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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@@ -11,6 +11,8 @@
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#include "BonusCaster.h"
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#include <vcmi/spells/Spell.h>
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#include "../NetPacksBase.h"
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#include "../HeroBonus.h"
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#include "../battle/Unit.h"
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@@ -48,7 +50,7 @@ void BonusCaster::getCastDescription(const Spell * spell, const std::vector<cons
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attacked.at(0)->addNameReplacement(text, true);
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}
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void BonusCaster::spendMana(const PacketSender * server, const int spellCost) const
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void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const
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{
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logGlobal->error("Unexpected call to BonusCaster::spendMana");
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}
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