1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

View File

@@ -16,6 +16,9 @@
#include "../mapObjects/CGTownInstance.h"
#include "../CGeneralTextHandler.h"
//TODO: remove
#include "../IGameCallback.h"
///BattleInfo
std::pair< std::vector<BattleHex>, int > BattleInfo::getPath(BattleHex start, BattleHex dest, const CStack * stack)
{
@@ -202,7 +205,7 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
if(town)
{
curB->town = town;
curB->terrainType = VLC->townh->factions[town->subID]->nativeTerrain;
curB->terrainType = (*VLC->townh)[town->subID]->nativeTerrain;
}
else
{
@@ -734,7 +737,6 @@ const IBonusBearer * BattleInfo::asBearer() const
int64_t BattleInfo::getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const
{
if(damage.first != damage.second)
{
int64_t sum = 0;
@@ -920,6 +922,11 @@ void BattleInfo::removeUnit(uint32_t id)
}
}
void BattleInfo::updateUnit(uint32_t id, const JsonNode & data)
{
//TODO
}
void BattleInfo::addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus)
{
CStack * sta = getStack(id, false);
@@ -1032,7 +1039,7 @@ void BattleInfo::updateObstacle(const ObstacleChanges& changes)
// Currently we only support to update the "revealed" property
spellObstacle->revealed = changedObstacle->revealed;
break;
}
}
@@ -1060,6 +1067,13 @@ CGHeroInstance * BattleInfo::battleGetFightingHero(ui8 side) const
return const_cast<CGHeroInstance*>(CBattleInfoEssentials::battleGetFightingHero(side));
}
scripting::Pool * BattleInfo::getContextPool() const
{
//this is real battle, use global scripting context pool
//TODO: make this line not ugly
return IObjectInterface::cb->getGlobalContextPool();
}
bool CMP_stack::operator()(const battle::Unit * a, const battle::Unit * b)
{
switch(phase)
@@ -1071,17 +1085,17 @@ bool CMP_stack::operator()(const battle::Unit * a, const battle::Unit * b)
case 3:
{
int as = a->getInitiative(turn), bs = b->getInitiative(turn);
if(as != bs)
return as > bs;
if(a->unitSide() == b->unitSide())
return a->unitSlot() < b->unitSlot();
return (a->unitSide() == side || b->unitSide() == side)
? a->unitSide() != side
: a->unitSide() < b->unitSide();
}
}
default:
assert(false);
return false;