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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@ -205,7 +205,19 @@ void CResourceHandler::load(const std::string &fsConfigURI)
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void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)
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{
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assert(knownLoaders.count(identifier) == 0);
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if(knownLoaders.count(identifier) != 0)
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{
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logMod->error("[CRITICAL] Virtual filesystem %s already loaded!", identifier);
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delete loader;
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return;
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}
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if(knownLoaders.count(parent) == 0)
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{
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logMod->error("[CRITICAL] Parent virtual filesystem %s for %s not found!", parent, identifier);
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delete loader;
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return;
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}
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auto list = dynamic_cast<CFilesystemList *>(knownLoaders.at(parent));
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assert(list);
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