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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
@ -11,6 +11,8 @@
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#include "CUnitState.h"
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#include <vcmi/spells/Spell.h>
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#include "../NetPacks.h"
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#include "../CCreatureHandler.h"
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@ -368,7 +370,6 @@ void CHealth::serializeJson(JsonSerializeFormat & handler)
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handler.serializeInt("resurrected", resurrected, 0);
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}
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///CUnitState
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CUnitState::CUnitState()
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: env(nullptr),
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@ -468,9 +469,9 @@ int32_t CUnitState::getCasterUnitId() const
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return static_cast<int32_t>(unitId());
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}
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ui8 CUnitState::getSpellSchoolLevel(const spells::Spell * spell, int * outSelectedSchool) const
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int32_t CUnitState::getSpellSchoolLevel(const spells::Spell * spell, int32_t * outSelectedSchool) const
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{
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int skill = valOfBonuses(Selector::typeSubtype(Bonus::SPELLCASTER, spell->getIndex()));
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int32_t skill = valOfBonuses(Selector::typeSubtype(Bonus::SPELLCASTER, spell->getIndex()));
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vstd::abetween(skill, 0, 3);
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return skill;
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}
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@ -486,19 +487,19 @@ int64_t CUnitState::getSpecificSpellBonus(const spells::Spell * spell, int64_t b
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return base;
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}
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int CUnitState::getEffectLevel(const spells::Spell * spell) const
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int32_t CUnitState::getEffectLevel(const spells::Spell * spell) const
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{
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return getSpellSchoolLevel(spell);
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}
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int CUnitState::getEffectPower(const spells::Spell * spell) const
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int32_t CUnitState::getEffectPower(const spells::Spell * spell) const
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{
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return valOfBonuses(Bonus::CREATURE_SPELL_POWER) * getCount() / 100;
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}
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int CUnitState::getEnchantPower(const spells::Spell * spell) const
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int32_t CUnitState::getEnchantPower(const spells::Spell * spell) const
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{
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int res = valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
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int32_t res = valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
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if(res <= 0)
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res = 3;//default for creatures
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return res;
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@ -509,7 +510,7 @@ int64_t CUnitState::getEffectValue(const spells::Spell * spell) const
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return static_cast<int64_t>(getCount()) * valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, spell->getIndex());
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}
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const PlayerColor CUnitState::getOwner() const
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PlayerColor CUnitState::getCasterOwner() const
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{
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return env->unitEffectiveOwner(this);
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}
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@ -703,7 +704,7 @@ int CUnitState::getAttack(bool ranged) const
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return ret;
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}
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int CUnitState::getDefence(bool ranged) const
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int CUnitState::getDefense(bool ranged) const
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{
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if(!inFrenzy->empty())
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{
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@ -735,9 +736,6 @@ std::shared_ptr<CUnitState> CUnitState::acquireState() const
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void CUnitState::serializeJson(JsonSerializeFormat & handler)
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{
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if(!handler.saving)
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reset();
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handler.serializeBool("cloned", cloned);
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handler.serializeBool("defending", defending);
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handler.serializeBool("defendingAnim", defendingAnim);
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@ -807,8 +805,8 @@ void CUnitState::load(const JsonNode & data)
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{
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//TODO: use instance resolver
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reset();
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JsonDeserializer deser(nullptr, data);
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deser.serializeStruct("state", *this);
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JsonDeserializer deser(nullptr, data);
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deser.serializeStruct("state", *this);
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}
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void CUnitState::damage(int64_t & amount)
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@ -942,7 +940,7 @@ int32_t CUnitStateDetached::unitBaseAmount() const
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return unit->unitBaseAmount();
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}
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void CUnitStateDetached::spendMana(const spells::PacketSender * server, const int spellCost) const
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void CUnitStateDetached::spendMana(ServerCallback * server, const int spellCost) const
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{
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if(spellCost != 1)
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logGlobal->warn("Unexpected spell cost %d for creature", spellCost);
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