroClassHandler::loadFromJson(const JsonNode & node, const std::s
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VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
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[=](si32 commanderID)
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{
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heroClass->commander = VLC->creh->creatures[commanderID];
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heroClass->commander = VLC->creh->objects[commanderID];
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});
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heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
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@ -169,12 +265,20 @@ CHeroClass * CHeroClassHandler::loadFromJson(const JsonNode & node, const std::s
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heroClass->faction = factionID;
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});
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VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf = node["mapObject"];
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classConf["heroClass"].String() = identifier;
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classConf.setMeta(scope);
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VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
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});
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return heroClass;
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}
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std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
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{
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heroClasses.resize(dataSize);
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objects.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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@ -212,49 +316,12 @@ std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
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return h3Data;
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}
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void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->id = static_cast<ui8>(heroClasses.size());
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heroClasses.push_back(object);
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VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf = data["mapObject"];
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classConf["heroClass"].String() = name;
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classConf.setMeta(scope);
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VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
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});
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VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
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}
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void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->id = static_cast<ui8>(index);
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assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
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heroClasses[index] = object;
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VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf = data["mapObject"];
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classConf["heroClass"].String() = name;
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classConf.setMeta(scope);
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VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
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});
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VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
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}
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void CHeroClassHandler::afterLoadFinalization()
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{
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// for each pair <class, town> set selection probability if it was not set before in tavern entries
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for (CHeroClass * heroClass : heroClasses)
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for(CHeroClass * heroClass : objects)
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{
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for (CFaction * faction : VLC->townh->factions)
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for(CFaction * faction : VLC->townh->objects)
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{
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if (!faction->town)
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continue;
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@ -277,40 +344,28 @@ void CHeroClassHandler::afterLoadFinalization()
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}
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}
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for (CHeroClass * hc : heroClasses)
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for(CHeroClass * hc : objects)
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{
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if (!hc->imageMapMale.empty())
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{
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JsonNode templ;
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templ["animation"].String() = hc->imageMapMale;
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VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
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VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
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}
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}
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}
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std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
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{
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return std::vector<bool>(heroClasses.size(), true);
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return std::vector<bool>(size(), true);
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}
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CHeroClassHandler::~CHeroClassHandler()
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{
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for(auto heroClass : heroClasses)
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{
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delete heroClass.get();
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}
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}
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CHeroClassHandler::~CHeroClassHandler() = default;
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CHeroHandler::~CHeroHandler()
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{
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for(auto hero : heroes)
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delete hero.get();
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}
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CHeroHandler::~CHeroHandler() = default;
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CHeroHandler::CHeroHandler()
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{
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VLC->heroh = this;
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loadObstacles();
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loadTerrains();
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for (int i = 0; i < GameConstants::TERRAIN_TYPES; ++i)
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@ -321,9 +376,16 @@ CHeroHandler::CHeroHandler()
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loadExperience();
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}
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CHero * CHeroHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
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const std::vector<std::string> & CHeroHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "hero" };
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return typeNames;
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}
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CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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auto hero = new CHero();
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hero->ID = HeroTypeID(index);
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hero->identifier = identifier;
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hero->sex = node["female"].Bool();
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hero->special = node["special"].Bool();
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@ -347,7 +409,7 @@ CHero * CHeroHandler::loadFromJson(const JsonNode & node, const std::string & id
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VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
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[=](si32 classID)
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{
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hero->heroClass = classes.heroClasses[classID];
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hero->heroClass = classes[HeroClassID(classID)];
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});
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return hero;
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@ -412,7 +474,7 @@ void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
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// add standard creature specialty to result
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void AddSpecialtyForCreature(int creatureID, std::shared_ptr<Bonus> bonus, std::vector<std::shared_ptr<Bonus>> &result)
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{
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const CCreature &specBaseCreature = *VLC->creh->creatures[creatureID]; //base creature in which we have specialty
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const CCreature &specBaseCreature = *VLC->creh->objects[creatureID]; //base creature in which we have specialty
