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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
@@ -11,8 +11,10 @@
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#include "Dispel.h"
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#include "Registry.h"
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#include <vcmi/spells/Spell.h>
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#include "../ISpellMechanics.h"
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#include "../CSpellHandler.h"
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#include "../../NetPacks.h"
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#include "../../battle/IBattleState.h"
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@@ -36,13 +38,42 @@ Dispel::Dispel()
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Dispel::~Dispel() = default;
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void Dispel::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
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void Dispel::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
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{
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const bool describe = server->describeChanges();
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SetStackEffect sse;
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prepareEffects(sse, rng, m, target, battleState->describe);
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BattleLogMessage blm;
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for(auto & t : target)
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{
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const battle::Unit * unit = t.unitValue;
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if(unit)
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{
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//special case for DISPEL_HELPFUL_SPELLS
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if(describe && positive && !negative && !neutral)
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{
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MetaString line;
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unit->addText(line, MetaString::GENERAL_TXT, -555, true);
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unit->addNameReplacement(line, true);
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blm.lines.push_back(std::move(line));
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}
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std::vector<Bonus> buffer;
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auto bl = getBonuses(m, unit);
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for(auto item : *bl)
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buffer.emplace_back(*item);
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if(!buffer.empty())
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sse.toRemove.push_back(std::make_pair(unit->unitId(), buffer));
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}
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}
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if(!sse.toRemove.empty())
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battleState->apply(&sse);
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server->apply(&sse);
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if(describe && !blm.lines.empty())
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server->apply(&blm);
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}
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bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
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@@ -62,79 +93,52 @@ void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
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std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
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{
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auto addSelector = [=](const Bonus * bonus)
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auto sel = [=](const Bonus * bonus)
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{
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if(bonus->source == Bonus::SPELL_EFFECT)
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{
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const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
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const Spell * sourceSpell = SpellID(bonus->sid).toSpell(m->spells());
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if(!sourceSpell)
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return false;//error
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if(bonus->sid == m->getSpellIndex())
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//Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell
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//Other even PERMANENT effects can be removed (f.e. BIND)
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if(sourceSpell->getIndex() == SpellID::DISRUPTING_RAY || sourceSpell->getIndex() == SpellID::ACID_BREATH_DEFENSE)
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return false;
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//Special case: do not remove lifetime marker
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if(sourceSpell->getIndex() == SpellID::CLONE)
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return false;
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//stack may have inherited effects
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if(sourceSpell->isAdventure())
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return false;
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if(positive && sourceSpell->isPositive())
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return true;
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if(negative && sourceSpell->isNegative())
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return true;
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if(neutral && sourceSpell->isNeutral())
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return true;
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if(sourceSpell->getIndex() == m->getSpellIndex())
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return false;
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auto positiveness = sourceSpell->getPositiveness();
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if(boost::logic::indeterminate(positiveness))
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{
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if(neutral)
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return true;
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}
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else if(positiveness)
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{
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if(positive)
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return true;
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}
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else
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{
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if(negative)
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return true;
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}
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}
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return false;
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};
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CSelector selector = CSelector(mainSelector).And(CSelector(addSelector));
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CSelector selector(sel);
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return unit->getBonuses(selector);
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}
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bool Dispel::mainSelector(const Bonus * bonus)
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{
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if(bonus->source == Bonus::SPELL_EFFECT)
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{
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const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
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if(!sourceSpell)
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return false;//error
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//Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell
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//Other even PERMANENT effects can be removed (f.e. BIND)
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if(sourceSpell->id == SpellID::DISRUPTING_RAY || sourceSpell->id == SpellID::ACID_BREATH_DEFENSE)
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return false;
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//Special case:do not remove lifetime marker
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if(sourceSpell->id == SpellID::CLONE)
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return false;
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//stack may have inherited effects
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return sourceSpell->isCombatSpell();
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}
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//not spell effect
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return false;
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}
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void Dispel::prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const
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{
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for(auto & t : target)
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{
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const battle::Unit * unit = t.unitValue;
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if(unit)
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{
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//special case for DISPEL_HELPFUL_SPELLS
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if(describe && positive && !negative && !neutral)
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{
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MetaString line;
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unit->addText(line, MetaString::GENERAL_TXT, -555, true);
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unit->addNameReplacement(line, true);
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pack.battleLog.push_back(std::move(line));
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}
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std::vector<Bonus> buffer;
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auto bl = getBonuses(m, unit);
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for(auto item : *bl)
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buffer.emplace_back(*item);
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if(!buffer.empty())
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pack.toRemove.push_back(std::make_pair(unit->unitId(), buffer));
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}
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}
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}
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}
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}
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