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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

View File

@@ -31,13 +31,13 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
[](const CHero &h){ return h.ID; });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.type->ID; });
registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
[](const CCreature &cre){ return cre.idNumber; });
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
[](const CArtifact &art){ return art.id; });
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.id; });

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@@ -12,7 +12,7 @@
#include "../ConstTransitivePtr.h"
#include "../GameConstants.h"
const ui32 SERIALIZATION_VERSION = 794;
const ui32 SERIALIZATION_VERSION = 800;
const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
const std::string SAVEGAME_MAGIC = "VCMISVG";

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@@ -12,8 +12,10 @@
#include "../JsonNode.h"
#include <vstd/StringUtils.h>
JsonDeserializer::JsonDeserializer(const IInstanceResolver * instanceResolver_, const JsonNode & root_):
JsonTreeSerializer(instanceResolver_, &root_, false)
JsonTreeSerializer(instanceResolver_, &root_, false, false)
{
}

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@@ -123,8 +123,9 @@ JsonSerializeFormat::LICSet::LICSet(const std::set<si32>& Standard, const TDecod
}
//JsonSerializeFormat
JsonSerializeFormat::JsonSerializeFormat(const IInstanceResolver * instanceResolver_, const bool saving_):
saving(saving_),
JsonSerializeFormat::JsonSerializeFormat(const IInstanceResolver * instanceResolver_, const bool saving_, const bool updating_)
: saving(saving_),
updating(updating_),
instanceResolver(instanceResolver_)
{
}

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@@ -129,6 +129,7 @@ public:
};
const bool saving;
const bool updating;
JsonSerializeFormat() = delete;
virtual ~JsonSerializeFormat() = default;
@@ -420,7 +421,7 @@ public:
virtual void serializeRaw(const std::string & fieldName, JsonNode & value, const boost::optional<const JsonNode &> defaultValue) = 0;
protected:
JsonSerializeFormat(const IInstanceResolver * instanceResolver_, const bool saving_);
JsonSerializeFormat(const IInstanceResolver * instanceResolver_, const bool saving_, const bool updating_);
///bool <-> Json bool, indeterminate is default
virtual void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) = 0;

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@@ -13,7 +13,7 @@
#include "../JsonNode.h"
JsonSerializer::JsonSerializer(const IInstanceResolver * instanceResolver_, JsonNode & root_):
JsonTreeSerializer(instanceResolver_, &root_, true)
JsonTreeSerializer(instanceResolver_, &root_, true, false)
{
}

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@@ -25,8 +25,8 @@ protected:
T currentObject;
std::vector<T> treeRoute;
JsonTreeSerializer(const IInstanceResolver * instanceResolver_, T root, const bool saving_)
: JsonSerializeFormat(instanceResolver_, saving_),
JsonTreeSerializer(const IInstanceResolver * instanceResolver_, T root, const bool saving_, const bool updating_)
: JsonSerializeFormat(instanceResolver_, saving_, updating_),
currentObject(root),
treeRoute()
{

