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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@ -38,7 +38,7 @@ void CTownInstanceConstructor::initTypeData(const JsonNode & input)
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{
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VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
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{
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faction = VLC->townh->factions[index];
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faction = (*VLC->townh)[index];
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});
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filtersJson = input["filters"];
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@ -92,7 +92,7 @@ CHeroInstanceConstructor::CHeroInstanceConstructor()
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void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
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{
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VLC->modh->identifiers.requestIdentifier("heroClass", input["heroClass"],
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[&](si32 index) { heroClass = VLC->heroh->classes.heroClasses[index]; });
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[&](si32 index) { heroClass = VLC->heroh->classes[index]; });
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filtersJson = input["filters"];
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}
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@ -153,7 +153,7 @@ void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
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{
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VLC->modh->identifiers.requestIdentifier("creature", creatures[j], [=] (si32 index)
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{
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availableCreatures[i][j] = VLC->creh->creatures[index];
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availableCreatures[i][j] = VLC->creh->objects[index];
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});
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}
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assert(!availableCreatures[i].empty());
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