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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@@ -263,6 +263,7 @@ void registerTypesClientPacks1(Serializer &s)
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s.template registerType<CPackForClient, ChangeObjectVisitors>();
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s.template registerType<CPackForClient, ShowWorldViewEx>();
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s.template registerType<CPackForClient, PrepareHeroLevelUp>();
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s.template registerType<CPackForClient, EntitiesChanged>();
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}
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template<typename Serializer>
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@@ -272,6 +273,7 @@ void registerTypesClientPacks2(Serializer &s)
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s.template registerType<CPackForClient, BattleNextRound>();
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s.template registerType<CPackForClient, BattleSetActiveStack>();
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s.template registerType<CPackForClient, BattleResult>();
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s.template registerType<CPackForClient, BattleLogMessage>();
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s.template registerType<CPackForClient, BattleStackMoved>();
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s.template registerType<CPackForClient, BattleAttack>();
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s.template registerType<CPackForClient, StartAction>();
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@@ -341,8 +343,6 @@ void registerTypesServerPacks(Serializer &s)
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s.template registerType<CPackForServer, DigWithHero>();
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s.template registerType<CPackForServer, CastAdvSpell>();
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s.template registerType<CPackForServer, CastleTeleportHero>();
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s.template registerType<CPackForServer, CommitPackage>();
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s.template registerType<CPackForServer, SaveGame>();
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s.template registerType<CPackForServer, PlayerMessage>();
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}
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