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@@ -0,0 +1,309 @@
/*
* JsonUpdater.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonUpdater.h"
#include "../JsonNode.h"
#include "../HeroBonus.h"
JsonUpdater::JsonUpdater(const IInstanceResolver * instanceResolver_, const JsonNode & root_)
: JsonTreeSerializer(instanceResolver_, &root_, false, true)
{
}
void JsonUpdater::serializeInternal(const std::string & fieldName, boost::logic::tribool & value)
{
const JsonNode & data = currentObject->operator[](fieldName);
if(data.getType() == JsonNode::JsonType::DATA_BOOL)
value = data.Bool();
}
void JsonUpdater::serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder)
{
// std::string identifier;
// serializeString(fieldName, identifier);
//
// value = defaultValue ? defaultValue.get() : 0;
//
// if(identifier != "")
// {
// si32 rawId = decoder(identifier);
// if(rawId >= 0)
// value = rawId;
// }
}
void JsonUpdater::serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder)
{
// const JsonVector & data = currentObject->operator[](fieldName).Vector();
//
// value.clear();
// value.reserve(data.size());
//
// for(const JsonNode elem : data)
// {
// si32 rawId = decoder(elem.String());
//
// if(rawId >= 0)
// value.push_back(rawId);
// }
}
void JsonUpdater::serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue)
{
const JsonNode & data = currentObject->operator[](fieldName);
if(data.isNumber())
value = data.Float();
}
void JsonUpdater::serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> &)
{
const JsonNode & data = currentObject->operator[](fieldName);
if(data.isNumber())
value = data.Integer();
}
void JsonUpdater::serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap)
{
// const std::string & valueName = currentObject->operator[](fieldName).String();
//
// const si32 actualOptional = defaultValue ? defaultValue.get() : 0;
//
// si32 rawValue = vstd::find_pos(enumMap, valueName);
// if(rawValue < 0)
// value = actualOptional;
// else
// value = rawValue;
}
void JsonUpdater::serializeInternal(std::string & value)
{
value = currentObject->String();
}
void JsonUpdater::serializeInternal(int64_t & value)
{
value = currentObject->Integer();
}
void JsonUpdater::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
{
const JsonNode & field = currentObject->operator[](fieldName);
if(field.isNull())
return;
const JsonNode & anyOf = field["anyOf"];
const JsonNode & allOf = field["allOf"];
const JsonNode & noneOf = field["noneOf"];
if(anyOf.Vector().empty() && allOf.Vector().empty())
{
//permissive mode
value = standard;
}
else
{
//restrictive mode
value.clear();
value.resize(standard.size(), false);
readLICPart(anyOf, decoder, true, value);
readLICPart(allOf, decoder, true, value);
}
readLICPart(noneOf, decoder, false, value);
}
void JsonUpdater::serializeLIC(const std::string & fieldName, LIC & value)
{
const JsonNode & field = currentObject->operator[](fieldName);
if(field.isNull())
return;
const JsonNode & anyOf = field["anyOf"];
const JsonNode & allOf = field["allOf"];
const JsonNode & noneOf = field["noneOf"];
if(anyOf.Vector().empty())
{
//permissive mode
value.any = value.standard;
}
else
{
//restrictive mode
value.any.clear();
value.any.resize(value.standard.size(), false);
readLICPart(anyOf, value.decoder, true, value.any);
}
readLICPart(allOf, value.decoder, true, value.all);
readLICPart(noneOf, value.decoder, true, value.none);
//remove any banned from allowed and required
for(si32 idx = 0; idx < value.none.size(); idx++)
{
if(value.none[idx])
{
value.all[idx] = false;
value.any[idx] = false;
}
}
//add all required to allowed
for(si32 idx = 0; idx < value.all.size(); idx++)
{
if(value.all[idx])
{
value.any[idx] = true;
}
}
}
void JsonUpdater::serializeLIC(const std::string & fieldName, LICSet & value)
{
const JsonNode & field = currentObject->operator[](fieldName);
if(field.isNull())
return;
const JsonNode & anyOf = field["anyOf"];
const JsonNode & allOf = field["allOf"];
const JsonNode & noneOf = field["noneOf"];
value.all.clear();
value.none.clear();
if(anyOf.Vector().empty())
{
//permissive mode
value.any = value.standard;
}
else
{
//restrictive mode
value.any.clear();
readLICPart(anyOf, value.decoder, value.any);
for(si32 item : value.standard)
if(!vstd::contains(value.any, item))
value.none.insert(item);
}
readLICPart(allOf, value.decoder, value.all);
readLICPart(noneOf, value.decoder, value.none);
//remove any banned from allowed and required
auto isBanned = [&value](const si32 item)->bool
{
return vstd::contains(value.none, item);
};
vstd::erase_if(value.all, isBanned);
vstd::erase_if(value.any, isBanned);
//add all required to allowed
for(si32 item : value.all)
{
value.any.insert(item);
}
}
void JsonUpdater::serializeString(const std::string & fieldName, std::string & value)
{
const JsonNode & data = currentObject->operator[](fieldName);
if(data.getType() == JsonNode::JsonType::DATA_STRING)
value = data.String();
}
void JsonUpdater::serializeRaw(const std::string & fieldName, JsonNode & value, const boost::optional<const JsonNode &> defaultValue)
{
const JsonNode & data = currentObject->operator[](fieldName);
if(data.getType() != JsonNode::JsonType::DATA_NULL)
value = data;
}
void JsonUpdater::serializeBonuses(const std::string & fieldName, CBonusSystemNode * value)
{
const JsonNode & data = currentObject->operator[](fieldName);
const JsonNode & toAdd = data["toAdd"];
if(toAdd.getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto & item : toAdd.Vector())
{
auto b = JsonUtils::parseBonus(item);
value->addNewBonus(b);
}
}
const JsonNode & toRemove = data["toRemove"];
if(toRemove.getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto & item : toRemove.Vector())
{
auto mask = JsonUtils::parseBonus(item);
auto selector = [mask](const Bonus * b)
{
//compare everything but turnsRemain, limiter and propagator
return mask->duration == b->duration
&& mask->type == b->type
&& mask->subtype == b->subtype
&& mask->source == b->source
&& mask->val == b->val
&& mask->sid == b->sid
&& mask->valType == b->valType
&& mask->additionalInfo == b->additionalInfo
&& mask->effectRange == b->effectRange
&& mask->description == b->description;
};
value->removeBonuses(selector);
}
}
}
void JsonUpdater::readLICPart(const JsonNode & part, const TDecoder & decoder, const bool val, std::vector<bool> & value)
{
for(size_t index = 0; index < part.Vector().size(); index++)
{
const std::string & identifier = part.Vector()[index].String();
const si32 rawId = decoder(identifier);
if(rawId >= 0)
{
if(rawId < value.size())
value[rawId] = val;
else
logGlobal->error("JsonUpdater::serializeLIC: id out of bounds %d", rawId);
}
}
}
void JsonUpdater::readLICPart(const JsonNode & part, const TDecoder & decoder, std::set<si32> & value)
{
for(size_t index = 0; index < part.Vector().size(); index++)
{
const std::string & identifier = part.Vector()[index].String();
const si32 rawId = decoder(identifier);
if(rawId != -1)
value.insert(rawId);
}
}

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@@ -0,0 +1,44 @@
/*
* JsonUpdater.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonTreeSerializer.h"
class CBonusSystemNode;
class DLL_LINKAGE JsonUpdater: public JsonTreeSerializer<const JsonNode *>
{
public:
JsonUpdater(const IInstanceResolver * instanceResolver_, const JsonNode & root_);
void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
void serializeLIC(const std::string & fieldName, LIC & value) override;
void serializeLIC(const std::string & fieldName, LICSet & value) override;
void serializeString(const std::string & fieldName, std::string & value) override;
void serializeRaw(const std::string & fieldName, JsonNode & value, const boost::optional<const JsonNode &> defaultValue) override;
void serializeBonuses(const std::string & fieldName, CBonusSystemNode * value);
protected:
void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) override;
void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder) override;
void serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder) override;
void serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue) override;
void serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue) override;
void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap) override;
void serializeInternal(std::string & value) override;
void serializeInternal(int64_t & value) override;
private:
void readLICPart(const JsonNode & part, const TDecoder & decoder, const bool val, std::vector<bool> & value);
void readLICPart(const JsonNode & part, const TDecoder & decoder, std::set<si32> & value);
};