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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@@ -49,7 +49,7 @@ bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m, const Ef
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return !getTargets(m, target, false).empty();
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}
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void RemoveObstacle::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
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void RemoveObstacle::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
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{
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BattleObstaclesChanged pack;
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@@ -57,7 +57,7 @@ void RemoveObstacle::apply(BattleStateProxy * battleState, RNG & rng, const Mech
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pack.changes.emplace_back(obstacle->uniqueID, BattleChanges::EOperation::REMOVE);
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if(!pack.changes.empty())
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battleState->apply(&pack);
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server->apply(&pack);
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}
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void RemoveObstacle::serializeJsonEffect(JsonSerializeFormat & handler)
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@@ -93,7 +93,7 @@ std::set<const CObstacleInstance *> RemoveObstacle::getTargets(const Mechanics *
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std::set<const CObstacleInstance *> possibleTargets;
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if(m->isMassive() || alwaysMassive)
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{
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for(const auto & obstacle : m->cb->battleGetAllObstacles())
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for(const auto & obstacle : m->battle()->battleGetAllObstacles())
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if(canRemove(obstacle.get()))
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possibleTargets.insert(obstacle.get());
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}
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@@ -101,7 +101,7 @@ std::set<const CObstacleInstance *> RemoveObstacle::getTargets(const Mechanics *
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{
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for(const auto & destination : target)
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if(destination.hexValue.isValid())
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for(const auto & obstacle : m->cb->battleGetAllObstaclesOnPos(destination.hexValue, false))
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for(const auto & obstacle : m->battle()->battleGetAllObstaclesOnPos(destination.hexValue, false))
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if(canRemove(obstacle.get()))
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possibleTargets.insert(obstacle.get());
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}
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