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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@ -82,20 +82,6 @@ public:
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}
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};
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class FactionEncoder
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{
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public:
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static si32 decode(const std::string & json)
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{
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return VLC->townh->decodeFaction(json);
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}
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static std::string encode(si32 id)
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{
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return VLC->townh->encodeFaction(id);
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}
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};
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const std::set<ETerrainType> ZoneOptions::DEFAULT_TERRAIN_TYPES =
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{
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ETerrainType::DIRT,
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@ -338,8 +324,8 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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handler.serializeIdArray<ETerrainType, TerrainEncoder>("terrainTypes", terrainTypes, DEFAULT_TERRAIN_TYPES);
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handler.serializeBool("townsAreSameType", townsAreSameType, false);
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handler.serializeIdArray<TFaction, FactionEncoder>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
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handler.serializeIdArray<TFaction, FactionEncoder>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
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handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
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handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
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{
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//TODO: add support for std::map to serializeEnum
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