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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

View File

@ -29,6 +29,7 @@
#include "mapping/CMap.h"
#include "CPlayerState.h"
#include "CSkillHandler.h"
#include "ScriptHandler.h"
#include "serializer/Connection.h"
@ -126,11 +127,11 @@ void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &
void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand)
{
for (int j = 0; j < 3 ; j++)
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
for (int j = 0; j < 3 ; j++)
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
}
void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level)
@ -138,10 +139,10 @@ void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16
for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
{
const CSpell *spell = SpellID(i).toSpell();
if (isAllowed (0, spell->id) && spell->level == level)
const spells::Spell * spell = SpellID(i).toSpell();
if(isAllowed(0, spell->getIndex()) && spell->getLevel() == level)
{
out.push_back(spell->id);
out.push_back(spell->getId());
}
}
}
@ -220,9 +221,9 @@ TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
}
PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
PlayerState * CNonConstInfoCallback::getPlayerState( PlayerColor color, bool verbose )
{
return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
}
CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
@ -240,27 +241,9 @@ CArmedInstance * CNonConstInfoCallback::getArmyInstance(ObjectInstanceID oid)
return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
}
const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
{
NewObject no;
no.ID = ID; //creature
no.subID= subID;
no.pos = pos;
commitPackage(&no);
return getObj(no.id); //id field will be filled during applying on gs
}
const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
{
const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
return dynamic_cast<const CGCreature*>(m);
}
bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
{
//only server knows
assert(0);
logGlobal->error("isVisitCoveredByAnotherQuery call on client side");
return false;
}