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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

View File

@ -363,17 +363,17 @@ void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std
//TODO: unify allowed factions with others - make them std::vector<bool>
std::vector<bool> temp;
temp.resize(VLC->townh->factions.size(), false);
temp.resize(VLC->townh->size(), false);
auto standard = VLC->townh->getDefaultAllowed();
if(handler.saving)
{
for(auto faction : VLC->townh->factions)
for(auto faction : VLC->townh->objects)
if(faction->town && vstd::contains(value, faction->index))
temp[std::size_t(faction->index)] = true;
}
handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
if(!handler.saving)
{
@ -395,7 +395,7 @@ void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
serializePlayerInfo(handler);
handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
handler.serializeString("victoryString", mapHeader->victoryMessage);
handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
@ -513,7 +513,7 @@ void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
}
else
{
temp = VLC->heroh->heroes[hero->subID]->identifier;
temp = VLC->heroh->objects[hero->subID]->identifier;
}
handler.serializeString("type", temp);
}
@ -529,21 +529,19 @@ void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
for(const auto & hero : handler.getCurrent().Struct())
{
const JsonNode & data = hero.second;
const std::string instanceName = hero.first;
const JsonNode & data = hero.second;
const std::string instanceName = hero.first;
SHeroName hname;
SHeroName hname;
hname.heroId = -1;
std::string rawId = data["type"].String();
if(rawId != "")
{
hname.heroId = VLC->heroh->decodeHero(rawId);
}
hname.heroId = HeroTypeID::decode(rawId);
hname.heroName = data["name"].String();
hname.heroName = data["name"].String();
if(instanceName == info.mainHeroInstance)
if(instanceName == info.mainHeroInstance)
{
//this is main hero
info.mainCustomHeroName = hname.heroName;
@ -702,7 +700,7 @@ void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
for(const auto & entry : data.Struct())
{
HeroTypeID type(VLC->heroh->decodeHero(entry.first));
HeroTypeID type(HeroTypeID::decode(entry.first));
ui8 mask = 0;
@ -737,7 +735,7 @@ void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
for(const DisposedHero & hero : map->disposedHeroes)
{
std::string type = VLC->heroh->encodeHero(hero.heroId);
std::string type = HeroTypeID::encode(hero.heroId);
auto definition = definitions->enterStruct(type);