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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

View File

@ -42,6 +42,43 @@ CSkill::~CSkill()
{
}
int32_t CSkill::getIndex() const
{
return id.num;
}
int32_t CSkill::getIconIndex() const
{
return getIndex(); //TODO: actual value with skill level
}
const std::string & CSkill::getName() const
{
return name;
}
const std::string & CSkill::getJsonKey() const
{
return identifier;
}
void CSkill::registerIcons(const IconRegistar & cb) const
{
for(int level = 1; level <= 3; level++)
{
int frame = 2 + level + 3 * id;
const LevelInfo & skillAtLevel = at(level);
cb(frame, "SECSK32", skillAtLevel.iconSmall);
cb(frame, "SECSKILL", skillAtLevel.iconMedium);
cb(frame, "SECSK82", skillAtLevel.iconLarge);
}
}
SecondarySkill CSkill::getId() const
{
return id;
}
void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
{
b->source = Bonus::SECONDARY_SKILL;
@ -86,6 +123,17 @@ std::string CSkill::toString() const
return ss.str();
}
void CSkill::updateFrom(const JsonNode & data)
{
}
void CSkill::serializeJson(JsonSerializeFormat & handler)
{
}
///CSkillHandler
CSkillHandler::CSkillHandler()
{
@ -147,7 +195,7 @@ const std::string & CSkillHandler::skillName(int skill) const
return objects[skill]->name;
}
CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier, size_t index)
CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
CSkill * skill = new CSkill(SecondarySkill((si32)index), identifier);