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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
90
scripting/lua/LuaScriptingContext.h
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90
scripting/lua/LuaScriptingContext.h
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/*
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* LuaScriptingContext.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "LuaWrapper.h"
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#include "LuaReference.h"
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#include "../../lib/ScriptHandler.h"
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#include "../../lib/CScriptingModule.h"
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namespace scripting
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{
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class LuaContext : public ContextBase
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{
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public:
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static const std::string STATE_FIELD;
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LuaContext(const Script * source, const Environment * env_);
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virtual ~LuaContext();
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void run(const JsonNode & initialState) override;
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void run(ServerCallback * server, const JsonNode & initialState) override;
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//log error and return nil from LuaCFunction
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int errorRetVoid(const std::string & message);
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JsonNode callGlobal(const std::string & name, const JsonNode & parameters) override;
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JsonNode callGlobal(ServerCallback * cb, const std::string & name, const JsonNode & parameters) override;
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void getGlobal(const std::string & name, int & value) override;
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void getGlobal(const std::string & name, std::string & value) override;
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void getGlobal(const std::string & name, double & value) override;
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void getGlobal(const std::string & name, JsonNode & value) override;
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void setGlobal(const std::string & name, int value) override;
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void setGlobal(const std::string & name, const std::string & value) override;
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void setGlobal(const std::string & name, double value) override;
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void setGlobal(const std::string & name, const JsonNode & value) override;
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JsonNode saveState() override;
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void pop(JsonNode & value);
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void popAll();
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void push(const std::string & value);
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void push(lua_CFunction f, void * opaque);
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std::string toStringRaw(int index);
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private:
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lua_State * L;
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const Script * script;
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const Environment * env;
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std::shared_ptr<LuaReference> modules;
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std::shared_ptr<LuaReference> scriptClosure;
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void cleanupGlobals();
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void registerCore();
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//require global function
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static int require(lua_State * L);
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//print global function
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static int print(lua_State * L);
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static int logError(lua_State * L);
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//require function implementation
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int loadModule();
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int printImpl();
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int logErrorImpl();
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};
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}
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