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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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67
lib/events/ObjectVisitStarted.cpp
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67
lib/events/ObjectVisitStarted.cpp
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/*
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* ObjectVisitStarted.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObjectVisitStarted.h"
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#include <vcmi/events/EventBus.h>
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namespace events
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{
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SubscriptionRegistry<ObjectVisitStarted> * ObjectVisitStarted::getRegistry()
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{
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static std::unique_ptr<Sub> Instance = make_unique<Sub>();
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return Instance.get();
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}
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void ObjectVisitStarted::defaultExecute(const EventBus * bus, const ExecHandler & execHandler,
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const PlayerColor & player, const ObjectInstanceID & heroId, const ObjectInstanceID & objId)
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{
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CObjectVisitStarted event(player, heroId, objId);
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bus->executeEvent(event, execHandler);
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}
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CObjectVisitStarted::CObjectVisitStarted(const PlayerColor & player_, const ObjectInstanceID & heroId_, const ObjectInstanceID & objId_)
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: player(player_),
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heroId(heroId_),
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objId(objId_),
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enabled(true)
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{
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}
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PlayerColor CObjectVisitStarted::getPlayer() const
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{
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return player;
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}
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ObjectInstanceID CObjectVisitStarted::getHero() const
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{
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return heroId;
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}
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ObjectInstanceID CObjectVisitStarted::getObject() const
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{
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return objId;
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}
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bool CObjectVisitStarted::isEnabled() const
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{
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return enabled;
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}
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void CObjectVisitStarted::setEnabled(bool enable)
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{
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enabled = enable;
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}
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}
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