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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@ -11,10 +11,12 @@
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#include "StdInc.h"
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#include "CGPandoraBox.h"
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "../NetPacks.h"
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#include "../CSoundBase.h"
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#include "../spells/CSpellHandler.h"
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#include "../CSkillHandler.h"
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#include "../StartInfo.h"
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#include "../IGameCallback.h"
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@ -158,8 +160,8 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
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for (; i != spells.cend(); i++)
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{
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const CSpell * sp = (*i).toSpell();
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if(h->canLearnSpell(sp))
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auto spell = (*i).toSpell(VLC->spells());
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if(h->canLearnSpell(spell))
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{
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iw.components.push_back(Component(Component::SPELL, *i, 0, 0));
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spellsToGive.insert(*i);
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@ -265,7 +267,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
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cb->giveResources(h->getOwner(), resources);
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for(auto & elem : artifacts)
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cb->giveHeroNewArtifact(h, VLC->arth->artifacts[elem],ArtifactPosition::FIRST_AVAILABLE);
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cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
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iw.components.clear();
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iw.text.clear();
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