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bonus->limiter.reset(new CCreatureTypeLimiter(specBaseCreature, true));
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bonus->type = Bonus::STACKS_SPEED;
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@ -427,7 +489,7 @@ void AddSpecialtyForCreature(int creatureID, std::shared_ptr<Bonus> bonus, std::
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for(int cid : specTargets)
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{
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const CCreature &specCreature = *VLC->creh->creatures[cid];
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const CCreature &specCreature = *VLC->creh->objects[cid];
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bonus = std::make_shared<Bonus>(*bonus);
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bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
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bonus->type = Bonus::PRIMARY_SKILL;
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@ -441,7 +503,7 @@ void AddSpecialtyForCreature(int creatureID, std::shared_ptr<Bonus> bonus, std::
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bonus = std::make_shared<Bonus>(*bonus);
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bonus->subtype = PrimarySkill::DEFENSE;
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bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefence(false), stepSize));
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bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
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result.push_back(bonus);
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}
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}
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@ -501,7 +563,7 @@ std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo
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return result;
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}
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bonus->valType = Bonus::ADDITIVE_VALUE;
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bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->creatures[spec.additionalinfo], true));
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bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->objects[spec.additionalinfo], true));
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result.push_back(bonus);
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break;
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case 5: //spell damage bonus in percent
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@ -530,7 +592,7 @@ std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo
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break;
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case 9: //upgrade creatures
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{
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const auto &creatures = VLC->creh->creatures;
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const auto &creatures = VLC->creh->objects;
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bonus->type = Bonus::SPECIAL_UPGRADE;
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bonus->subtype = spec.subtype; //base id
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bonus->additionalInfo = spec.additionalinfo; //target id
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@ -612,7 +674,7 @@ std::vector<std::shared_ptr<Bonus>> SpecialtyBonusToBonuses(const SSpecialtyBonu
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if(creatureLimiter)
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{
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const CCreature * cre = creatureLimiter->creature;
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int creStat = newBonus->subtype == PrimarySkill::ATTACK ? cre->getAttack(false) : cre->getDefence(false);
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int creStat = newBonus->subtype == PrimarySkill::ATTACK ? cre->getAttack(false) : cre->getDefense(false);
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int creLevel = cre->level ? cre->level : 5;
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newBonus->updater = std::make_shared<GrowsWithLevelUpdater>(creStat, creLevel);
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}
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@ -808,7 +870,7 @@ void CHeroHandler::loadBallistics()
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std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
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{
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heroes.resize(dataSize);
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objects.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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@ -852,39 +914,38 @@ std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
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void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->ID = HeroTypeID((si32)heroes.size());
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object->imageIndex = (si32)heroes.size() + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
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size_t index = objects.size();
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auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
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object->imageIndex = (si32)index + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
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heroes.push_back(object);
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objects.push_back(object);
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VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
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registerObject(scope, "hero", name, object->getIndex());
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}
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void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->ID = HeroTypeID((si32)index);
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auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
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object->imageIndex = static_cast<si32>(index);
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assert(heroes[index] == nullptr); // ensure that this id was not loaded before
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heroes[index] = object;
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assert(objects[index] == nullptr); // ensure that this id was not loaded before
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objects[index] = object;
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VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
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registerObject(scope, "hero", name, object->getIndex());
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}
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void CHeroHandler::afterLoadFinalization()
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{
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for(ConstTransitivePtr<CHero> hero : heroes)
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for(auto & hero : objects)
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{
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for(auto bonus : hero->specialty)
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{
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bonus->sid = hero->ID.getNum();
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bonus->sid = hero->getIndex();
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}
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if(hero->specDeprecated.size() > 0 || hero->specialtyDeprecated.size() > 0)
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{
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logMod->debug("Converting specialty format for hero %s(%s)", hero->identifier, VLC->townh->encodeFaction(hero->heroClass->faction));
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logMod->debug("Converting specialty format for hero %s(%s)", hero->identifier, FactionID::encode(hero->heroClass->faction));
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std::vector<std::shared_ptr<Bonus>> convertedBonuses;
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for(const SSpecialtyInfo & spec : hero->specDeprecated)
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{
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@ -971,26 +1032,12 @@ std::vector<bool> CHeroHandler::getDefaultAllowed() const
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{
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// Look Data/HOTRAITS.txt for reference
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std::vector<bool> allowedHeroes;
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allowedHeroes.reserve(heroes.size());
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allowedHeroes.reserve(size());
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for(const CHero * hero : heroes)
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for(const CHero * hero : objects)
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{
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allowedHeroes.push_back(!hero->special);
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}
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return allowedHeroes;
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}
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si32 CHeroHandler::decodeHero(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier("core", "hero", identifier);
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if(rawId)
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return rawId.get();
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else
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return -1;
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}
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std::string CHeroHandler::encodeHero(const si32 index)
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{
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return VLC->heroh->heroes.at(index)->identifier;
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}
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