mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
@@ -9,6 +9,8 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <vcmi/Services.h>
|
||||
|
||||
class CConsoleHandler;
|
||||
class CArtHandler;
|
||||
class CHeroHandler;
|
||||
@@ -26,9 +28,15 @@ class IBonusTypeHandler;
|
||||
class CBonusTypeHandler;
|
||||
class CTerrainViewPatternConfig;
|
||||
class CRmgTemplateStorage;
|
||||
class IHandlerBase;
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class ScriptHandler;
|
||||
}
|
||||
|
||||
/// Loads and constructs several handlers
|
||||
class DLL_LINKAGE LibClasses
|
||||
class DLL_LINKAGE LibClasses : public Services
|
||||
{
|
||||
CBonusTypeHandler * bth;
|
||||
|
||||
@@ -41,7 +49,21 @@ class DLL_LINKAGE LibClasses
|
||||
public:
|
||||
bool IS_AI_ENABLED; //unused?
|
||||
|
||||
const IBonusTypeHandler * getBth() const;
|
||||
const ArtifactService * artifacts() const override;
|
||||
const CreatureService * creatures() const override;
|
||||
const FactionService * factions() const override;
|
||||
const HeroClassService * heroClasses() const override;
|
||||
const HeroTypeService * heroTypes() const override;
|
||||
const scripting::Service * scripts() const override;
|
||||
const spells::Service * spells() const override;
|
||||
const SkillService * skills() const override;
|
||||
|
||||
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
|
||||
|
||||
const spells::effects::Registry * spellEffects() const override;
|
||||
spells::effects::Registry * spellEffects() override;
|
||||
|
||||
const IBonusTypeHandler * getBth() const; //deprecated
|
||||
|
||||
CArtHandler * arth;
|
||||
CHeroHandler * heroh;
|
||||
@@ -55,6 +77,7 @@ public:
|
||||
CModHandler * modh;
|
||||
CTerrainViewPatternConfig * terviewh;
|
||||
CRmgTemplateStorage * tplh;
|
||||
scripting::ScriptHandler * scriptHandler;
|
||||
|
||||
LibClasses(); //c-tor, loads .lods and NULLs handlers
|
||||
~LibClasses();
|
||||
@@ -64,9 +87,23 @@ public:
|
||||
|
||||
void loadFilesystem(bool onlyEssential);// basic initialization. should be called before init()
|
||||
|
||||
void scriptsLoaded();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
if(version >= 800)
|
||||
{
|
||||
h & scriptHandler;//must be first (or second after modh), it can modify factories other handlers depends on
|
||||
if(!h.saving)
|
||||
{
|
||||
scriptsLoaded();
|
||||
}
|
||||
}
|
||||
else if(!h.saving)
|
||||
{
|
||||
update800();
|
||||
}
|
||||
|
||||
h & heroh;
|
||||
h & arth;
|
||||
h & creh;
|
||||
@@ -93,11 +130,15 @@ public:
|
||||
|
||||
h & IS_AI_ENABLED;
|
||||
h & bth;
|
||||
|
||||
if(!h.saving)
|
||||
{
|
||||
callWhenDeserializing();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void update800();
|
||||
};
|
||||
|
||||
extern DLL_LINKAGE LibClasses * VLC;
|
||||
|
||||
Reference in New Issue
Block a user