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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

View File

@ -11,10 +11,12 @@
#include "StdInc.h"
#include "CGPandoraBox.h"
#include <vcmi/spells/Spell.h>
#include <vcmi/spells/Service.h>
#include "../NetPacks.h"
#include "../CSoundBase.h"
#include "../spells/CSpellHandler.h"
#include "../CSkillHandler.h"
#include "../StartInfo.h"
#include "../IGameCallback.h"
@ -158,8 +160,8 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
for (; i != spells.cend(); i++)
{
const CSpell * sp = (*i).toSpell();
if(h->canLearnSpell(sp))
auto spell = (*i).toSpell(VLC->spells());
if(h->canLearnSpell(spell))
{
iw.components.push_back(Component(Component::SPELL, *i, 0, 0));
spellsToGive.insert(*i);
@ -265,7 +267,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
cb->giveResources(h->getOwner(), resources);
for(auto & elem : artifacts)
cb->giveHeroNewArtifact(h, VLC->arth->artifacts[elem],ArtifactPosition::FIRST_AVAILABLE);
cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
iw.components.clear();
iw.text.clear();